2e7fd7c3d3
Revert "Add getCell and setCell method to Simulation"
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This reverts commit 52b440351d
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2018-10-23 20:58:11 +02:00
52b440351d
Add getCell and setCell method to Simulation
2018-10-23 20:41:54 +02:00
5116aff8a4
Refactor toggleCellState function
2018-10-23 20:31:44 +02:00
b1d96efc84
Fix toggleCell Function in Simulation
2018-10-23 20:30:20 +02:00
c8e2417ab8
Remove duplicate functions to set Grid Cells
2018-10-23 20:21:21 +02:00
e840a3e580
Remove unused variable dispersal
2018-10-23 14:47:23 +02:00
474adb740c
Split up addRandomPattern function
2018-10-22 19:17:00 +02:00
0b5b1de454
Remove Duplicate Import
2018-10-21 14:06:36 +02:00
cb9da3bc54
Remove unnecessary CellPattern enum from Simulation
2018-10-21 14:01:34 +02:00
3a6e34945a
Remove output argument from clearMap function
2018-10-21 14:00:53 +02:00
e115ed2f48
Make clear map function name more concise
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Renam resetting the grid to clearMap.
2018-10-21 14:00:22 +02:00
66c273c783
Make Simulation dirty-flag public
2018-10-21 13:55:15 +02:00
92e147028e
Add Save and Load Buttons to Interface
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Fully functional and tested.
2018-10-19 20:51:14 +02:00
22dabda987
Add Save and Load Functions to SimService
2018-10-19 20:50:24 +02:00
2ea974bbd5
Fix Snapshot Load and Save Functions
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Were just pointers to the map before. Fix to be actual clones of the map.
2018-10-19 20:49:59 +02:00
37bff59f83
Remove clear function: Code Duplication
2018-10-19 20:01:52 +02:00
0da2d08b74
Add Simulation Saving and Loading Methods
2018-10-19 19:59:00 +02:00
2169de16fd
Add Tests to Simulation
2018-10-19 19:35:09 +02:00
e8c1e6ed8b
Refactor Engine Methods
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Extract method checking for update necessity.
2018-10-19 11:50:34 +02:00
2993b33d9e
Add tests for CellPattern & GameOfLife classes
2018-10-19 10:24:40 +02:00
8db9cd6ff1
Move Simulation Accesses to Simulation Class
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Everything has been refactored away from engine, which now only controls updating & rendering within a specific timestep. (As well as stepping forward by calling a single update)
Everything regarding grids, patterns and cells has been moved into the simulation and the Services have been updated to reflect that.
2018-10-18 15:21:50 +02:00
bbfb2f735b
Move Render Methods into SimulationService
2018-10-18 14:52:03 +02:00
58971016da
Remove ConfigurationService
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Replaced with direct access to both EngineService and SimulationService.
2018-10-18 14:23:07 +02:00
99ead8691b
Make gridSize in Services pass correct signature
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Both need to conform to Point<int> to be accepted by the engine.
2018-10-18 12:29:46 +02:00
7729da3a40
Split ConfigurationService to use SimulationService
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Methods concerning engine make use of EngineService, those concerning grid and patterns make use of SimulationService.
2018-10-18 12:16:47 +02:00
6b4786fdd0
Add SimulationService to controls
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Will eventually attach to the Simulation directly without first going through Engine. For now just redirects calls to EngineService to keep functions intact.
2018-10-18 12:05:02 +02:00
72ce25a806
Rename Controls component variable accessing engine
2018-10-18 11:59:36 +02:00
17697070ee
Move ControlService tasks into EngineService
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All ControlService was used for was a redirection to the engine service. This will be further split up in the future into more logical units of responsibility.
2018-10-18 11:58:38 +02:00
4f92c69a82
Rename Simulation function adding random patterns
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Rename from addPattern to addRandomPattern to more clearly signify its purpose.
2018-10-18 11:32:00 +02:00
f1399064a2
Fix Simulation using RuleSet range for neighbor checks
2018-10-18 11:30:14 +02:00
e13962f371
Shorten RuleSet variable for their checked range
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Range is self-explanatory and not as confusing as checkRange.
2018-10-18 11:29:55 +02:00
0aa3df30b4
Extract CellPattern and GameOfLife into own files
2018-10-18 11:27:44 +02:00
fbdf114fed
Move RuleSet to its own directory
2018-10-18 11:21:18 +02:00
4f63947ab9
Delete unused Cell and Rule Classes
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They were used under the old system of every
gridspace being its own cell data structure with its own rules to observe.
Replaced by the RuleSet class. Cell has vanished in favor
of simple boolean values filling the grid.
2018-10-18 11:20:41 +02:00
c3244b085e
Fix single steps not updating simulation
2018-10-18 11:04:23 +02:00
de1aa46743
Separate Simulation calculating updates and merging
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Simulation updates were one step of calculation and merging the calculations into the map in one function.
Separating the two allows checking for a new update without affecting the grid, allows passing the last Update around and allows custom changes to the grid by passing changes to the merge function that were not derived from the update function.
2018-10-18 10:58:06 +02:00
e16085153a
Rename Simulation in Engine Object
2018-10-18 09:59:26 +02:00
bac65ef116
Remove unnecessary pattern parameters
2018-10-18 09:57:08 +02:00
6d7120650f
Add Special Patterns to RuleSet
2018-10-17 21:08:55 +02:00
e6e82f78f2
Remove unnecessary Switch Case in Simulation
2018-10-17 21:07:48 +02:00
9b2b5f3e55
Remove unnecessary Simulation variables
2018-10-17 21:00:14 +02:00
27d4879b1b
Extract RuleSet Class from Simulation
2018-10-17 20:58:04 +02:00
245d9a22c2
Remove Cell Data Structure
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Cells are only boolean values of true or false for now.
2018-10-16 18:21:21 +02:00
71f4df85af
Refactor Simulation to be List of dumb cells
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Cells are now only an empty struct, they carry no information beyond needing to be re-rendered. All Simulation logic is handled in the Simulation Class.
2018-10-15 17:28:09 +02:00
08155b70a5
Fix Pausing after every Update
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Updates would pause when any change has happened, not when no change has happened.
2018-10-15 17:16:09 +02:00
c50e92fb19
Add simple stateChanges map into Simulation
2018-10-02 14:55:39 +02:00
a324d52df5
Fix Simulation Neighbor Propagation
2018-08-30 12:03:23 +02:00
b95d39d2b4
Fix not carrying width and height in Simulation
2018-08-30 10:58:55 +02:00
227357a745
Implement new Grid into Simulation
2018-08-30 10:57:14 +02:00
2dc1d7fecd
Add Grid.fill constructor
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Will completely fill the grid with the value passed in.
2018-08-30 10:32:34 +02:00