Refactor Engine Methods
Extract method checking for update necessity.
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2 changed files with 112 additions and 16 deletions
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@ -1,5 +1,4 @@
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import 'dart:html' as html;
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import 'dart:math';
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import 'package:rules_of_living/src/Simulation.dart';
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@ -47,31 +46,37 @@ class Engine {
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}
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void animFrame(num now) {
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process(now);
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int elapsed = _elapsed.elapsedMilliseconds;
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_elapsed.reset();
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process(elapsed, SAFETY_TIMEOUT, update: this.update, render: this.render);
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html.window.animationFrame.then(animFrame);
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}
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void process(num now) {
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_drawLag += _elapsed.elapsedMilliseconds;
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_updateLag += _elapsed.elapsedMilliseconds;
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_elapsed.reset();
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void process(int elapsed, int timeOut, {Function update, Function render}) {
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_drawLag += elapsed;
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_updateLag += elapsed;
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while (_updateLag >= _MS_PER_STEP) {
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if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
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// TODO stub - give warning etc when this occurs
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print("ERROR STUCK IN UPDATE LOOP");
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break;
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}
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if (running == true) update();
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while (running == true &&
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_shouldUpdate(_updateLag, elapsed, timeOut) == true) {
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_updateLag -= _MS_PER_STEP;
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if (update == null) break;
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update();
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}
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if (_drawLag >= _MS_PER_FRAME) {
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render(_updateLag / _MS_PER_STEP);
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_drawLag = 0;
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if (render == null) return;
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render(_updateLag / _MS_PER_STEP);
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}
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}
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bool _shouldUpdate(int updateLag, int elapsed, int timeOut) {
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if (updateLag < _MS_PER_STEP) return false;
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if (elapsed > timeOut) throw StackOverflowError;
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return true;
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}
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/// Update Engine Logic
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///
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/// Updates the logic of the engine by one tick. Should usually not be called
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@ -1,15 +1,106 @@
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import 'dart:html' as html;
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import 'dart:math';
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import 'package:rules_of_living/src/Simulation.dart';
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import 'package:test/test.dart';
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import 'package:mockito/mockito.dart';
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@TestOn('browser')
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import 'package:rules_of_living/src/Engine.dart';
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import 'package:test/test.dart';
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class MockSimulation extends Mock implements Simulation {
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int updateNum = 0;
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bool hasChanges = false;
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@override
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Map<int, bool> update() {
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updateNum++;
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return hasChanges ? {1: true, 2: false} : {};
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}
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}
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void main() {
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Engine sut;
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setUp(() {
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sut = Engine();
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});
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group("process", () {
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setUp(() => sut.running = true);
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test("errors out if updating takes too long",
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() => expect(() => sut.process(5000, 10), throwsA(StackOverflowError)));
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test("does not update if not enough time elapsed to pass ms per step", () {
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bool result = false;
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sut.stepsPerSecond = 1000;
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sut.process(999, 2000,
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update: () => result = true, render: (double interp) => null);
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expect(result, true);
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});
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test("updates only when the ms per step threshold is crossed", () {
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int updateNum = 0;
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sut.stepsPerSecond = 1;
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sut.process(1001, 2000, update: () => updateNum++);
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expect(updateNum, equals(1));
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});
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test("updates until updateLag has been resolved", () {
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int updateNum = 0;
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sut.stepsPerSecond = 1;
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sut.process(2999, 5000, update: () => updateNum++);
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expect(updateNum, equals(2));
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});
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test("works without passing in update or render function arguments", () {
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sut.stepsPerSecond = 1000;
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expect(() => sut.process(500, 5000), isNot(throwsA(anything)));
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});
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});
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group("update", () {
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MockSimulation mockSim;
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setUp(() {
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mockSim = MockSimulation();
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sut.simulation = mockSim;
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});
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test("does not error out if no simulation variable is set", () {
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sut.simulation = null;
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expect(() => sut.update(), isNot(throwsA(anything)));
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});
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test("updates simulation one tick for every time it is called", () {
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sut.update();
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sut.update();
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sut.update();
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expect(mockSim.updateNum, equals(3));
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});
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test("sets running to false when simulation returns no changes", () {
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sut.running = true;
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sut.update();
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expect(sut.running, equals(false));
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});
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test("keeps running when simulation returns changes", () {
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sut.running = true;
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mockSim.hasChanges = true;
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sut.update();
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expect(sut.running, equals(true));
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});
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});
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group("step", () {
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MockSimulation mockSim;
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setUp(() {
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mockSim = MockSimulation();
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sut.simulation = mockSim;
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});
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test("advances the simulation by one update", () {
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sut.step();
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expect(mockSim.updateNum, equals(1));
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});
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test("turns off continuous engine updates", () {
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sut.running = true;
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sut.step();
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expect(sut.running, equals(false));
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});
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});
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group("canvas", () {
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test("Engine can be instantiated without canvas", () {
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expect(sut, isNot(throwsNoSuchMethodError));
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