My personal configuration files.
Updated 2024-06-15 16:56:32 +00:00
Quickly extract annotations from your pdf files with the help of the papis library manager.
Updated 2024-06-14 19:50:54 +00:00
My personal CV in reproducible form.
Updated 2024-05-31 09:26:36 +00:00
A learn-along quarto notebook for the Select Star SQL introduction. Also available as a blog post.
Updated 2024-05-07 06:25:29 +00:00
Emoji picker that remembers your favorites, with support for bemenu/wofi/rofi/dmenu and wayland/X11.
Updated 2024-04-17 08:23:50 +00:00
Transcription and diarization client software
Updated 2024-03-14 08:12:25 +00:00
Transcription and diarization server
Updated 2024-03-14 07:44:48 +00:00
Formats reference keys in papis similarly to the (zotero plugin) `better-bibtex` keys, in the format `Name2008TitleShort`
Updated 2023-09-15 07:57:19 +00:00
Updated 2023-08-29 20:42:19 +00:00
Extract annotations from any pdf document. A plugin for pubs bibliography manager.
Updated 2023-01-14 12:51:57 +00:00
Universally Open Every Image Available -- a utility script to open images from anywhere in any application
Updated 2023-01-08 20:03:42 +00:00
UNU-WIDER AFD development projects context analyses
Updated 2022-11-25 16:43:08 +00:00
openpgp4fpr:C414FF88A557F29AFEF76C7E73BA40D5AFAF49C9
Updated 2022-09-22 18:48:14 +00:00
Styler-compatible processors for base16 themes.
Updated 2022-03-25 11:37:34 +00:00
Easily select, copy, and auto-fill your [pass](https://www.passwordstore.org/) passwords from a drop-down menu.
Updated 2022-02-11 19:57:08 +00:00
Simple neovim zettelkasten functionality as a lua plugin.
Updated 2022-01-21 17:37:46 +00:00
Migrate your habits from Nomie to Loop Habit Tracker.
Updated 2022-01-19 15:53:44 +00:00
Cellular Automata living in your browser.
Updated 2021-12-14 18:02:37 +00:00
Small Floyd-Steinberg Dithering Algorithm, contains (very) simple html5 pixel edit library.
Updated 2021-12-14 18:01:04 +00:00
Dart Implementations of various animation- or gameloops in the browser -- from simple while-loop to decoupled update and rendering pipelines with fixed timesteps. Mostly following concepts from Gameloops in gameprogrammingpatterns.com
Updated 2021-12-14 17:59:55 +00:00