Rename Controls component variable accessing engine

This commit is contained in:
Unknown 2018-10-18 11:59:36 +02:00
parent 17697070ee
commit 72ce25a806
2 changed files with 8 additions and 8 deletions

View file

@ -15,27 +15,27 @@ import 'package:rules_of_living/service/engine_service.dart';
styleUrls: const ["controls_component.css"],
)
class ControlsComponent {
final EngineService ctrl;
final EngineService engine;
ControlsComponent(this.ctrl);
ControlsComponent(this.engine);
void onStartClicked() {
ctrl.toggleRunning();
engine.toggleRunning();
}
void onStepClicked() {
ctrl.step();
engine.step();
}
void onResetClicked() {
ctrl.reset();
engine.reset();
}
void onRandomClicked() {
ctrl.addRandomPattern();
engine.addRandomPattern();
}
void onClearClicked() {
ctrl.clear();
engine.clear();
}
}

View file

@ -1,7 +1,7 @@
<div id="controls">
<material-button id="reset" (click)="onResetClicked()"><material-icon icon="replay" baseline></material-icon></material-button>
<material-button id="run" (click)="onStartClicked()">
<span [ngSwitch]="ctrl.isRunning">
<span [ngSwitch]="engine.isRunning">
<material-icon *ngSwitchCase="false" icon="play_arrow" baseline></material-icon>
<material-icon *ngSwitchCase="true" icon="pause" baseline></material-icon>
</span>