Move ControlService tasks into EngineService
All ControlService was used for was a redirection to the engine service. This will be further split up in the future into more logical units of responsibility.
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parent
b37487a222
commit
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4 changed files with 33 additions and 42 deletions
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@ -5,7 +5,6 @@ import 'package:rules_of_living/components/controls_component.dart';
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import 'package:rules_of_living/components/header_component.dart';
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import 'package:rules_of_living/components/simulation_component.dart';
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import 'package:rules_of_living/service/configuration_service.dart';
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import 'package:rules_of_living/service/control_service.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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@Component(
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@ -25,7 +24,6 @@ import 'package:rules_of_living/service/engine_service.dart';
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materialProviders,
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ClassProvider(EngineService),
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ClassProvider(ConfigurationService),
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ClassProvider(ControlService)
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],
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styleUrls: const [
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'package:angular_components/app_layout/layout.scss.css',
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@ -1,6 +1,6 @@
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/service/control_service.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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@Component(
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selector: 'sim-controls',
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@ -15,7 +15,7 @@ import 'package:rules_of_living/service/control_service.dart';
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styleUrls: const ["controls_component.css"],
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)
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class ControlsComponent {
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final ControlService ctrl;
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final EngineService ctrl;
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ControlsComponent(this.ctrl);
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@ -1,38 +0,0 @@
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import 'package:rules_of_living/service/engine_service.dart';
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class ControlService {
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EngineService _es;
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ControlService(this._es);
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void run() {
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_es.engine.running = true;
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}
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void stop() {
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_es.engine.running = false;
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}
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void toggleRunning() {
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_es.engine.running = !_es.engine.running;
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}
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void step() {
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_es.engine.step();
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}
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void reset() {
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_es.engine.reset();
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}
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void addRandomPattern() {
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_es.engine.running = false;
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_es.engine.addPattern();
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}
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void clear() {
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_es.engine.clear();
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}
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bool get isRunning => _es.engine.running;
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}
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@ -12,4 +12,35 @@ class EngineService {
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engine = newEngine;
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return newEngine;
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}
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void run() {
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engine.running = true;
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}
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void stop() {
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engine.running = false;
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}
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void toggleRunning() {
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engine.running = !engine.running;
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}
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void step() {
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engine.step();
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}
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void reset() {
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engine.reset();
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}
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void addRandomPattern() {
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engine.running = false;
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engine.addPattern();
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}
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void clear() {
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engine.clear();
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}
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bool get isRunning => engine.running;
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}
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