Move ControlService tasks into EngineService

All ControlService was used for was a redirection to the engine service. This will be further split up in the future into more logical units of responsibility.
This commit is contained in:
Unknown 2018-10-18 11:58:38 +02:00
parent b37487a222
commit 17697070ee
4 changed files with 33 additions and 42 deletions

View file

@ -5,7 +5,6 @@ import 'package:rules_of_living/components/controls_component.dart';
import 'package:rules_of_living/components/header_component.dart';
import 'package:rules_of_living/components/simulation_component.dart';
import 'package:rules_of_living/service/configuration_service.dart';
import 'package:rules_of_living/service/control_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
@Component(
@ -25,7 +24,6 @@ import 'package:rules_of_living/service/engine_service.dart';
materialProviders,
ClassProvider(EngineService),
ClassProvider(ConfigurationService),
ClassProvider(ControlService)
],
styleUrls: const [
'package:angular_components/app_layout/layout.scss.css',

View file

@ -1,6 +1,6 @@
import 'package:angular/angular.dart';
import 'package:angular_components/angular_components.dart';
import 'package:rules_of_living/service/control_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
@Component(
selector: 'sim-controls',
@ -15,7 +15,7 @@ import 'package:rules_of_living/service/control_service.dart';
styleUrls: const ["controls_component.css"],
)
class ControlsComponent {
final ControlService ctrl;
final EngineService ctrl;
ControlsComponent(this.ctrl);

View file

@ -1,38 +0,0 @@
import 'package:rules_of_living/service/engine_service.dart';
class ControlService {
EngineService _es;
ControlService(this._es);
void run() {
_es.engine.running = true;
}
void stop() {
_es.engine.running = false;
}
void toggleRunning() {
_es.engine.running = !_es.engine.running;
}
void step() {
_es.engine.step();
}
void reset() {
_es.engine.reset();
}
void addRandomPattern() {
_es.engine.running = false;
_es.engine.addPattern();
}
void clear() {
_es.engine.clear();
}
bool get isRunning => _es.engine.running;
}

View file

@ -12,4 +12,35 @@ class EngineService {
engine = newEngine;
return newEngine;
}
void run() {
engine.running = true;
}
void stop() {
engine.running = false;
}
void toggleRunning() {
engine.running = !engine.running;
}
void step() {
engine.step();
}
void reset() {
engine.reset();
}
void addRandomPattern() {
engine.running = false;
engine.addPattern();
}
void clear() {
engine.clear();
}
bool get isRunning => engine.running;
}