Move Render Methods into SimulationService
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parent
58971016da
commit
bbfb2f735b
4 changed files with 14 additions and 13 deletions
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@ -49,6 +49,6 @@ class ConfigurationComponent {
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ConfigurationComponent(this.engine, this.sim);
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void onEdgesClicked() {
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engine.toggleGrid();
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sim.toggleGrid();
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}
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}
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@ -2,6 +2,7 @@ import 'dart:html' as html;
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import 'package:angular/angular.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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@Component(
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selector: 'gol-simulation',
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@ -11,8 +12,9 @@ import 'package:rules_of_living/service/engine_service.dart';
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)
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class SimulationComponent implements OnInit {
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final EngineService engine;
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final SimulationService sim;
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SimulationComponent(this.engine);
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SimulationComponent(this.engine, this.sim);
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@override
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void ngOnInit() {
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@ -29,6 +31,6 @@ class SimulationComponent implements OnInit {
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the canvas did not load correctly :(
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''', canvas.width / 2 - 50, canvas.height / 2);
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engine.canvas = canvas;
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sim.canvas = canvas;
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}
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}
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@ -1,5 +1,3 @@
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import 'dart:html' as html;
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import 'package:rules_of_living/src/Engine.dart';
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class EngineService {
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@ -43,14 +41,6 @@ class EngineService {
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int get simSpeed => engine.stepsPerSecond;
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void set simSpeed(int val) => engine.stepsPerSecond = val;
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//TODO split into RenderService when rendering is decoupled from engine.
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html.CanvasElement get canvas => engine.canvas;
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void set canvas(html.CanvasElement canvas) => engine.canvas = canvas;
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void toggleGrid() {
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engine.toggleEdgeRendering();
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}
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void reset() {
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engine.reset();
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}
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@ -1,3 +1,4 @@
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import 'dart:html' as html;
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import 'dart:math';
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import 'package:rules_of_living/service/engine_service.dart';
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@ -24,4 +25,12 @@ class SimulationService {
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}
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Point<int> get gridSize => _engine.engine.gridSize;
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//TODO split into RenderService when rendering is decoupled from engine.
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html.CanvasElement get canvas => _engine.engine.canvas;
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void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas;
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void toggleGrid() {
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_engine.engine.toggleEdgeRendering();
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}
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}
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