Extract CellPattern and GameOfLife into own files

This commit is contained in:
Unknown 2018-10-18 11:27:44 +02:00
parent fbdf114fed
commit 0aa3df30b4
4 changed files with 51 additions and 47 deletions

View File

@ -2,6 +2,7 @@ import 'dart:html' as html;
import 'dart:math' as math;
import 'package:rules_of_living/src/Grid.dart';
import 'package:rules_of_living/src/rules/GameOfLife.dart';
import 'package:rules_of_living/src/rules/RuleSet.dart';
enum CellPattern { SpaceShip, Blinker }

View File

@ -0,0 +1,10 @@
import 'package:collection/collection.dart';
class CellPattern<Point> extends DelegatingList<Point> {
final String _name;
CellPattern(String name, List base)
: _name = name,
super(base);
String get name => _name;
}

View File

@ -0,0 +1,38 @@
import 'dart:math';
import 'package:rules_of_living/src/rules/RuleSet.dart';
import 'package:rules_of_living/src/rules/CellPattern.dart';
class GameOfLife implements RuleSet {
int checkRange = 1;
List<CellPattern> patterns = <CellPattern>[
// Two blocks, offset
// ##
// ##
CellPattern("Blinker", [
Point(0, 0),
Point(1, 0),
Point(0, 1),
Point(1, 1),
Point(2, 2),
Point(3, 2),
Point(2, 3),
Point(3, 3)
]),
// A 'gliding' Spaceship
// #
// #
// ###
CellPattern("SpaceShip", [
Point(1, 0),
Point(2, 1),
Point(2, 2),
Point(1, 2),
Point(0, 2),
])
];
bool checkSurvival(int neighbors) =>
neighbors == 2 || neighbors == 3 ? true : false;
bool checkBirth(int neighbors) => neighbors == 3 ? true : false;
}

View File

@ -1,54 +1,9 @@
import 'dart:math';
import 'package:collection/collection.dart';
import 'package:rules_of_living/src/rules/CellPattern.dart';
abstract class RuleSet {
int checkRange;
List<Pattern> patterns;
List<CellPattern> patterns;
bool checkSurvival(int neighbors);
bool checkBirth(int neighbors);
}
class Pattern<Point> extends DelegatingList<Point> {
final String _name;
Pattern(String name, List base)
: _name = name,
super(base);
String get name => _name;
}
class GameOfLife implements RuleSet {
int checkRange = 1;
List<Pattern> patterns = [
// Two blocks, offset
// ##
// ##
Pattern("Blinker", [
Point(0, 0),
Point(1, 0),
Point(0, 1),
Point(1, 1),
Point(2, 2),
Point(3, 2),
Point(2, 3),
Point(3, 3)
]),
// A 'gliding' Spaceship
// #
// #
// ###
Pattern("SpaceShip", [
Point(1, 0),
Point(2, 1),
Point(2, 2),
Point(1, 2),
Point(0, 2),
])
];
bool checkSurvival(int neighbors) =>
neighbors == 2 || neighbors == 3 ? true : false;
bool checkBirth(int neighbors) => neighbors == 3 ? true : false;
}