Remove Cell Data Structure

Cells are only boolean values of true or false for now.
This commit is contained in:
Unknown 2018-10-16 18:21:01 +02:00
parent 71f4df85af
commit 245d9a22c2
1 changed files with 32 additions and 27 deletions

View File

@ -1,13 +1,12 @@
import 'dart:html' as html;
import 'dart:math' as math;
import 'package:rules_of_living/src/Cell.dart';
import 'package:rules_of_living/src/Grid.dart';
enum CellPattern { SpaceShip, Blinker }
class Simulation {
final Grid<Cell> map;
final Grid<bool> map;
bool _dirty = true;
bool _renderEdges = true;
@ -23,19 +22,12 @@ class Simulation {
int get h => map.height;
Simulation(int w, int h) : this.map = new Grid(w, h) {
for (int i = 0; i < map.length; i++) {
map[i] = _getGOLCell();
}
print("Grid creation finished");
}
Cell _getGOLCell([bool defaultState = false]) {
Cell cell = Cell();
return cell;
reset();
print("Grid Created");
}
void reset() {
map.setAll(0, List.filled(map.length, _getGOLCell()));
map.setAll(0, List.filled(map.length, false));
if (_startingSeed != null)
addPattern(
pattern: _pattern,
@ -105,33 +97,46 @@ class Simulation {
}
void setCellState(int x, int y, bool state) {
if (y >= map.height || x >= map.width) return;
if (y >= map.height || x >= map.width) return null;
state ? map.set(x, y, Cell()) : map.set(x, y, null);
state ? map.set(x, y, true) : map.set(x, y, false);
}
bool getCellState(int x, int y) {
if (y >= map.height || x >= map.width) return null;
return map.get(x, y) == null ? false : true;
return map.get(x, y);
}
Map<int, Cell> update() {
Map<int, Cell> stateChanges = Map();
void toggleCellState(int x, int y) {
if (y >= map.height || x >= map.width) return null;
getCellState(x, y) == null
? setCellState(x, y, true)
: setCellState(x, y, false);
}
Map<int, bool> update() {
Map<int, bool> stateChanges = calculateNextState(map);
stateChanges.forEach((i, el) => map[i] = el);
stateChanges.length != 0 ? _dirty = true : false;
return stateChanges;
}
Map<int, bool> calculateNextState(Grid<bool> oldState) {
Map<int, bool> stateChanges = Map();
for (int i = 0; i < map.length; i++) {
math.Point p = map.toCoordinates(i);
Cell el = map[i];
bool changed = false;
bool cell = map[i];
int neighbors = getSurroundingNeighbors(p.x, p.y, 1);
if (el == null && neighbors == 3) {
stateChanges[i] = Cell();
} else if (el != null && neighbors != 2 && neighbors != 3) {
stateChanges[i] = null;
if (cell == false && neighbors == 3) {
stateChanges[i] = true;
} else if (cell == true && neighbors != 2 && neighbors != 3) {
stateChanges[i] = false;
}
}
stateChanges.forEach((i, el) => map[i] = el);
stateChanges.length != 0 ? _dirty = true : false;
return stateChanges;
}
@ -143,7 +148,7 @@ class Simulation {
iy >= 0 &&
ix < map.width &&
iy < map.height &&
map.get(ix, iy) != null &&
getCellState(ix, iy) == true &&
!(x == ix && y == iy)) count++;
}
}
@ -165,7 +170,7 @@ class Simulation {
ctx.strokeRect(p.x * brickW, p.y * brickH, brickW, brickH);
}
if (map[i] != null)
if (map[i] == true)
ctx.setFillColorRgb(155, 155, 255);
else
ctx.setFillColorRgb(0, 0, 0);