Add SimulationService to controls
Will eventually attach to the Simulation directly without first going through Engine. For now just redirects calls to EngineService to keep functions intact.
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parent
72ce25a806
commit
6b4786fdd0
3 changed files with 27 additions and 4 deletions
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@ -6,6 +6,7 @@ import 'package:rules_of_living/components/header_component.dart';
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import 'package:rules_of_living/components/simulation_component.dart';
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import 'package:rules_of_living/service/configuration_service.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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@Component(
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selector: 'my-app',
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@ -24,6 +25,7 @@ import 'package:rules_of_living/service/engine_service.dart';
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materialProviders,
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ClassProvider(EngineService),
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ClassProvider(ConfigurationService),
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ClassProvider(SimulationService)
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],
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styleUrls: const [
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'package:angular_components/app_layout/layout.scss.css',
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@ -1,6 +1,7 @@
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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@Component(
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selector: 'sim-controls',
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@ -16,8 +17,9 @@ import 'package:rules_of_living/service/engine_service.dart';
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)
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class ControlsComponent {
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final EngineService engine;
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final SimulationService sim;
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ControlsComponent(this.engine);
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ControlsComponent(this.engine, this.sim);
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void onStartClicked() {
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engine.toggleRunning();
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@ -28,14 +30,14 @@ class ControlsComponent {
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}
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void onResetClicked() {
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engine.reset();
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sim.reset();
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}
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void onRandomClicked() {
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engine.addRandomPattern();
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sim.addRandomPattern();
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}
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void onClearClicked() {
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engine.clear();
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sim.clear();
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}
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}
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19
lib/service/simulation_service.dart
Normal file
19
lib/service/simulation_service.dart
Normal file
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@ -0,0 +1,19 @@
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import 'package:rules_of_living/service/engine_service.dart';
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class SimulationService {
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final EngineService engine;
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SimulationService(this.engine);
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void reset() {
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engine.reset();
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}
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void addRandomPattern() {
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engine.addRandomPattern();
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}
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void clear() {
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engine.clear();
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}
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}
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