Preliminary Move of Renderr
NON-WORKING STATE. interim commit.
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3 changed files with 53 additions and 46 deletions
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@ -1,5 +1,6 @@
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import 'dart:html' as html;
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import 'package:rules_of_living/src/Renderer.dart';
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import 'package:rules_of_living/src/Simulation.dart';
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class Engine {
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@ -37,7 +38,12 @@ class Engine {
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/// be used if no canvas was defined at engine creation and it should be
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/// rendered later.
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html.CanvasElement canvas;
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Simulation _simulation;
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Map<int, bool> _lastSimulationUpdate = {};
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Renderer _renderer;
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bool running = false;
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Engine() {
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@ -70,6 +76,7 @@ class Engine {
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}
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}
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// TODO Should be renamed to something more intention revealing like hasReachedUpdateTimestepThreshold
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bool _shouldUpdate(int updateLag, int elapsed, int timeOut) {
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if (updateLag < _MS_PER_STEP) return false;
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if (elapsed > timeOut) throw StackOverflowError;
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@ -85,10 +92,10 @@ class Engine {
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void update() {
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if (_simulation == null) return;
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Map<int, bool> simulationUpdate = _simulation.update();
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_simulation.mergeStateChanges(simulationUpdate);
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_lastSimulationUpdate = _simulation.update();
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_simulation.mergeStateChanges(_lastSimulationUpdate);
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if (simulationUpdate.length == 0) running = false;
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if (_lastSimulationUpdate.length == 0) running = false;
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}
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/// Advances Logic One Update
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@ -107,9 +114,9 @@ class Engine {
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/// the internal engine processing. Does not do anything if no canvas is
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/// defined.
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void render([num interp]) {
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if (canvas == null || _simulation == null) return;
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if (canvas == null || _renderer == null) return;
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_simulation.render(canvas, interp);
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_renderer.render(canvas, _lastSimulationUpdate);
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}
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void set simulation(Simulation value) => _simulation = value;
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40
lib/src/Renderer.dart
Normal file
40
lib/src/Renderer.dart
Normal file
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@ -0,0 +1,40 @@
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import 'dart:html' as html;
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import 'dart:math' as math;
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import 'package:rules_of_living/src/Grid.dart';
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class Renderer {
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bool _dirty = true;
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bool _renderEdges = true;
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bool get renderEdges => _renderEdges;
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void set renderEdges(bool value) {
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_renderEdges = value;
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_dirty = true;
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}
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void render(html.CanvasElement canvas, Map<int, bool> map) {
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// only renders if any cells changed between renders
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if (!_dirty) return;
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map.width);
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int brickH = (canvas.height ~/ map.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int i = 0; i < map.length; i++) {
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math.Point p = map.toCoordinates(i);
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if (_renderEdges) {
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ctx.setStrokeColorRgb(100, 100, 100);
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ctx.strokeRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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if (map[i] == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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_dirty = false;
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}
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}
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@ -1,4 +1,3 @@
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import 'dart:html' as html;
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import 'dart:math' as math;
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import 'dart:math';
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@ -14,12 +13,6 @@ class Simulation {
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RuleSet rules = GameOfLife();
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bool _dirty = true;
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bool get dirty => _dirty;
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bool _renderEdges = true;
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bool get renderEdges => _renderEdges;
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int _amount;
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int _dispersal;
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@ -36,9 +29,9 @@ class Simulation {
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Simulation.fromGrid(Grid<bool> map) : this.map = map;
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//TODO this needs to RETURN a changeSet, just like the others do
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Grid<bool> reset([Grid<bool> map]) {
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map ??= this.map;
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_dirty = true;
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map.setAll(0, List.filled(map.length, false));
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return map;
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}
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@ -60,8 +53,6 @@ class Simulation {
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cx + rng.nextInt(_dispersal), cy + rng.nextInt(_dispersal), true);
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if (sanityCheck > 100 && sanityCheck > i * 3) break;
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}
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_dirty = true;
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}
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void setCellState(int x, int y, bool state) {
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@ -91,7 +82,6 @@ class Simulation {
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void mergeStateChanges(Map<int, bool> stateChanges) {
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stateChanges.forEach((i, el) => map[i] = el);
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if (stateChanges.length != 0) _dirty = true;
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}
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Map<int, bool> calculateNextState(Grid<bool> oldState) {
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@ -125,39 +115,9 @@ class Simulation {
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return count;
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}
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void render(html.CanvasElement canvas, [num interp]) {
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// only renders if any cells changed between renders
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if (!_dirty) return;
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map.width);
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int brickH = (canvas.height ~/ map.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int i = 0; i < map.length; i++) {
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math.Point p = map.toCoordinates(i);
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if (_renderEdges) {
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ctx.setStrokeColorRgb(100, 100, 100);
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ctx.strokeRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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if (map[i] == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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_dirty = false;
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}
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void set renderEdges(bool on) {
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_renderEdges = on;
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_dirty = true;
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}
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void saveSnapshot() => _snapshot = Grid.from(map);
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Grid<bool> loadSnapshot() {
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map = Grid.from(_snapshot);
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_dirty = true;
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return map;
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}
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}
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