2018-10-18 12:41:57 +00:00
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import 'dart:html' as html;
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2018-10-18 10:16:47 +00:00
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import 'dart:math';
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2018-10-18 10:05:02 +00:00
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import 'package:rules_of_living/service/engine_service.dart';
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2018-10-18 13:21:50 +00:00
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import 'package:rules_of_living/src/Simulation.dart';
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2018-10-18 10:05:02 +00:00
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class SimulationService {
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2018-10-18 13:21:50 +00:00
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// DEFAULT VALUES
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static final int DEFAULT_GRID_SIZE = 50;
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2018-10-18 10:16:47 +00:00
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final EngineService _engine;
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2018-10-19 18:50:24 +00:00
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final Simulation _sim;
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2018-10-18 10:05:02 +00:00
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2018-10-19 18:50:24 +00:00
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SimulationService(this._engine, [Simulation sim])
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: this._sim = sim ?? Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE) {
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2018-10-18 13:21:50 +00:00
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_engine.simulation = _sim;
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2018-10-23 12:47:23 +00:00
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_sim.addRandomPattern(amount: 15);
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2018-10-18 13:21:50 +00:00
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}
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2018-10-18 10:05:02 +00:00
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void reset() {
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2018-10-21 12:00:01 +00:00
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_sim.clearMap();
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2018-10-18 10:05:02 +00:00
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}
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void addRandomPattern() {
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2018-10-18 13:21:50 +00:00
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_sim.addRandomPattern();
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2018-10-18 10:05:02 +00:00
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}
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2018-10-18 13:21:50 +00:00
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Point<int> get gridSize => _sim.gridSize;
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2018-10-18 10:29:46 +00:00
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void set gridSize(Point<int> size) {
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_sim.gridSize = size;
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}
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2018-10-18 10:16:47 +00:00
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2018-10-18 12:41:57 +00:00
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//TODO split into RenderService when rendering is decoupled from engine.
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html.CanvasElement get canvas => _engine.engine.canvas;
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void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas;
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void toggleGrid() {
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_sim.renderEdges = !_sim.renderEdges;
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2018-10-18 12:41:57 +00:00
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}
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2018-10-19 18:50:24 +00:00
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void save() => _sim.saveSnapshot();
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void load() => _sim.loadSnapshot();
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2018-10-18 10:05:02 +00:00
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}
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