dotfiles/multimedia/.config/mpv/scripts/uosc/lib/intl.lua

69 lines
1.6 KiB
Lua
Raw Normal View History

2024-04-20 07:27:09 +00:00
local intl_dir = mp.get_script_directory() .. '/intl/'
local locale = {}
local cache = {}
-- https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/supported-languages?pivots=store-installer-msix#list-of-supported-languages
function get_languages()
local languages = {}
for _, lang in ipairs(comma_split(options.languages)) do
if (lang == 'slang') then
local slang = mp.get_property_native('slang')
if slang then
itable_append(languages, slang)
end
else
languages[#languages +1] = lang
end
end
return languages
end
---@param path string
function get_locale_from_json(path)
local expand_path = mp.command_native({'expand-path', path})
local meta, meta_error = utils.file_info(expand_path)
if not meta or not meta.is_file then
return nil
end
local json_file = io.open(expand_path, 'r')
if not json_file then
return nil
end
local json = json_file:read('*all')
json_file:close()
local json_table = utils.parse_json(json)
return json_table
end
---@param text string
function t(text, a)
if not text then return '' end
local key = text
if a then key = key .. '|' .. a end
if cache[key] then return cache[key] end
cache[key] = string.format(locale[text] or text, a or '')
return cache[key]
end
-- Load locales
local languages = get_languages()
for i = #languages, 1, -1 do
lang = languages[i]
if (lang:match('.json$')) then
table_assign(locale, get_locale_from_json(lang))
elseif (lang == 'en') then
locale = {}
else
table_assign(locale, get_locale_from_json(intl_dir .. lang:lower() .. '.json'))
end
end
return {t = t}