Add Grid Starting Patterns
can be common forms and random
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1 changed files with 53 additions and 8 deletions
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@ -1,8 +1,14 @@
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import 'dart:html' as html;
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import 'dart:math' as math;
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import 'package:rules_of_living/src/Cell.dart';
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import 'package:rules_of_living/src/Rule.dart';
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enum Pattern {
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SpaceShip,
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Blinker
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}
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class Grid {
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final int w;
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final int h;
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@ -28,16 +34,54 @@ class Grid {
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// map[8][8].state = true;
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// SPACESHIP
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setState(1 + 5, 0 + 5, true);
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setState(2 + 5, 1 + 5, true);
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setState(2 + 5, 2 + 5, true);
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setState(1 + 5, 2 + 5, true);
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setState(0 + 5, 2 + 5, true);
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// setCellState(1 + 5, 0 + 5, true);
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// setCellState(2 + 5, 1 + 5, true);
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// setCellState(2 + 5, 2 + 5, true);
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// setCellState(1 + 5, 2 + 5, true);
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// setCellState(0 + 5, 2 + 5, true);
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startingPattern();
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print("Grid creation finished");
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}
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void setState(int x, int y, bool state) {
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void startingPattern([Pattern pattern]) {
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math.Random rng = new math.Random();
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var x = rng.nextInt(w~/3) + (w~/3);
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var y = rng.nextInt(h~/3) + (h~/3);
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switch (pattern) {
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// Two blocks, offset
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// ##
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// ##
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case Pattern.Blinker:
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setCellState(x, y, true);
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setCellState(x+1, y, true);
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setCellState(x, y+1, true);
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setCellState(x+1, y+1, true);
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setCellState(x+2, y+2, true);
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setCellState(x+3, y+2, true);
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setCellState(x+2, y+3, true);
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setCellState(x+3, y+3, true);
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break;
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// A 'gliding' Spaceship
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// #
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// #
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// ###
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case Pattern.SpaceShip:
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setCellState(1 + x, 0 + y, true);
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setCellState(2 + x, 1 + y, true);
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setCellState(2 + x, 2 + y, true);
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setCellState(1 + x, 2 + y, true);
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setCellState(0 + x, 2 + y, true);
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break;
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default:
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for (var i = 0; i < rng.nextInt(20); i++) {
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setCellState(x + rng.nextInt(10), y + rng.nextInt(10), true);
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}
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break;
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}
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}
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void setCellState(int x, int y, bool state) {
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if (y < map.length && x < map[y].length) map[y][x].state = state;
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}
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@ -70,8 +114,9 @@ class Grid {
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// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
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Cell cell = new Cell();
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// cell.surviveRules.add(twoTrue);
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cell.surviveRules.add(coagSurvive);
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cell.birthRules.add(coagBirth);
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cell.surviveRules.add(threeTrue);
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cell.surviveRules.add(twoTrue);
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cell.birthRules.add(threeTrue);
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grid[y][x] = cell;
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}
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