diff --git a/lib/src/Grid.dart b/lib/src/Grid.dart index b0d7e9f..72152d0 100644 --- a/lib/src/Grid.dart +++ b/lib/src/Grid.dart @@ -1,8 +1,14 @@ import 'dart:html' as html; +import 'dart:math' as math; import 'package:rules_of_living/src/Cell.dart'; import 'package:rules_of_living/src/Rule.dart'; +enum Pattern { + SpaceShip, + Blinker +} + class Grid { final int w; final int h; @@ -28,16 +34,54 @@ class Grid { // map[8][8].state = true; // SPACESHIP - setState(1 + 5, 0 + 5, true); - setState(2 + 5, 1 + 5, true); - setState(2 + 5, 2 + 5, true); - setState(1 + 5, 2 + 5, true); - setState(0 + 5, 2 + 5, true); +// setCellState(1 + 5, 0 + 5, true); +// setCellState(2 + 5, 1 + 5, true); +// setCellState(2 + 5, 2 + 5, true); +// setCellState(1 + 5, 2 + 5, true); +// setCellState(0 + 5, 2 + 5, true); + startingPattern(); print("Grid creation finished"); } - void setState(int x, int y, bool state) { + void startingPattern([Pattern pattern]) { + math.Random rng = new math.Random(); + var x = rng.nextInt(w~/3) + (w~/3); + var y = rng.nextInt(h~/3) + (h~/3); + switch (pattern) { + // Two blocks, offset + // ## + // ## + case Pattern.Blinker: + setCellState(x, y, true); + setCellState(x+1, y, true); + setCellState(x, y+1, true); + setCellState(x+1, y+1, true); + + setCellState(x+2, y+2, true); + setCellState(x+3, y+2, true); + setCellState(x+2, y+3, true); + setCellState(x+3, y+3, true); + break; + // A 'gliding' Spaceship + // # + // # + // ### + case Pattern.SpaceShip: + setCellState(1 + x, 0 + y, true); + setCellState(2 + x, 1 + y, true); + setCellState(2 + x, 2 + y, true); + setCellState(1 + x, 2 + y, true); + setCellState(0 + x, 2 + y, true); + break; + default: + for (var i = 0; i < rng.nextInt(20); i++) { + setCellState(x + rng.nextInt(10), y + rng.nextInt(10), true); + } + break; + } + } + void setCellState(int x, int y, bool state) { if (y < map.length && x < map[y].length) map[y][x].state = state; } @@ -70,8 +114,9 @@ class Grid { // GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3 Cell cell = new Cell(); // cell.surviveRules.add(twoTrue); - cell.surviveRules.add(coagSurvive); - cell.birthRules.add(coagBirth); + cell.surviveRules.add(threeTrue); + cell.surviveRules.add(twoTrue); + cell.birthRules.add(threeTrue); grid[y][x] = cell; }