Rename Controls component variable accessing engine
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17697070ee
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2 changed files with 8 additions and 8 deletions
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@ -15,27 +15,27 @@ import 'package:rules_of_living/service/engine_service.dart';
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styleUrls: const ["controls_component.css"],
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styleUrls: const ["controls_component.css"],
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)
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)
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class ControlsComponent {
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class ControlsComponent {
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final EngineService ctrl;
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final EngineService engine;
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ControlsComponent(this.ctrl);
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ControlsComponent(this.engine);
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void onStartClicked() {
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void onStartClicked() {
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ctrl.toggleRunning();
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engine.toggleRunning();
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}
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}
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void onStepClicked() {
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void onStepClicked() {
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ctrl.step();
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engine.step();
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}
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}
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void onResetClicked() {
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void onResetClicked() {
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ctrl.reset();
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engine.reset();
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}
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}
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void onRandomClicked() {
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void onRandomClicked() {
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ctrl.addRandomPattern();
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engine.addRandomPattern();
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}
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}
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void onClearClicked() {
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void onClearClicked() {
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ctrl.clear();
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engine.clear();
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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<div id="controls">
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<div id="controls">
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<material-button id="reset" (click)="onResetClicked()"><material-icon icon="replay" baseline></material-icon></material-button>
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<material-button id="reset" (click)="onResetClicked()"><material-icon icon="replay" baseline></material-icon></material-button>
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<material-button id="run" (click)="onStartClicked()">
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<material-button id="run" (click)="onStartClicked()">
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<span [ngSwitch]="ctrl.isRunning">
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<span [ngSwitch]="engine.isRunning">
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<material-icon *ngSwitchCase="false" icon="play_arrow" baseline></material-icon>
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<material-icon *ngSwitchCase="false" icon="play_arrow" baseline></material-icon>
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<material-icon *ngSwitchCase="true" icon="pause" baseline></material-icon>
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<material-icon *ngSwitchCase="true" icon="pause" baseline></material-icon>
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</span>
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</span>
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