Add Setter Function to VariableRender Interface
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3 changed files with 18 additions and 5 deletions
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@ -3,10 +3,11 @@ import 'package:browserloop/game/Game.dart';
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abstract class LoopExample {
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abstract class LoopExample {
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Game game;
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Game game;
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void stop() {}
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void stop();
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void start() {}
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void start();
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}
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}
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abstract class VariableUpdates {
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abstract class VariableUpdates {
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double MS_PER_UPDATE = 300.0;
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void setUpdates(double updateRate);
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}
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}
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@ -33,7 +33,8 @@ class FixedLoopVariableRender implements LoopExample, VariableUpdates {
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game.draw(interp);
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game.draw(interp);
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}
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}
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// Starting and stopping the loop for the example page
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// CONTROLS ON THE EXAMPLE PAGE
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// NOT NECESSARY FOR LOOP ITSELF
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void stop() {
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void stop() {
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elapsed.stop();
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elapsed.stop();
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window.cancelAnimationFrame(id);
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window.cancelAnimationFrame(id);
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@ -44,4 +45,9 @@ class FixedLoopVariableRender implements LoopExample, VariableUpdates {
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elapsed.reset();
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elapsed.reset();
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window.requestAnimationFrame(eventloop);
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window.requestAnimationFrame(eventloop);
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}
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}
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@override
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void setUpdates(double updateRate) {
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MS_PER_UPDATE = updateRate;
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}
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}
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}
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@ -39,7 +39,8 @@ class DirtyFlagRender implements LoopExample, VariableUpdates {
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dirty = false;
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dirty = false;
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}
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}
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// Starting and stopping the loop for the example page
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// CONTROLS ON THE EXAMPLE PAGE
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// NOT NECESSARY FOR LOOP ITSELF
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void stop() {
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void stop() {
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elapsed.stop();
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elapsed.stop();
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window.cancelAnimationFrame(id);
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window.cancelAnimationFrame(id);
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@ -50,4 +51,9 @@ class DirtyFlagRender implements LoopExample, VariableUpdates {
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elapsed.reset();
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elapsed.reset();
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window.requestAnimationFrame(eventloop);
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window.requestAnimationFrame(eventloop);
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}
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}
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@override
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void setUpdates(double updateRate) {
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MS_PER_UPDATE = updateRate;
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}
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}
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}
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