dotfiles/multimedia/.config/mpv/scripts/uosc_shared/elements/Elements.lua

125 lines
3.8 KiB
Lua

local Elements = {itable = {}}
---@param element Element
function Elements:add(element)
if not element.id then
msg.error('attempt to add element without "id" property')
return
end
if self:has(element.id) then Elements:remove(element.id) end
self.itable[#self.itable + 1] = element
self[element.id] = element
request_render()
end
function Elements:remove(idOrElement)
if not idOrElement then return end
local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement
local element = Elements[id]
if element then
if not element.destroyed then element:destroy() end
element.enabled = false
self.itable = itable_remove(self.itable, self[id])
self[id] = nil
request_render()
end
end
function Elements:update_proximities()
local menu_only = Elements.menu ~= nil
local mouse_leave_elements = {}
local mouse_enter_elements = {}
-- Calculates proximities and opacities for defined elements
for _, element in self:ipairs() do
if element.enabled then
local previous_proximity_raw = element.proximity_raw
-- If menu is open, all other elements have to be disabled
if menu_only then
if element.ignores_menu then element:update_proximity()
else element:reset_proximity() end
else
element:update_proximity()
end
if element.proximity_raw == 0 then
-- Mouse entered element area
if previous_proximity_raw ~= 0 then
mouse_enter_elements[#mouse_enter_elements + 1] = element
end
else
-- Mouse left element area
if previous_proximity_raw == 0 then
mouse_leave_elements[#mouse_leave_elements + 1] = element
end
end
end
end
-- Trigger `mouse_leave` and `mouse_enter` events
for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end
for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end
end
-- Toggles passed elements' min visibilities between 0 and 1.
---@param ids string[] IDs of elements to peek.
function Elements:toggle(ids)
local has_invisible = itable_find(ids, function(id) return Elements[id] and Elements[id]:get_visibility() ~= 1 end)
self:set_min_visibility(has_invisible and 1 or 0, ids)
-- Reset proximities when toggling off. Has to happen after `set_min_visibility`,
-- as that is using proximity as a tween starting point.
if not has_invisible then
for _, id in ipairs(ids) do
if Elements[id] then Elements[id]:reset_proximity() end
end
end
end
-- Set (animate) elements' min visibilities to passed value.
---@param visibility number 0-1 floating point.
---@param ids string[] IDs of elements to peek.
function Elements:set_min_visibility(visibility, ids)
for _, id in ipairs(ids) do
local element = Elements[id]
if element then
local from = math.max(0, element:get_visibility())
element:tween_property('min_visibility', from, visibility)
end
end
end
-- Flash passed elements.
---@param ids string[] IDs of elements to peek.
function Elements:flash(ids)
local elements = itable_filter(self.itable, function(element) return itable_index_of(ids, element.id) ~= nil end)
for _, element in ipairs(elements) do element:flash() end
end
---@param name string Event name.
function Elements:trigger(name, ...)
for _, element in self:ipairs() do element:trigger(name, ...) end
end
-- Trigger two events, `name` and `global_name`, depending on element-cursor proximity.
-- Disabled elements don't receive these events.
---@param name string Event name.
function Elements:proximity_trigger(name, ...)
for i = #self.itable, 1, -1 do
local element = self.itable[i]
if element.enabled then
if element.proximity_raw == 0 then
if element:trigger(name, ...) == 'stop_propagation' then break end
end
if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end
end
end
end
function Elements:has(id) return self[id] ~= nil end
function Elements:ipairs() return ipairs(self.itable) end
return Elements