dotfiles/multimedia/.config/mpv/scripts/uosc_shared/elements/Element.lua

155 lines
5.2 KiB
Lua

---@alias ElementProps {enabled?: boolean; ax?: number; ay?: number; bx?: number; by?: number; ignores_menu?: boolean; anchor_id?: string;}
-- Base class all elements inherit from.
---@class Element : Class
local Element = class()
---@param id string
---@param props? ElementProps
function Element:init(id, props)
self.id = id
-- `false` means element won't be rendered, or receive events
self.enabled = true
-- Element coordinates
self.ax, self.ay, self.bx, self.by = 0, 0, 0, 0
-- Relative proximity from `0` - mouse outside `proximity_max` range, to `1` - mouse within `proximity_min` range.
self.proximity = 0
-- Raw proximity in pixels.
self.proximity_raw = INFINITY
---@type number `0-1` factor to force min visibility. Used for toggling element's permanent visibility.
self.min_visibility = 0
---@type number `0-1` factor to force a visibility value. Used for flashing, fading out, and other animations
self.forced_visibility = nil
---@type boolean Render this element even when menu is open.
self.ignores_menu = false
---@type nil|string ID of an element from which this one should inherit visibility.
self.anchor_id = nil
if props then table_assign(self, props) end
-- Flash timer
self._flash_out_timer = mp.add_timeout(options.flash_duration / 1000, function()
local function getTo() return self.proximity end
local function onTweenEnd() self.forced_visibility = nil end
if self.enabled then self:tween_property('forced_visibility', 1, getTo, onTweenEnd)
else onTweenEnd() end
end)
self._flash_out_timer:kill()
Elements:add(self)
end
function Element:destroy()
self.destroyed = true
Elements:remove(self)
end
function Element:reset_proximity() self.proximity, self.proximity_raw = 0, INFINITY end
---@param ax number
---@param ay number
---@param bx number
---@param by number
function Element:set_coordinates(ax, ay, bx, by)
self.ax, self.ay, self.bx, self.by = ax, ay, bx, by
Elements:update_proximities()
self:maybe('on_coordinates')
end
function Element:update_proximity()
if cursor.hidden then
self:reset_proximity()
else
local range = options.proximity_out - options.proximity_in
self.proximity_raw = get_point_to_rectangle_proximity(cursor, self)
self.proximity = 1 - (clamp(0, self.proximity_raw - options.proximity_in, range) / range)
end
end
function Element:is_persistent()
local persist = config[self.id .. '_persistency']
return persist and (
(persist.audio and state.is_audio)
or (persist.paused and state.pause and (not Elements.timeline.pressed or Elements.timeline.pressed.pause))
or (persist.video and state.is_video)
or (persist.image and state.is_image)
or (persist.idle and state.is_idle)
)
end
-- Decide elements visibility based on proximity and various other factors
function Element:get_visibility()
-- Hide when menu is open, unless this is a menu
---@diagnostic disable-next-line: undefined-global
if not self.ignores_menu and Menu and Menu:is_open() then return 0 end
-- Persistency
if self:is_persistent() then return 1 end
-- Forced visibility
if self.forced_visibility then return math.max(self.forced_visibility, self.min_visibility) end
-- Anchor inheritance
-- If anchor returns -1, it means all attached elements should force hide.
local anchor = self.anchor_id and Elements[self.anchor_id]
local anchor_visibility = anchor and anchor:get_visibility() or 0
return anchor_visibility == -1 and 0 or math.max(self.proximity, anchor_visibility, self.min_visibility)
end
-- Call method if it exists
function Element:maybe(name, ...)
if self[name] then return self[name](self, ...) end
end
-- Attach a tweening animation to this element
---@param from number
---@param to number|fun():number
---@param setter fun(value: number)
---@param factor_or_callback? number|fun()
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween(from, to, setter, factor_or_callback, callback)
self:tween_stop()
self._kill_tween = self.enabled and tween(
from, to, setter, factor_or_callback,
function()
self._kill_tween = nil
if callback then callback() end
end
)
end
function Element:is_tweening() return self and self._kill_tween end
function Element:tween_stop() self:maybe('_kill_tween') end
-- Animate an element property between 2 values.
---@param prop string
---@param from number
---@param to number|fun():number
---@param factor_or_callback? number|fun()
---@param callback? fun() Called either on animation end, or when animation is killed.
function Element:tween_property(prop, from, to, factor_or_callback, callback)
self:tween(from, to, function(value) self[prop] = value end, factor_or_callback, callback)
end
---@param name string
function Element:trigger(name, ...)
local result = self:maybe('on_' .. name, ...)
request_render()
return result
end
-- Briefly flashes the element for `options.flash_duration` milliseconds.
-- Useful to visualize changes of volume and timeline when changed via hotkeys.
function Element:flash()
if self.enabled and options.flash_duration > 0 and (self.proximity < 1 or self._flash_out_timer:is_enabled()) then
self:tween_stop()
self.forced_visibility = 1
request_render()
self._flash_out_timer:kill()
self._flash_out_timer:resume()
end
end
return Element