253 lines
9.1 KiB
Lua
253 lines
9.1 KiB
Lua
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local Element = require('uosc_shared/elements/Element')
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--[[ MuteButton ]]
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---@class MuteButton : Element
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local MuteButton = class(Element)
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---@param props? ElementProps
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function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end
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function MuteButton:get_visibility() return Elements.volume:get_visibility(self) end
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function MuteButton:render()
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local visibility = self:get_visibility()
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if visibility <= 0 then return end
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if self.proximity_raw == 0 then
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cursor.on_primary_down = function() mp.commandv('cycle', 'mute') end
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end
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local ass = assdraw.ass_new()
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local icon_name = state.mute and 'volume_off' or 'volume_up'
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local width = self.bx - self.ax
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ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name,
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{border = options.text_border, opacity = options.volume_opacity * visibility, align = 2}
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)
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return ass
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end
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--[[ VolumeSlider ]]
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---@class VolumeSlider : Element
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local VolumeSlider = class(Element)
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---@param props? ElementProps
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function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end
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function VolumeSlider:init(props)
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Element.init(self, 'volume_slider', props)
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self.pressed = false
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self.nudge_y = 0 -- vertical position where volume overflows 100
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self.nudge_size = 0
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self.draw_nudge = false
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self.spacing = 0
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self.radius = 1
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end
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function VolumeSlider:get_visibility() return Elements.volume:get_visibility(self) end
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function VolumeSlider:set_volume(volume)
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volume = round(volume / options.volume_step) * options.volume_step
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if state.volume == volume then return end
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mp.commandv('set', 'volume', clamp(0, volume, state.volume_max))
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end
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function VolumeSlider:set_from_cursor()
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local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border)
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self:set_volume(volume_fraction * state.volume_max)
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end
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function VolumeSlider:on_coordinates()
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if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end
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local width = self.bx - self.ax
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self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max))
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self.nudge_size = round(width * 0.18)
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self.draw_nudge = self.ay < self.nudge_y
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self.spacing = round(width * 0.2)
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self.radius = math.max(2, (self.bx - self.ax) / 10)
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end
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function VolumeSlider:on_global_mouse_move()
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if self.pressed then self:set_from_cursor() end
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end
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function VolumeSlider:handle_wheel_up() self:set_volume(state.volume + options.volume_step) end
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function VolumeSlider:handle_wheel_down() self:set_volume(state.volume - options.volume_step) end
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function VolumeSlider:render()
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local visibility = self:get_visibility()
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local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by
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local width, height = bx - ax, by - ay
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if width <= 0 or height <= 0 or visibility <= 0 then return end
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if self.proximity_raw == 0 then
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cursor.on_primary_down = function()
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self.pressed = true
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self:set_from_cursor()
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cursor.on_primary_up = function() self.pressed = false end
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end
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cursor.on_wheel_down = function() self:handle_wheel_down() end
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cursor.on_wheel_up = function() self:handle_wheel_up() end
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end
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if self.pressed then cursor.on_primary_up = function()
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self.pressed = false end
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end
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local ass = assdraw.ass_new()
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local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -INFINITY, self.nudge_size
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local volume_y = self.ay + options.volume_border +
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((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1)))
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-- Draws a rectangle with nudge at requested position
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---@param p number Padding from slider edges.
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---@param cy? number A y coordinate where to clip the path from the bottom.
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function create_nudged_path(p, cy)
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cy = cy or ay + p
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local ax, bx, by = ax + p, bx - p, by - p
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local r = math.max(1, self.radius - p)
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local d, rh = r * 2, r / 2
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local nudge_size = ((QUARTER_PI_SIN * (nudge_size - p)) + p) / QUARTER_PI_SIN
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local path = assdraw.ass_new()
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path:move_to(bx - r, by)
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path:line_to(ax + r, by)
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if cy > by - d then
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local subtracted_radius = (d - (cy - (by - d))) / 2
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local xbd = (r - subtracted_radius * 1.35) -- x bezier delta
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path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy)
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path:line_to(bx - r, cy)
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path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by)
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else
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path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r)
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local nudge_bottom_y = nudge_y + nudge_size
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if cy + rh <= nudge_bottom_y then
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path:line_to(ax, nudge_bottom_y)
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if cy <= nudge_y then
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path:line_to((ax + nudge_size), nudge_y)
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local nudge_top_y = nudge_y - nudge_size
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if cy <= nudge_top_y then
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local r, rh = r, rh
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if cy > nudge_top_y - r then
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r = nudge_top_y - cy
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rh = r / 2
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end
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path:line_to(ax, nudge_top_y)
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path:line_to(ax, cy + r)
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path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
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path:line_to(bx - r, cy)
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path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
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path:line_to(bx, nudge_top_y)
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else
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local triangle_side = cy - nudge_top_y
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path:line_to((ax + triangle_side), cy)
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path:line_to((bx - triangle_side), cy)
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end
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path:line_to((bx - nudge_size), nudge_y)
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else
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local triangle_side = nudge_bottom_y - cy
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path:line_to((ax + triangle_side), cy)
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path:line_to((bx - triangle_side), cy)
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end
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path:line_to(bx, nudge_bottom_y)
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else
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path:line_to(ax, cy + r)
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path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy)
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path:line_to(bx - r, cy)
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path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r)
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end
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path:line_to(bx, by - r)
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path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by)
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end
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return path
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end
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-- BG & FG paths
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local bg_path = create_nudged_path(0)
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local fg_path = create_nudged_path(options.volume_border, volume_y)
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-- Background
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ass:new_event()
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ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg ..
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'\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}')
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ass:opacity(options.volume_opacity, visibility)
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ass:pos(0, 0)
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ass:draw_start()
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ass:append(bg_path.text)
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ass:draw_stop()
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-- Foreground
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ass:new_event()
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ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}')
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ass:opacity(options.volume_opacity, visibility)
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ass:pos(0, 0)
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ass:draw_start()
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ass:append(fg_path.text)
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ass:draw_stop()
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-- Current volume value
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local volume_string = tostring(round(state.volume * 10) / 10)
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local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale)
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if volume_y < self.by - self.spacing then
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ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
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size = font_size, color = fgt, opacity = visibility,
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clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
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})
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end
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if volume_y > self.by - self.spacing - font_size then
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ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, {
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size = font_size, color = bgt, opacity = visibility,
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clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')',
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})
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end
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-- Disabled stripes for no audio
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if not state.has_audio then
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local fg_100_path = create_nudged_path(options.volume_border)
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local texture_opts = {
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size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax,
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clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')',
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}
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ass:texture(ax, ay, bx, by, 'a', texture_opts)
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texture_opts.color = '000000'
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texture_opts.anchor_x = ax + texture_opts.size / 28
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ass:texture(ax, ay, bx, by, 'a', texture_opts)
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end
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return ass
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end
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--[[ Volume ]]
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---@class Volume : Element
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local Volume = class(Element)
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function Volume:new() return Class.new(self) --[[@as Volume]] end
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function Volume:init()
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Element.init(self, 'volume')
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self.mute = MuteButton:new({anchor_id = 'volume'})
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self.slider = VolumeSlider:new({anchor_id = 'volume'})
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end
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function Volume:get_visibility()
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return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self)
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end
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function Volume:update_dimensions()
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local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size
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local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar
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local min_y = top_bar.enabled and top_bar.by or 0
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local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay)
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or display.height - top_bar.size
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local available_height = max_y - min_y
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local max_height = available_height * 0.8
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local height = round(math.min(width * 8, max_height))
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self.enabled = height > width * 2 -- don't render if too small
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local margin = (width / 2) + Elements.window_border.size
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self.ax = round(options.volume == 'left' and margin or display.width - margin - width)
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self.ay = min_y + round((available_height - height) / 2)
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self.bx = round(self.ax + width)
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self.by = round(self.ay + height)
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self.mute.enabled, self.slider.enabled = self.enabled, self.enabled
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self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by)
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self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay)
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end
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function Volume:on_display() self:update_dimensions() end
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function Volume:on_prop_border() self:update_dimensions() end
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function Volume:on_controls_reflow() self:update_dimensions() end
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return Volume
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