36 lines
924 B
Dart
36 lines
924 B
Dart
import 'package:rules_of_living/src/Rule.dart';
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class Cell {
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bool state;
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bool nextState = false;
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List<Rule> surviveRules = new List<Rule>();
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List<Rule> birthRules = new List<Rule>();
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/// For determining if render updates are necessary in [Grid].render() function
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bool dirty = false;
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Cell([bool state = false]) : this.state = state;
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// Sets the actual state to what it should be next update
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// Returns the newly assumed actual state of the cell.
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bool advanceState() {
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this.state = this.nextState;
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this.nextState = false;
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this.dirty = true;
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return this.state;
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}
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void update(int neighbors) {
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if (state == true) {
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surviveRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) this.nextState = true;
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});
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} else {
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birthRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) this.nextState = true;
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});
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}
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}
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}
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