156 lines
4.5 KiB
Dart
156 lines
4.5 KiB
Dart
import 'dart:html' as html;
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import 'dart:math' as math;
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import 'package:rules_of_living/src/Grid.dart';
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import 'package:rules_of_living/src/rules/GameOfLife.dart';
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import 'package:rules_of_living/src/rules/RuleSet.dart';
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class Simulation {
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Grid<bool> map;
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Grid<bool> _snapshot;
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final int _RANDOM_PATTERN_AMOUNT = 20;
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final double _RANDOM_PATTERN_SPREAD_FROM_CENTER = 1 / 3;
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RuleSet rules = GameOfLife();
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bool dirty = true;
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bool _renderEdges = true;
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bool get renderEdges => _renderEdges;
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math.Point get gridSize => math.Point<int>(map.width, map.height);
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void set gridSize(math.Point<int> value) {
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if (value.x <= 0 || value.y <= 0)
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throw ArgumentError("grid size must not be smaller than 1");
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map = Grid(value.x, value.y);
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}
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Simulation(int w, int h) : this.map = new Grid(w, h) {
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this.map = clearMap();
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}
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Simulation.fromGrid(Grid<bool> map) : this.map = map;
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Grid<bool> clearMap() {
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dirty = true;
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map.setAll(0, List.filled(map.length, false));
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return map;
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}
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void toggleCell(int x, int y) {
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map.set(x, y, !map.get(x, y));
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}
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Map<int, bool> update() {
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Map<int, bool> stateChanges = calculateNextState(map);
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return stateChanges;
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}
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void mergeStateChanges(Map<int, bool> stateChanges) {
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stateChanges.forEach((i, el) => map[i] = el);
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if (stateChanges.length != 0) dirty = true;
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}
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Map<int, bool> calculateNextState(Grid<bool> oldState) {
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Map<int, bool> stateChanges = Map();
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for (int i = 0; i < map.length; i++) {
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math.Point p = map.toCoordinates(i);
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bool cell = map[i];
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int neighbors = getNeighbors(p.x, p.y, rules.range);
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if (cell == false && rules.checkBirth(neighbors) == true) {
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stateChanges[i] = true;
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} else if (cell == true && rules.checkSurvival(neighbors) == false) {
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stateChanges[i] = false;
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}
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}
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return stateChanges;
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}
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int getNeighbors(int x, int y, int range) {
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int count = 0;
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for (int ix = -range + x; ix <= range + x; ix++) {
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for (int iy = -range + y; iy <= range + y; iy++) {
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if (ix >= 0 &&
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iy >= 0 &&
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ix < map.width &&
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iy < map.height &&
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map.get(ix, iy) == true &&
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!(x == ix && y == iy)) count++;
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}
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}
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return count;
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}
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void addRandomPattern({int seed, int amount, num spreadFromCenter}) {
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math.Random rng = _getRNG(seed ?? DateTime.now().millisecondsSinceEpoch);
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amount ??= rng.nextInt(_RANDOM_PATTERN_AMOUNT);
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spreadFromCenter ??= _RANDOM_PATTERN_SPREAD_FROM_CENTER;
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int sanityCheck = 0;
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Map<int, bool> changeSet = {};
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for (var i = 0; i < (amount); i++) {
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sanityCheck++;
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math.Point cell = _getRandomPoint(rng, spreadFromCenter);
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map.get(cell.x, cell.y)
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? i--
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: changeSet[map.toIndex(cell.x, cell.y)] = true;
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if (sanityCheck > 100 && sanityCheck > i * 3) break;
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}
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mergeStateChanges(changeSet);
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}
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math.Random _getRNG(int seed) {
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math.Random rng = new math.Random(seed);
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return rng;
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}
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math.Point<int> _getRandomPoint(math.Random rng, num spreadFromCenter) {
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math.Point absoluteSpread =
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math.Point(map.width * spreadFromCenter, map.height * spreadFromCenter);
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math.Point center = math.Point(map.width / 2, map.height / 2);
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num cx = rng.nextInt(absoluteSpread.x.toInt()) +
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(center.x - absoluteSpread.x / 2);
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num cy = rng.nextInt(absoluteSpread.y.toInt()) +
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(center.y - absoluteSpread.y / 2);
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return math.Point<int>(cx.toInt(), cy.toInt());
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}
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void render(html.CanvasElement canvas, [num interp]) {
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// only renders if any cells changed between renders
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if (!dirty) return;
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map.width);
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int brickH = (canvas.height ~/ map.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int i = 0; i < map.length; i++) {
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math.Point p = map.toCoordinates(i);
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if (_renderEdges) {
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ctx.setStrokeColorRgb(100, 100, 100);
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ctx.strokeRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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if (map[i] == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(p.x * brickW, p.y * brickH, brickW, brickH);
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}
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dirty = false;
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}
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void set renderEdges(bool on) {
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_renderEdges = on;
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dirty = true;
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}
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void saveSnapshot() => _snapshot = Grid.from(map);
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Grid<bool> loadSnapshot() {
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map = Grid.from(_snapshot);
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dirty = true;
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return map;
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}
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}
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