Unknown
7729da3a40
Methods concerning engine make use of EngineService, those concerning grid and patterns make use of SimulationService.
44 lines
1.1 KiB
Dart
44 lines
1.1 KiB
Dart
import 'dart:html' as html;
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import 'dart:math';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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class ConfigurationService {
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final EngineService _engine;
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final SimulationService _sim;
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bool showGrid;
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int _simSpeed;
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ConfigurationService(this._engine, this._sim) {
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showGrid = false;
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simSpeed = 5;
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}
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/// Simulation Speed
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///
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/// Sets the number of updates the simulation takes per second. Can range from
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/// 1 to arbitrarily high numbers (though setting it too high can potentially
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/// make the app brittle).
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int get simSpeed => _simSpeed;
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void set simSpeed(int val) {
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_simSpeed = val;
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//TODO make method in EngineService to respect Demeter
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_engine.engine.stepsPerSecond = simSpeed;
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}
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void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas;
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html.CanvasElement get canvas => _engine.engine.canvas;
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void toggleGrid() {
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showGrid = !showGrid;
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}
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void setGridSize({int x, int y}) {
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_sim.gridSize = Point(x ?? gridSize.x, y ?? gridSize.y);
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}
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Point<int> get gridSize => _sim.gridSize;
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}
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