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38 changed files with 405 additions and 1375 deletions
23
LICENSE.md
23
LICENSE.md
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@ -1,21 +1,2 @@
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The MIT License (MIT)
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||||
Copyright (c) 2018 Marty Oehme
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
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||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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Copyright (C) 2018
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|
|
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@ -1,6 +1,6 @@
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analyzer:
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exclude: [build/**]
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strong-mode: true
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errors:
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uri_has_not_been_generated: ignore
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plugins:
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|
|
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@ -1,10 +0,0 @@
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platforms: [chrome]
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tags:
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nobrowser:
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bad:
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sad:
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happy:
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@ -1,11 +0,0 @@
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#wrapper {
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display: flex;
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}
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#viewport {
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flex: 0 0 65%;
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}
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||||
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#sidebar {
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flex: 1;
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}
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@ -1,35 +1,47 @@
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/components/configuration_component.dart';
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import 'package:rules_of_living/components/controls_component.dart';
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import 'package:rules_of_living/components/header_component.dart';
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import 'package:rules_of_living/components/simulation_component.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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import 'dart:html' as html;
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import 'package:rules_of_living/src/App.dart';
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@Component(
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selector: 'my-app',
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templateUrl: "app_component.html",
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directives: [
|
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coreDirectives,
|
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MaterialButtonComponent,
|
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MaterialIconComponent,
|
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MaterialSliderComponent,
|
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HeaderComponent,
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SimulationComponent,
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ControlsComponent,
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ConfigurationComponent
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],
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providers: [
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materialProviders,
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ClassProvider(EngineService),
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ClassProvider(SimulationService)
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],
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styleUrls: const [
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'package:angular_components/app_layout/layout.scss.css',
|
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'app_component.css'
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],
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directives: [coreDirectives]
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)
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class AppComponent {
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class AppComponent implements OnInit {
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var name = "World";
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App engine;
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|
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@ViewChild("caCanvas")
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html.CanvasElement canvas;
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@override
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void ngOnInit() {
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canvas.context2D.setFillColorRgb(255, 0, 0);
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canvas.context2D.fillRect(0, 0, 200, 150);
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engine = new App(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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|
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void onStartClicked() {
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engine.running = !engine.running;
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}
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void onStepClicked() {
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engine.running = false;
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engine.update();
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}
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void onResetClicked() {
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engine.reset();
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}
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void onRandomClicked() {}
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}
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|
|
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@ -1,10 +1,20 @@
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<app_header></app_header>
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<div id="wrapper">
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<div id="viewport">
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<gol-simulation></gol-simulation>
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<sim-controls></sim-controls>
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</div>
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<div id="sidebar">
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<configuration></configuration>
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</div>
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<h1>Cellular Automata - The Rules of Life</h1>
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<div id="rules-input">
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Ruleset: <input type="text" title="ruleset" content="S23/B3">
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<i class="fas fa-paint-brush"></i>
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</div>
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<div id="output">
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<canvas #caCanvas width="500" height="500"></canvas>
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</div>
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<div id="controls">
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<button id="run" (click)="onStartClicked()">
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<span [ngSwitch]="engine.running">
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<i *ngSwitchCase="false" class="fas fa-play"></i>
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<i *ngSwitchCase="true" class="fas fa-stop"></i>
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</span>
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</button>
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<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
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<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
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<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
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<i class="fas fa-clock"> Speed:</i><input type="text" title="speed" value="1">
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</div>
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@ -1,4 +0,0 @@
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material-slider {
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display: inline-block;
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width: 150px;
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}
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@ -1,54 +0,0 @@
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import 'dart:math';
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import 'package:angular/angular.dart';
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import 'package:angular_components/material_button/material_button.dart';
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import 'package:angular_components/material_icon/material_icon.dart';
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import 'package:angular_components/material_input/material_input.dart';
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import 'package:angular_components/material_input/material_number_accessor.dart';
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import 'package:angular_components/material_slider/material_slider.dart';
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import 'package:angular_components/material_tooltip/material_tooltip.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/service/simulation_service.dart';
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@Component(
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selector: "configuration",
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templateUrl: "configuration_component.html",
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styleUrls: [
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"configuration_component.css"
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],
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directives: [
|
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MaterialButtonComponent,
|
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MaterialIconComponent,
|
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MaterialSliderComponent,
|
||||
MaterialTooltipDirective,
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materialInputDirectives,
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materialNumberInputDirectives,
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NgModel
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||||
])
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class ConfigurationComponent {
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final EngineService engine;
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final SimulationService sim;
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int get width => sim.gridSize.x;
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void set width(num value) {
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if (value == null || value <= 0) return;
|
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sim.gridSize = Point(value, sim.gridSize.y);
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}
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int get height => sim.gridSize.y;
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void set height(num value) {
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if (value == null || value <= 0) return;
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sim.gridSize = Point(sim.gridSize.x, value);
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||||
}
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||||
|
||||
int get simSpeed => engine.simSpeed;
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||||
void set simSpeed(int value) => engine.simSpeed = value;
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||||
|
||||
String get speedSliderTooltip => "Simulation Speed: $simSpeed";
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||||
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||||
ConfigurationComponent(this.engine, this.sim);
|
||||
|
||||
void onEdgesClicked() {
|
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sim.toggleGrid();
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}
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}
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@ -1,21 +0,0 @@
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<div id="config">
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||||
<material-button id="edges" (click)="onEdgesClicked()">
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<material-icon icon="border_all" baseline></material-icon>
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</material-button>
|
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<span [materialTooltip]="speedSliderTooltip"><material-icon icon="alarm" baseline></material-icon><material-slider
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[max]="10" [min]="1" [(value)]="simSpeed"></material-slider></span>
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Ruleset: <input type="text" title="ruleset" content="S23/B3"><i class="fas fa-paint-brush"></i>
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<material-input
|
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leadingGlyph="swap_horiz"
|
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type="number"
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label="Grid Width"
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||||
[(ngModel)]="width"
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||||
required
|
||||
checkPositive
|
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requiredErrorMsg="Enter a number greater than 0"
|
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trailingText="Cells">
|
||||
</material-input>
|
||||
<material-input leadingGlyph="swap_vert" type="number" label="Grid Height" [(ngModel)]="height" required
|
||||
checkPositive requiredErrorMsg="Enter a number greater than 0"
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||||
trailingText="Cells"></material-input>
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||||
</div>
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@ -1,48 +0,0 @@
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|||
import 'package:angular/angular.dart';
|
||||
import 'package:angular_components/angular_components.dart';
|
||||
import 'package:rules_of_living/service/engine_service.dart';
|
||||
import 'package:rules_of_living/service/simulation_service.dart';
|
||||
|
||||
@Component(
|
||||
selector: 'sim-controls',
|
||||
templateUrl: "controls_component.html",
|
||||
directives: [
|
||||
coreDirectives,
|
||||
MaterialButtonComponent,
|
||||
MaterialIconComponent,
|
||||
MaterialTooltipDirective
|
||||
],
|
||||
providers: [],
|
||||
styleUrls: const ["controls_component.css"],
|
||||
)
|
||||
class ControlsComponent {
|
||||
final EngineService engine;
|
||||
final SimulationService sim;
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||||
|
||||
ControlsComponent(this.engine, this.sim);
|
||||
|
||||
void onStartClicked() {
|
||||
engine.toggleRunning();
|
||||
}
|
||||
|
||||
void onStepClicked() {
|
||||
engine.step();
|
||||
}
|
||||
|
||||
void onSaveClicked() {
|
||||
sim.save();
|
||||
}
|
||||
|
||||
void onLoadClicked() {
|
||||
sim.load();
|
||||
}
|
||||
|
||||
void onRandomClicked() {
|
||||
sim.addRandomPattern();
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||||
engine.stop();
|
||||
}
|
||||
|
||||
void onClearClicked() {
|
||||
sim.reset();
|
||||
}
|
||||
}
|
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@ -1,13 +0,0 @@
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<div id="controls">
|
||||
<material-button id="save" (click)="onSaveClicked()"><material-icon icon="save" baseline></material-icon></material-button>
|
||||
<material-button id="load" (click)="onLoadClicked()"><material-icon icon="history" baseline></material-icon></material-button>
|
||||
<material-button id="run" (click)="onStartClicked()">
|
||||
<span [ngSwitch]="engine.isRunning">
|
||||
<material-icon *ngSwitchCase="false" icon="play_arrow" baseline></material-icon>
|
||||
<material-icon *ngSwitchCase="true" icon="pause" baseline></material-icon>
|
||||
</span>
|
||||
</material-button>
|
||||
<material-button id="step" (click)="onStepClicked()" materialTooltip="Step Forward"><material-icon icon="skip_next" baseline></material-icon></material-button>
|
||||
<material-button id="random" (click)="onRandomClicked()" materialTooltip="Add Random Pattern"><material-icon icon="add" baseline></material-icon></material-button>
|
||||
<material-button id="clear" (click)="onClearClicked()" materialTooltip="Clear"><material-icon icon="clear" baseline></material-icon></material-button>
|
||||
</div>
|
|
@ -1,16 +0,0 @@
|
|||
import 'package:angular/angular.dart';
|
||||
import 'package:angular_components/angular_components.dart';
|
||||
|
||||
@Component(
|
||||
selector: 'app_header',
|
||||
templateUrl: "header_component.html",
|
||||
directives: [
|
||||
coreDirectives,
|
||||
MaterialButtonComponent,
|
||||
MaterialIconComponent,
|
||||
MaterialSliderComponent
|
||||
],
|
||||
providers: [],
|
||||
styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
|
||||
)
|
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class HeaderComponent {}
|
|
@ -1,12 +0,0 @@
|
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<header class="material-header">
|
||||
<div class="material-header-row">
|
||||
<material-button icon class="material-drawer-button">
|
||||
<material-icon icon="menu"></material-icon>
|
||||
</material-button>
|
||||
<span class="material-header-title">Cellular Automata</span>
|
||||
<div class="material-spacer"></div>
|
||||
<nav class="material-navigation">
|
||||
<a>Link 1</a>
|
||||
</nav>
|
||||
</div>
|
||||
</header>
|
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@ -1,36 +0,0 @@
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|||
import 'dart:html' as html;
|
||||
|
||||
import 'package:angular/angular.dart';
|
||||
import 'package:rules_of_living/service/engine_service.dart';
|
||||
import 'package:rules_of_living/service/simulation_service.dart';
|
||||
|
||||
@Component(
|
||||
selector: 'gol-simulation',
|
||||
templateUrl: "simulation_component.html",
|
||||
directives: [coreDirectives],
|
||||
providers: [],
|
||||
)
|
||||
class SimulationComponent implements OnInit {
|
||||
final EngineService engine;
|
||||
final SimulationService sim;
|
||||
|
||||
SimulationComponent(this.engine, this.sim);
|
||||
|
||||
@override
|
||||
void ngOnInit() {
|
||||
html.CanvasElement canvas = html.CanvasElement()..id = "simulation";
|
||||
html.querySelector("#simulation")..append(canvas);
|
||||
canvas.width = 500;
|
||||
canvas.height = 500;
|
||||
|
||||
canvas.context2D.setFillColorRgb(200, 0, 0);
|
||||
canvas.context2D.fillRect(0, 0, canvas.width, canvas.height);
|
||||
canvas.context2D.setFillColorRgb(0, 255, 0);
|
||||
canvas.context2D.fillText('''
|
||||
If you see this
|
||||
|
||||
the canvas did not load correctly :(
|
||||
''', canvas.width / 2 - 50, canvas.height / 2);
|
||||
sim.canvas = canvas;
|
||||
}
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
<div id="simulation"></div>
|
|
@ -1,48 +0,0 @@
|
|||
import 'package:rules_of_living/src/Engine.dart';
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
|
||||
class EngineService {
|
||||
Engine _uncachedEngineAccess;
|
||||
|
||||
EngineService() {
|
||||
simSpeed = 5;
|
||||
}
|
||||
|
||||
Engine get engine => _uncachedEngineAccess ?? _setCachedAndReturn(Engine());
|
||||
void set engine(Engine newEngine) {
|
||||
_uncachedEngineAccess = newEngine;
|
||||
}
|
||||
|
||||
Engine _setCachedAndReturn(Engine newEngine) {
|
||||
engine = newEngine;
|
||||
return newEngine;
|
||||
}
|
||||
|
||||
void run() {
|
||||
engine.running = true;
|
||||
}
|
||||
|
||||
void stop() {
|
||||
engine.running = false;
|
||||
}
|
||||
|
||||
void toggleRunning() {
|
||||
engine.running = !engine.running;
|
||||
}
|
||||
|
||||
void step() {
|
||||
engine.step();
|
||||
}
|
||||
|
||||
/// Simulation Speed
|
||||
///
|
||||
/// Sets the number of updates the simulation takes per second. Can range from
|
||||
/// 1 to arbitrarily high numbers (though setting it too high can potentially
|
||||
/// make the app brittle).
|
||||
int get simSpeed => engine.stepsPerSecond;
|
||||
void set simSpeed(int val) => engine.stepsPerSecond = val;
|
||||
|
||||
bool get isRunning => engine.running;
|
||||
|
||||
void set simulation(Simulation value) => engine.simulation = value;
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
import 'dart:html' as html;
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:rules_of_living/service/engine_service.dart';
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
|
||||
class SimulationService {
|
||||
// DEFAULT VALUES
|
||||
static final int DEFAULT_GRID_SIZE = 50;
|
||||
|
||||
final EngineService _engine;
|
||||
final Simulation _sim;
|
||||
|
||||
SimulationService(this._engine, [Simulation sim])
|
||||
: this._sim = sim ?? Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE) {
|
||||
_engine.simulation = _sim;
|
||||
_sim.addRandomPattern(amount: 15, dispersal: 5);
|
||||
}
|
||||
|
||||
void reset() {
|
||||
_sim.reset();
|
||||
}
|
||||
|
||||
void addRandomPattern() {
|
||||
_sim.addRandomPattern();
|
||||
}
|
||||
|
||||
Point<int> get gridSize => _sim.gridSize;
|
||||
void set gridSize(Point<int> size) {
|
||||
_sim.gridSize = size;
|
||||
}
|
||||
|
||||
//TODO split into RenderService when rendering is decoupled from engine.
|
||||
html.CanvasElement get canvas => _engine.engine.canvas;
|
||||
void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas;
|
||||
|
||||
void toggleGrid() {
|
||||
_sim.renderEdges = !_sim.renderEdges;
|
||||
}
|
||||
|
||||
void save() => _sim.saveSnapshot();
|
||||
void load() => _sim.loadSnapshot();
|
||||
}
|
66
lib/src/App.dart
Normal file
66
lib/src/App.dart
Normal file
|
@ -0,0 +1,66 @@
|
|||
import 'dart:html' as html;
|
||||
|
||||
import 'package:rules_of_living/src/Grid.dart';
|
||||
|
||||
class App {
|
||||
// Elapsed Time Counter - useful for Safety Timeout
|
||||
Stopwatch _elapsed = new Stopwatch();
|
||||
|
||||
// Game Tick Rate - *does* impact game speed
|
||||
int _MS_PER_STEP = 1000 ~/ 3;
|
||||
|
||||
// Max Frame (i.e. Rendering) rate - does *not* impact game speed
|
||||
final int _MS_PER_FRAME = 1000 ~/ 30;
|
||||
|
||||
// ms stuck in updateloop after which game will declare itself unresponsive
|
||||
final int SAFETY_TIMEOUT = 2000;
|
||||
|
||||
num _updateLag = 0.0;
|
||||
num _drawLag = 0.0;
|
||||
|
||||
|
||||
final html.CanvasElement canvas;
|
||||
Grid grid = new Grid(100,100);
|
||||
bool running = false;
|
||||
|
||||
App(this.canvas) {
|
||||
_elapsed.start();
|
||||
}
|
||||
|
||||
void reset () {
|
||||
grid = new Grid(100, 100);
|
||||
running = false;
|
||||
}
|
||||
|
||||
void process(num now) {
|
||||
_drawLag+= _elapsed.elapsedMilliseconds;
|
||||
_updateLag += _elapsed.elapsedMilliseconds;
|
||||
_elapsed.reset();
|
||||
|
||||
while (_updateLag >= _MS_PER_STEP) {
|
||||
if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
|
||||
// TODO stub - give warning etc when this occurs
|
||||
print("ERROR STUCK IN UPDATE LOOP");
|
||||
break;
|
||||
}
|
||||
if (running == true) update();
|
||||
_updateLag -= _MS_PER_STEP;
|
||||
}
|
||||
|
||||
if (_drawLag >= _MS_PER_FRAME) {
|
||||
render(_updateLag / _MS_PER_STEP);
|
||||
_drawLag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void update() {
|
||||
// print("updating");
|
||||
grid.update();
|
||||
}
|
||||
|
||||
|
||||
void render([num interp]) {
|
||||
// print("rendering");
|
||||
grid.render(canvas, interp);
|
||||
}
|
||||
}
|
32
lib/src/Cell.dart
Normal file
32
lib/src/Cell.dart
Normal file
|
@ -0,0 +1,32 @@
|
|||
import 'package:rules_of_living/src/Rule.dart';
|
||||
|
||||
class Cell {
|
||||
bool state;
|
||||
bool nextState = false;
|
||||
List<Rule> surviveRules = new List<Rule>();
|
||||
List<Rule> birthRules = new List<Rule>();
|
||||
|
||||
/// For determining if render updates are necessary in [Grid].render() function
|
||||
bool dirty = false;
|
||||
|
||||
Cell([bool state = false]) : this.state = state;
|
||||
|
||||
void advanceState() {
|
||||
this.state = this.nextState;
|
||||
this.nextState = false;
|
||||
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
void update(int neighbors) {
|
||||
if (state == true) {
|
||||
surviveRules.forEach( (Rule rule) {
|
||||
if(rule.evaluate(neighbors) == true) this.nextState = true;
|
||||
});
|
||||
} else {
|
||||
birthRules.forEach((Rule rule) {
|
||||
if (rule.evaluate(neighbors) == true) this.nextState = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,116 +0,0 @@
|
|||
import 'dart:html' as html;
|
||||
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
|
||||
class Engine {
|
||||
// Elapsed Time Counter - useful for Safety Timeout
|
||||
Stopwatch _elapsed = new Stopwatch();
|
||||
|
||||
/// Game Tick Rate
|
||||
///
|
||||
/// *does* impact game speed; dictates how long each logic step takes. Only
|
||||
/// interesting for engine internal calculations, to set simulation speed
|
||||
/// from the outside use stepsPerSecond instead.
|
||||
int _MS_PER_STEP = 1000 ~/ 3;
|
||||
|
||||
/// Set Logic Updates per Second
|
||||
///
|
||||
/// Dictates simulation speed. Sets the amount of (logic) updates per second.
|
||||
/// Translations between number of updates and their timings is not exact so
|
||||
/// comparing this variable to fixed ints might not yield the expected results.
|
||||
/// Does not affect render frequency, which is handled by framesPerSecond.
|
||||
int get stepsPerSecond => 1000 ~/ _MS_PER_STEP;
|
||||
set stepsPerSecond(int val) => _MS_PER_STEP = 1000 ~/ val;
|
||||
|
||||
// Max Frame (i.e. Rendering) rate - does *not* impact game speed
|
||||
final int _MS_PER_FRAME = 1000 ~/ 30;
|
||||
|
||||
// ms stuck in updateloop after which game will declare itself unresponsive
|
||||
final int SAFETY_TIMEOUT = 2000;
|
||||
|
||||
num _updateLag = 0.0;
|
||||
num _drawLag = 0.0;
|
||||
|
||||
/// The Canvas to Paint on
|
||||
///
|
||||
/// Manually define or change the canvas the engine should render to. Should
|
||||
/// be used if no canvas was defined at engine creation and it should be
|
||||
/// rendered later.
|
||||
html.CanvasElement canvas;
|
||||
Simulation _simulation;
|
||||
bool running = false;
|
||||
|
||||
Engine() {
|
||||
_elapsed.start();
|
||||
html.window.animationFrame.then(animFrame);
|
||||
}
|
||||
|
||||
void animFrame(num now) {
|
||||
int elapsed = _elapsed.elapsedMilliseconds;
|
||||
_elapsed.reset();
|
||||
process(elapsed, SAFETY_TIMEOUT, update: this.update, render: this.render);
|
||||
html.window.animationFrame.then(animFrame);
|
||||
}
|
||||
|
||||
void process(int elapsed, int timeOut, {Function update, Function render}) {
|
||||
_drawLag += elapsed;
|
||||
_updateLag += elapsed;
|
||||
|
||||
while (running == true &&
|
||||
_shouldUpdate(_updateLag, elapsed, timeOut) == true) {
|
||||
_updateLag -= _MS_PER_STEP;
|
||||
if (update == null) break;
|
||||
update();
|
||||
}
|
||||
|
||||
if (_drawLag >= _MS_PER_FRAME) {
|
||||
_drawLag = 0;
|
||||
if (render == null) return;
|
||||
render(_updateLag / _MS_PER_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
bool _shouldUpdate(int updateLag, int elapsed, int timeOut) {
|
||||
if (updateLag < _MS_PER_STEP) return false;
|
||||
if (elapsed > timeOut) throw StackOverflowError;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Update Engine Logic
|
||||
///
|
||||
/// Updates the logic of the engine by one tick. Should usually not be called
|
||||
/// directly, since it is automatically taken care of by the processing function.
|
||||
/// If simulation should be advanced manually one time, prefer using step().
|
||||
void update() {
|
||||
if (_simulation == null) return;
|
||||
|
||||
Map<int, bool> simulationUpdate = _simulation.update();
|
||||
_simulation.mergeStateChanges(simulationUpdate);
|
||||
|
||||
if (simulationUpdate.length == 0) running = false;
|
||||
}
|
||||
|
||||
/// Advances Logic One Update
|
||||
///
|
||||
/// Moves logic of the engine one step forward and pauses the
|
||||
/// simulation. Does not automatically re-render the new state
|
||||
/// (though this should usually not pose a problem).
|
||||
void step() {
|
||||
update();
|
||||
running = false;
|
||||
}
|
||||
|
||||
/// Renders the Current Simulation State
|
||||
///
|
||||
/// Renders the simulation once. Will usually automatically be called by
|
||||
/// the internal engine processing. Does not do anything if no canvas is
|
||||
/// defined.
|
||||
void render([num interp]) {
|
||||
if (canvas == null || _simulation == null) return;
|
||||
|
||||
_simulation.render(canvas, interp);
|
||||
}
|
||||
|
||||
void set simulation(Simulation value) => _simulation = value;
|
||||
}
|
|
@ -1,68 +1,136 @@
|
|||
import 'dart:core';
|
||||
import 'dart:math';
|
||||
import 'dart:html' as html;
|
||||
|
||||
import 'package:collection/collection.dart';
|
||||
import 'package:rules_of_living/src/Cell.dart';
|
||||
import 'package:rules_of_living/src/Rule.dart';
|
||||
|
||||
class Grid<E> extends DelegatingList<E> {
|
||||
final List<E> _internal;
|
||||
final width;
|
||||
final height;
|
||||
class Grid {
|
||||
final int w;
|
||||
final int h;
|
||||
final List<List<Cell>> map;
|
||||
|
||||
Grid(int width, int height) : this._(List<E>(width * height), width, height);
|
||||
bool _dirty = true;
|
||||
|
||||
Grid.fill(int width, int height, E fillValue)
|
||||
: this._(List<E>.filled(width * height, fillValue), width, height);
|
||||
Grid(int w, int h)
|
||||
: this.w = w,
|
||||
this.h = h,
|
||||
this.map = new List() {
|
||||
map.addAll(_buildGrid(w, h));
|
||||
|
||||
Grid.from(Grid<E> l)
|
||||
: this._(List<E>.from(l.getRange(0, l.length)), l.width, l.height);
|
||||
// BLINKER
|
||||
// map[5][5].state = true;
|
||||
// map[5][6].state = true;
|
||||
// map[6][5].state = true;
|
||||
// map[6][6].state = true;
|
||||
//
|
||||
// map[7][7].state = true;
|
||||
// map[7][8].state = true;
|
||||
// map[8][7].state = true;
|
||||
// map[8][8].state = true;
|
||||
|
||||
Grid.fromList(List<E> l, int width) : this._(l, width, l.length ~/ width);
|
||||
// SPACESHIP
|
||||
setState(1 + 5, 0 + 5, true);
|
||||
setState(2 + 5, 1 + 5, true);
|
||||
setState(2 + 5, 2 + 5, true);
|
||||
setState(1 + 5, 2 + 5, true);
|
||||
setState(0 + 5, 2 + 5, true);
|
||||
|
||||
Grid._(l, int w, int h)
|
||||
: _internal = l,
|
||||
width = w,
|
||||
height = h,
|
||||
super(l);
|
||||
|
||||
/// Return element at coordinate position
|
||||
///
|
||||
/// Returns the corresponding element after checking the parameters
|
||||
/// for the correct constraints along the width and height of the grid.
|
||||
/// Throws [RangeError] if outside of constraints. Preferred method
|
||||
/// to access elements via coordinates.
|
||||
E get(int x, int y) {
|
||||
int i = toIndex(x, y);
|
||||
if (i >= length || x > width - 1) throw RangeError.index(i, this);
|
||||
return _internal[i];
|
||||
print("Grid creation finished");
|
||||
}
|
||||
|
||||
/// Sets element at coordinate position
|
||||
///
|
||||
/// Sets the corresponding element to the [E] parameter [value] passed in.
|
||||
/// Checks against the grid size constraints beforehand and throws
|
||||
/// [RangeError] if outside of constraints. Preferred method to set
|
||||
/// elements via coordinates.
|
||||
void set(int x, int y, E value) {
|
||||
int i = toIndex(x, y);
|
||||
if (i >= length || x > width - 1) throw RangeError.index(i, this);
|
||||
_internal[i] = value;
|
||||
void setState(int x, int y, bool state) {
|
||||
if (y < map.length && x < map[y].length) map[y][x].state = state;
|
||||
}
|
||||
|
||||
/// Calculate list index from coordinates
|
||||
///
|
||||
/// Can be used to get the correct index from coordinates passed in.
|
||||
/// Will only calculate the index, not take into consideration any grid size
|
||||
/// constraints etc; use [get] for that (generally recommended).
|
||||
int toIndex(int x, int y) => (x < 0 || y < 0)
|
||||
? throw RangeError("Coordinates for Grid Indexing must not be negative.")
|
||||
: y * width + x;
|
||||
List<List<Cell>> _buildGrid(int w, int h) {
|
||||
print("grid being created");
|
||||
List<List<Cell>> grid = new List(h);
|
||||
// GENERAL RULE LAYOUT
|
||||
Rule threeTrue = new Rule((int n) {
|
||||
if (n == 3) return true;
|
||||
return false;
|
||||
});
|
||||
Rule twoTrue = new Rule((int n) {
|
||||
if (n == 2) return true;
|
||||
return false;
|
||||
});
|
||||
|
||||
/// Calculate coordinates from list index
|
||||
///
|
||||
/// Calculates the 2-D array coordinates from the corresponding list index
|
||||
/// passed in. Relies on grid width to calculate coordinates. Does not check
|
||||
/// against grid size constraints; use [set] for that (generally recommended).
|
||||
Point<int> toCoordinates(int index) => (index < 0)
|
||||
? throw RangeError("Index for Grid Coordinates must not be negative")
|
||||
: Point<int>(index % width, index ~/ width);
|
||||
// DEBUG RULE TESTING FOR PATTERNS
|
||||
Rule coagSurvive = new Rule((int n) {
|
||||
if (n==1) return true;
|
||||
return false;
|
||||
});
|
||||
Rule coagBirth = new Rule((int n) {
|
||||
if (n==1) return true;
|
||||
return false;
|
||||
});
|
||||
|
||||
for (int y = 0; y < h; y++) {
|
||||
grid[y] = new List(w);
|
||||
for (int x = 0; x < w; x++) {
|
||||
// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
|
||||
Cell cell = new Cell();
|
||||
// cell.surviveRules.add(twoTrue);
|
||||
cell.surviveRules.add(coagSurvive);
|
||||
cell.birthRules.add(coagBirth);
|
||||
|
||||
grid[y][x] = cell;
|
||||
}
|
||||
}
|
||||
return grid;
|
||||
}
|
||||
|
||||
void update() {
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
|
||||
map[y][x].update(getSurroundingNeighbors(x, y, 1));
|
||||
if (!_dirty && map[y][x].dirty) _dirty = true;
|
||||
}
|
||||
}
|
||||
for (int y = 0; y < h; y++) {
|
||||
for (int x = 0; x < w; x++) {
|
||||
// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
|
||||
map[y][x].advanceState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int getSurroundingNeighbors(int x, int y, int range) {
|
||||
int count = 0;
|
||||
for (int iy = y - range; iy <= y + range; iy++) {
|
||||
for (int ix = x - range; ix <= x + range; ix++) {
|
||||
if (ix > 0 &&
|
||||
iy > 0 &&
|
||||
iy < map.length &&
|
||||
ix < map[iy].length &&
|
||||
map[iy][ix].state == true &&
|
||||
!(x == ix && y == iy)) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void render(html.CanvasElement canvas, [num interp]) {
|
||||
// only renders if any cells changed between renders
|
||||
if (!_dirty) return;
|
||||
|
||||
html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
|
||||
int brickW = (canvas.width ~/ map[0].length);
|
||||
int brickH = (canvas.height ~/ map.length);
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
for (int y = 0; y < map.length; y++) {
|
||||
for (int x = 0; x < map[y].length; x++) {
|
||||
Cell c = map[y][x];
|
||||
if (c.state == true)
|
||||
ctx.setFillColorRgb(155, 155, 255);
|
||||
else
|
||||
ctx.setFillColorRgb(0, 0, 0);
|
||||
ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
|
||||
}
|
||||
}
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
}
|
||||
|
|
5
lib/src/Rule.dart
Normal file
5
lib/src/Rule.dart
Normal file
|
@ -0,0 +1,5 @@
|
|||
class Rule {
|
||||
final Function evaluate;
|
||||
|
||||
Rule(this.evaluate);
|
||||
}
|
|
@ -1,163 +0,0 @@
|
|||
import 'dart:html' as html;
|
||||
import 'dart:math' as math;
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:rules_of_living/src/Grid.dart';
|
||||
import 'package:rules_of_living/src/rules/GameOfLife.dart';
|
||||
import 'package:rules_of_living/src/rules/RuleSet.dart';
|
||||
|
||||
enum CellPattern { SpaceShip, Blinker }
|
||||
|
||||
class Simulation {
|
||||
Grid<bool> map;
|
||||
Grid<bool> _snapshot;
|
||||
|
||||
RuleSet rules = GameOfLife();
|
||||
|
||||
bool _dirty = true;
|
||||
bool get dirty => _dirty;
|
||||
|
||||
bool _renderEdges = true;
|
||||
bool get renderEdges => _renderEdges;
|
||||
|
||||
int _amount;
|
||||
int _dispersal;
|
||||
|
||||
Point get gridSize => Point<int>(map.width, map.height);
|
||||
void set gridSize(Point<int> value) {
|
||||
if (value.x <= 0 || value.y <= 0)
|
||||
throw ArgumentError("grid size must not be smaller than 1");
|
||||
map = Grid(value.x, value.y);
|
||||
}
|
||||
|
||||
Simulation(int w, int h) : this.map = new Grid(w, h) {
|
||||
this.map = reset();
|
||||
}
|
||||
|
||||
Simulation.fromGrid(Grid<bool> map) : this.map = map;
|
||||
|
||||
Grid<bool> reset([Grid<bool> map]) {
|
||||
map ??= this.map;
|
||||
_dirty = true;
|
||||
map.setAll(0, List.filled(map.length, false));
|
||||
return map;
|
||||
}
|
||||
|
||||
void addRandomPattern({int amount, int dispersal}) {
|
||||
int _startingSeed = DateTime.now().millisecondsSinceEpoch;
|
||||
math.Random rng = new math.Random(_startingSeed);
|
||||
_amount = amount ?? rng.nextInt(20);
|
||||
_dispersal = dispersal ?? 10;
|
||||
int cx = rng.nextInt(map.width ~/ 3) + (map.width ~/ 3);
|
||||
int cy = rng.nextInt(map.height ~/ 3) + (map.height ~/ 3);
|
||||
|
||||
int sanityCheck = 0;
|
||||
for (var i = 0; i < (_amount); i++) {
|
||||
sanityCheck++;
|
||||
getCellState(cx, cy)
|
||||
? i--
|
||||
: setCellState(
|
||||
cx + rng.nextInt(_dispersal), cy + rng.nextInt(_dispersal), true);
|
||||
if (sanityCheck > 100 && sanityCheck > i * 3) break;
|
||||
}
|
||||
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
void setCellState(int x, int y, bool state) {
|
||||
if (y >= map.height || x >= map.width) return null;
|
||||
|
||||
state ? map.set(x, y, true) : map.set(x, y, false);
|
||||
}
|
||||
|
||||
bool getCellState(int x, int y) {
|
||||
if (y >= map.height || x >= map.width) return null;
|
||||
|
||||
return map.get(x, y);
|
||||
}
|
||||
|
||||
void toggleCellState(int x, int y) {
|
||||
if (y >= map.height || x >= map.width) return null;
|
||||
|
||||
getCellState(x, y) == null
|
||||
? setCellState(x, y, true)
|
||||
: setCellState(x, y, false);
|
||||
}
|
||||
|
||||
Map<int, bool> update() {
|
||||
Map<int, bool> stateChanges = calculateNextState(map);
|
||||
return stateChanges;
|
||||
}
|
||||
|
||||
void mergeStateChanges(Map<int, bool> stateChanges) {
|
||||
stateChanges.forEach((i, el) => map[i] = el);
|
||||
if (stateChanges.length != 0) _dirty = true;
|
||||
}
|
||||
|
||||
Map<int, bool> calculateNextState(Grid<bool> oldState) {
|
||||
Map<int, bool> stateChanges = Map();
|
||||
|
||||
for (int i = 0; i < map.length; i++) {
|
||||
math.Point p = map.toCoordinates(i);
|
||||
bool cell = map[i];
|
||||
int neighbors = getNeighbors(p.x, p.y, rules.range);
|
||||
if (cell == false && rules.checkBirth(neighbors) == true) {
|
||||
stateChanges[i] = true;
|
||||
} else if (cell == true && rules.checkSurvival(neighbors) == false) {
|
||||
stateChanges[i] = false;
|
||||
}
|
||||
}
|
||||
return stateChanges;
|
||||
}
|
||||
|
||||
int getNeighbors(int x, int y, int range) {
|
||||
int count = 0;
|
||||
for (int ix = -range + x; ix <= range + x; ix++) {
|
||||
for (int iy = -range + y; iy <= range + y; iy++) {
|
||||
if (ix >= 0 &&
|
||||
iy >= 0 &&
|
||||
ix < map.width &&
|
||||
iy < map.height &&
|
||||
getCellState(ix, iy) == true &&
|
||||
!(x == ix && y == iy)) count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void render(html.CanvasElement canvas, [num interp]) {
|
||||
// only renders if any cells changed between renders
|
||||
if (!_dirty) return;
|
||||
|
||||
html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
|
||||
int brickW = (canvas.width ~/ map.width);
|
||||
int brickH = (canvas.height ~/ map.height);
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
for (int i = 0; i < map.length; i++) {
|
||||
math.Point p = map.toCoordinates(i);
|
||||
if (_renderEdges) {
|
||||
ctx.setStrokeColorRgb(100, 100, 100);
|
||||
ctx.strokeRect(p.x * brickW, p.y * brickH, brickW, brickH);
|
||||
}
|
||||
|
||||
if (map[i] == true)
|
||||
ctx.setFillColorRgb(155, 155, 255);
|
||||
else
|
||||
ctx.setFillColorRgb(0, 0, 0);
|
||||
ctx.fillRect(p.x * brickW, p.y * brickH, brickW, brickH);
|
||||
}
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
void set renderEdges(bool on) {
|
||||
_renderEdges = on;
|
||||
_dirty = true;
|
||||
}
|
||||
|
||||
void saveSnapshot() => _snapshot = Grid.from(map);
|
||||
Grid<bool> loadSnapshot() {
|
||||
map = Grid.from(_snapshot);
|
||||
_dirty = true;
|
||||
return map;
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
import 'dart:math';
|
||||
|
||||
import 'package:collection/collection.dart';
|
||||
|
||||
class CellPattern extends DelegatingList<Point> {
|
||||
final String _name;
|
||||
CellPattern(String name, List<Point> base)
|
||||
: _name = name,
|
||||
super(base);
|
||||
|
||||
String get name => _name;
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return "$name: ${super.toString()}";
|
||||
}
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
import 'dart:math';
|
||||
|
||||
import 'package:rules_of_living/src/rules/RuleSet.dart';
|
||||
import 'package:rules_of_living/src/rules/CellPattern.dart';
|
||||
|
||||
class GameOfLife implements RuleSet {
|
||||
int range = 1;
|
||||
List<CellPattern> patterns = <CellPattern>[
|
||||
// Two blocks, offset
|
||||
// ##
|
||||
// ##
|
||||
CellPattern("Blinker", [
|
||||
Point(0, 0),
|
||||
Point(1, 0),
|
||||
Point(0, 1),
|
||||
Point(1, 1),
|
||||
Point(2, 2),
|
||||
Point(3, 2),
|
||||
Point(2, 3),
|
||||
Point(3, 3)
|
||||
]),
|
||||
// A 'gliding' Spaceship
|
||||
// #
|
||||
// #
|
||||
// ###
|
||||
CellPattern("SpaceShip", [
|
||||
Point(1, 0),
|
||||
Point(2, 1),
|
||||
Point(2, 2),
|
||||
Point(1, 2),
|
||||
Point(0, 2),
|
||||
])
|
||||
];
|
||||
|
||||
bool checkSurvival(int neighbors) =>
|
||||
neighbors == 2 || neighbors == 3 ? true : false;
|
||||
bool checkBirth(int neighbors) => neighbors == 3 ? true : false;
|
||||
}
|
|
@ -1,9 +0,0 @@
|
|||
import 'package:rules_of_living/src/rules/CellPattern.dart';
|
||||
|
||||
abstract class RuleSet {
|
||||
int range;
|
||||
List<CellPattern> patterns;
|
||||
|
||||
bool checkSurvival(int neighbors);
|
||||
bool checkBirth(int neighbors);
|
||||
}
|
|
@ -5,16 +5,14 @@ author: Marty Oehme <marty.oehme@gmail.com>
|
|||
homepage: https://www.martyoehme.org/
|
||||
|
||||
environment:
|
||||
sdk: '>=2.0.0'
|
||||
sdk: '>=2.0.0-dev.66.0 <2.0.0'
|
||||
|
||||
dependencies:
|
||||
angular: ^5.0.0-beta
|
||||
angular_components: ^0.9.0-beta
|
||||
|
||||
dev_dependencies:
|
||||
angular_test: ^2.0.0-beta
|
||||
build_runner: ^0.9.0
|
||||
build_test: ^0.10.3+1
|
||||
build_test: ^0.10.2
|
||||
build_web_compilers: ^0.4.0
|
||||
test: ^1.3.0
|
||||
mockito: ^3.0.0
|
||||
test: ^1.0.0
|
||||
|
|
|
@ -1,41 +0,0 @@
|
|||
import 'package:mockito/mockito.dart';
|
||||
import 'package:rules_of_living/service/engine_service.dart';
|
||||
import 'package:rules_of_living/src/Engine.dart';
|
||||
@TestOn('browser')
|
||||
import 'package:test/test.dart';
|
||||
|
||||
class MockEngine extends Mock implements Engine {}
|
||||
|
||||
void main() {
|
||||
EngineService sut;
|
||||
MockEngine me;
|
||||
setUp(() {
|
||||
me = MockEngine();
|
||||
sut = EngineService();
|
||||
});
|
||||
group("Dependency Injection", () {
|
||||
test("EngineService can be passed a custom Engine", () {
|
||||
sut.engine = me;
|
||||
|
||||
Engine result = sut.engine;
|
||||
expect(result, equals(me));
|
||||
});
|
||||
});
|
||||
group("caching", () {
|
||||
test("EngineService creates an engine on demand", () {
|
||||
Engine result = sut.engine;
|
||||
expect(result, TypeMatcher<Engine>());
|
||||
});
|
||||
|
||||
test("EngineService returns the cached engine on subsequent requests", () {
|
||||
Engine result = sut.engine;
|
||||
expect(sut.engine, equals(result));
|
||||
});
|
||||
test("caching can be overriden by providing a custom engine", () {
|
||||
Engine first = sut.engine;
|
||||
sut.engine = me;
|
||||
Engine second = sut.engine;
|
||||
expect(second, isNot(equals(first)));
|
||||
});
|
||||
});
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
import 'package:rules_of_living/service/engine_service.dart';
|
||||
import 'package:rules_of_living/service/simulation_service.dart';
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
import 'package:test/test.dart';
|
||||
import 'package:mockito/mockito.dart';
|
||||
|
||||
class MockSimulation extends Mock implements Simulation {}
|
||||
|
||||
class MockEngineService extends Mock implements EngineService {}
|
||||
|
||||
void main() {
|
||||
SimulationService sut;
|
||||
MockSimulation mockSim = MockSimulation();
|
||||
setUp(() => sut = SimulationService(MockEngineService(), mockSim));
|
||||
test("calling save calls through to Simulation.saveSnapshot", () {
|
||||
sut.save();
|
||||
verify(mockSim.saveSnapshot());
|
||||
});
|
||||
test("calling load calls through to Simulation.loadSnapshot", () {
|
||||
sut.load();
|
||||
verify(mockSim.loadSnapshot());
|
||||
});
|
||||
}
|
|
@ -1,50 +0,0 @@
|
|||
import 'dart:math';
|
||||
import 'package:mockito/mockito.dart';
|
||||
import 'package:rules_of_living/src/Grid.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
|
||||
class MockGrid extends Mock implements Grid<bool> {}
|
||||
|
||||
void main() {
|
||||
Simulation sut;
|
||||
setUp(() {
|
||||
sut = Simulation(10, 10);
|
||||
});
|
||||
group("gridSize", () {
|
||||
test(
|
||||
"returns the width and height of the underlying grid",
|
||||
() => expect(
|
||||
sut.gridSize, equals(Point<int>(sut.map.width, sut.map.height))));
|
||||
test("sets the underlying grid width and height", () {
|
||||
sut.gridSize = Point(2, 3);
|
||||
expect(sut.gridSize, equals(Point(2, 3)));
|
||||
});
|
||||
test("creates a new underlying grid on resizing", () {
|
||||
var oldMap = sut.map;
|
||||
sut.gridSize = Point(10, 10);
|
||||
expect(sut.map, isNot(oldMap));
|
||||
});
|
||||
});
|
||||
group("reset", () {
|
||||
test("returns a map filled with 'false' ", () {
|
||||
expect(sut.reset(), allOf(TypeMatcher<Grid>(), isNot(contains(true))));
|
||||
});
|
||||
test("sets the simulation to need re-rendering", () {
|
||||
sut.reset();
|
||||
expect(sut.dirty, true);
|
||||
}, skip: "can not find a way to set dirty to true first yet");
|
||||
});
|
||||
group("save&load", () {
|
||||
test(
|
||||
"saves a copy of the map which does not change when the actual map changes",
|
||||
() {
|
||||
sut.saveSnapshot();
|
||||
sut.mergeStateChanges({1: true, 2: true});
|
||||
var snapshot = Grid.from(sut.map);
|
||||
|
||||
expect(sut.loadSnapshot(), isNot(equals(snapshot)));
|
||||
});
|
||||
});
|
||||
}
|
|
@ -1,125 +0,0 @@
|
|||
import 'dart:html' as html;
|
||||
import 'package:rules_of_living/src/Simulation.dart';
|
||||
import 'package:test/test.dart';
|
||||
import 'package:mockito/mockito.dart';
|
||||
|
||||
@TestOn('browser')
|
||||
import 'package:rules_of_living/src/Engine.dart';
|
||||
|
||||
class MockSimulation extends Mock implements Simulation {
|
||||
int updateNum = 0;
|
||||
bool hasChanges = false;
|
||||
|
||||
@override
|
||||
Map<int, bool> update() {
|
||||
updateNum++;
|
||||
return hasChanges ? {1: true, 2: false} : {};
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
Engine sut;
|
||||
setUp(() {
|
||||
sut = Engine();
|
||||
});
|
||||
group("process", () {
|
||||
setUp(() => sut.running = true);
|
||||
test("errors out if updating takes too long",
|
||||
() => expect(() => sut.process(5000, 10), throwsA(StackOverflowError)));
|
||||
test("does not update if not enough time elapsed to pass ms per step", () {
|
||||
bool result = false;
|
||||
sut.stepsPerSecond = 1000;
|
||||
|
||||
sut.process(999, 2000,
|
||||
update: () => result = true, render: (double interp) => null);
|
||||
|
||||
expect(result, true);
|
||||
});
|
||||
test("updates only when the ms per step threshold is crossed", () {
|
||||
int updateNum = 0;
|
||||
sut.stepsPerSecond = 1;
|
||||
|
||||
sut.process(1001, 2000, update: () => updateNum++);
|
||||
expect(updateNum, equals(1));
|
||||
});
|
||||
test("updates until updateLag has been resolved", () {
|
||||
int updateNum = 0;
|
||||
sut.stepsPerSecond = 1;
|
||||
|
||||
sut.process(2999, 5000, update: () => updateNum++);
|
||||
expect(updateNum, equals(2));
|
||||
});
|
||||
test("works without passing in update or render function arguments", () {
|
||||
sut.stepsPerSecond = 1000;
|
||||
expect(() => sut.process(500, 5000), isNot(throwsA(anything)));
|
||||
});
|
||||
});
|
||||
group("update", () {
|
||||
MockSimulation mockSim;
|
||||
setUp(() {
|
||||
mockSim = MockSimulation();
|
||||
sut.simulation = mockSim;
|
||||
});
|
||||
test("does not error out if no simulation variable is set", () {
|
||||
sut.simulation = null;
|
||||
expect(() => sut.update(), isNot(throwsA(anything)));
|
||||
});
|
||||
test("updates simulation one tick for every time it is called", () {
|
||||
sut.update();
|
||||
sut.update();
|
||||
sut.update();
|
||||
expect(mockSim.updateNum, equals(3));
|
||||
});
|
||||
test("sets running to false when simulation returns no changes", () {
|
||||
sut.running = true;
|
||||
sut.update();
|
||||
expect(sut.running, equals(false));
|
||||
});
|
||||
test("keeps running when simulation returns changes", () {
|
||||
sut.running = true;
|
||||
mockSim.hasChanges = true;
|
||||
|
||||
sut.update();
|
||||
|
||||
expect(sut.running, equals(true));
|
||||
});
|
||||
});
|
||||
group("step", () {
|
||||
MockSimulation mockSim;
|
||||
setUp(() {
|
||||
mockSim = MockSimulation();
|
||||
sut.simulation = mockSim;
|
||||
});
|
||||
test("advances the simulation by one update", () {
|
||||
sut.step();
|
||||
expect(mockSim.updateNum, equals(1));
|
||||
});
|
||||
test("turns off continuous engine updates", () {
|
||||
sut.running = true;
|
||||
sut.step();
|
||||
|
||||
expect(sut.running, equals(false));
|
||||
});
|
||||
});
|
||||
group("canvas", () {
|
||||
test("Engine can be instantiated without canvas", () {
|
||||
expect(sut, isNot(throwsNoSuchMethodError));
|
||||
});
|
||||
|
||||
test("Engine does not throw errors when calling render directly", () {
|
||||
// anonymous function necessary since throws can not use functions with args
|
||||
expect(() => sut.render, isNot(throwsNoSuchMethodError));
|
||||
});
|
||||
|
||||
test("Engine does not throw errors when processing without attached canvas",
|
||||
() {
|
||||
// anonymous function necessary since throws can not use functions with args
|
||||
expect(() => sut.process, isNot(throwsNoSuchMethodError));
|
||||
});
|
||||
|
||||
test("setCanvas allows setting a canvas for an engine at any point", () {
|
||||
sut.canvas = new html.CanvasElement();
|
||||
expect(sut.canvas, isNotNull);
|
||||
});
|
||||
});
|
||||
}
|
|
@ -1,189 +0,0 @@
|
|||
import 'dart:math';
|
||||
|
||||
import 'package:rules_of_living/src/Grid.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
@Tags(const ["nobrowser"])
|
||||
void main() {
|
||||
group("Instantiation", () {
|
||||
List<String> l;
|
||||
setUp(() {
|
||||
l = [
|
||||
"Hey",
|
||||
"you",
|
||||
"me",
|
||||
"together",
|
||||
"Hello",
|
||||
"World",
|
||||
"I",
|
||||
"am",
|
||||
"ready."
|
||||
];
|
||||
});
|
||||
test("gets created with the correct length for given quadratic gridsize",
|
||||
() {
|
||||
Grid sut = Grid(3, 3);
|
||||
expect(sut.length, 9);
|
||||
}, tags: const ["happy"]);
|
||||
test("gets created with the correct length for given rectangular gridsize",
|
||||
() {
|
||||
Grid sut = Grid(87, 85);
|
||||
expect(sut.length, 7395);
|
||||
}, tags: const ["happy"]);
|
||||
group(".from", () {
|
||||
test("copies the content of another grid on .from Constructor call", () {
|
||||
Grid original = Grid(2, 2);
|
||||
original[0] = "Hey";
|
||||
original[1] = "you";
|
||||
original[2] = "me";
|
||||
original[3] = "together";
|
||||
|
||||
Grid sut = Grid.from(original);
|
||||
expect(sut, containsAllInOrder(["Hey", "you", "me", "together"]));
|
||||
}, tags: const ["happy"]);
|
||||
test("copies the length of another grid on .from Constructor call", () {
|
||||
Grid original = Grid(2, 2);
|
||||
original[0] = "Hey";
|
||||
original[1] = "you";
|
||||
original[2] = "me";
|
||||
original[3] = "together";
|
||||
|
||||
Grid sut = Grid.from(original);
|
||||
expect(sut.length, 4);
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
group(".fromList", () {
|
||||
test("sets the length for list passed in on .fromList Constructor call",
|
||||
() {
|
||||
Grid sut = Grid.fromList(l, 3);
|
||||
|
||||
expect(sut.length, 9);
|
||||
}, tags: const ["happy"]);
|
||||
test("sets the contents of list passed in on .fromList Constructor call",
|
||||
() {
|
||||
Grid sut = Grid.fromList(l, 3);
|
||||
|
||||
expect(sut[3], "together");
|
||||
}, tags: const ["happy"]);
|
||||
test(
|
||||
"sets the correct height for list passed in on .fromList Constructor call",
|
||||
() {
|
||||
Grid sut = Grid.fromList(l, 3);
|
||||
|
||||
expect(sut.width, 3);
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
group(".fill", () {
|
||||
test("fills list with results of function passed in", () {
|
||||
Grid<String> sut = Grid.fill(3, 3, "testValue");
|
||||
expect(
|
||||
sut,
|
||||
containsAllInOrder([
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue",
|
||||
"testValue"
|
||||
]));
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
});
|
||||
group("toIndex", () {
|
||||
Grid sut;
|
||||
setUp(() {
|
||||
sut = Grid(3, 3);
|
||||
});
|
||||
test("throws RangeError on negative x argument", () {
|
||||
expect(() => sut.toIndex(-1, 2), throwsA(isRangeError));
|
||||
}, tags: const ["bad"]);
|
||||
test("throws RangeError on negative y argument", () {
|
||||
expect(() => sut.toIndex(2, -1), throwsA(isRangeError));
|
||||
}, tags: const ["bad"]);
|
||||
test("calculates correct index for first element", () {
|
||||
expect(sut.toIndex(0, 0), equals(0));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for last element", () {
|
||||
expect(sut.toIndex(2, 2), equals(8));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for element on first row", () {
|
||||
expect(sut.toIndex(2, 0), equals(2));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for example element", () {
|
||||
expect(sut.toIndex(1, 1), equals(4));
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
group("coordinates getter", () {
|
||||
Grid sut;
|
||||
setUp(() {
|
||||
sut = Grid(3, 3);
|
||||
sut.setAll(0,
|
||||
["Hey", "you", "me", "together", "Hello", null, "I", "am", "ready."]);
|
||||
});
|
||||
test("returns null if no element exists at the position requested", () {
|
||||
expect(sut.get(2, 1), null);
|
||||
}, tags: const ["sad"]);
|
||||
test("throws RangeError if requesting element outside of grid width", () {
|
||||
expect(() => sut.get(4, 1), throwsRangeError);
|
||||
}, tags: const ["bad"]);
|
||||
test("throws RangeError if requesting element outside of grid height", () {
|
||||
expect(() => sut.get(1, 4), throwsRangeError);
|
||||
}, tags: const ["bad"]);
|
||||
test("returns element at correct index", () {
|
||||
expect(sut.get(1, 0), "you");
|
||||
}, tags: const ["happy"]);
|
||||
test("returns last element correctly", () {
|
||||
expect(sut.get(2, 2), "ready.");
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
group("toCoords", () {
|
||||
Grid sut;
|
||||
setUp(() {
|
||||
sut = Grid(3, 3);
|
||||
});
|
||||
test("throws RangeError on negative index argument", () {
|
||||
expect(() => sut.toCoordinates(-1), throwsA(isRangeError));
|
||||
}, tags: const ["bad"]);
|
||||
test("calculates correct index for first element", () {
|
||||
expect(sut.toCoordinates(0), equals(Point(0, 0)));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for last element", () {
|
||||
expect(sut.toCoordinates(8), equals(Point(2, 2)));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for last element on first row", () {
|
||||
expect(sut.toCoordinates(2), equals(Point(2, 0)));
|
||||
}, tags: const ["happy"]);
|
||||
test("calculates correct index for example element", () {
|
||||
expect(sut.toCoordinates(6), equals(Point(0, 2)));
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
group("coordinates setter", () {
|
||||
Grid<String> sut;
|
||||
setUp(() {
|
||||
sut = Grid(3, 3);
|
||||
sut.setAll(0,
|
||||
["Hey", "you", "me", "together", "Hello", null, "I", "am", "ready."]);
|
||||
});
|
||||
test("sets element to null if passing null in", () {
|
||||
sut.set(1, 1, null);
|
||||
expect(sut.get(1, 1), null);
|
||||
}, tags: const ["sad"]);
|
||||
test("throws RangeError if setting element outside of grid width", () {
|
||||
expect(() => sut.set(4, 1, "testValue"), throwsRangeError);
|
||||
}, tags: const ["bad"]);
|
||||
test("throws RangeError if setting element outside of grid height", () {
|
||||
expect(() => sut.set(1, 4, "testValue"), throwsRangeError);
|
||||
}, tags: const ["bad"]);
|
||||
test("sets element at correct index", () {
|
||||
sut.set(1, 0, "testValue");
|
||||
expect(sut.get(1, 0), "testValue");
|
||||
}, tags: const ["happy"]);
|
||||
test("sets last element correctly", () {
|
||||
sut.set(2, 2, "testValue");
|
||||
expect(sut.get(2, 2), "testValue");
|
||||
}, tags: const ["happy"]);
|
||||
});
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
import 'dart:math';
|
||||
|
||||
import 'package:rules_of_living/src/rules/CellPattern.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
void main() {
|
||||
CellPattern sut;
|
||||
setUp(() {
|
||||
sut = CellPattern("testPattern", [Point(1, 1), Point(0, 0), Point(-1, -1)]);
|
||||
});
|
||||
group("Naming", () {
|
||||
test("contains the name passed in for name variable",
|
||||
() => expect(sut.name, "testPattern"));
|
||||
test(
|
||||
"Contains the name passed in on being formatted as String",
|
||||
() => expect(sut.toString(),
|
||||
"testPattern: [Point(1, 1), Point(0, 0), Point(-1, -1)]"));
|
||||
});
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
import 'package:rules_of_living/src/rules/GameOfLife.dart';
|
||||
import 'package:test/test.dart';
|
||||
|
||||
void main() {
|
||||
GameOfLife sut;
|
||||
setUp(() {
|
||||
sut = GameOfLife();
|
||||
});
|
||||
group("BirthRules", () {
|
||||
test("will return true when being passed three neighbors",
|
||||
() => expect(sut.checkBirth(3), true));
|
||||
test("will return false when being passed zero neighbors",
|
||||
() => expect(sut.checkBirth(0), false));
|
||||
test("will return false when being passed two neighbors",
|
||||
() => expect(sut.checkBirth(2), false));
|
||||
});
|
||||
group("SurviveRules", () {
|
||||
test("will return true when being passed two neighbors",
|
||||
() => expect(sut.checkSurvival(2), true));
|
||||
test("will return true when being passed three neighbors",
|
||||
() => expect(sut.checkSurvival(3), true));
|
||||
test("will return false when being passed 0 neighbors",
|
||||
() => expect(sut.checkSurvival(0), false));
|
||||
test("will return false when being passed more than 3 neighbors",
|
||||
() => expect(sut.checkSurvival(4), false));
|
||||
});
|
||||
}
|
|
@ -15,10 +15,11 @@
|
|||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<link rel="stylesheet" href="styles.css">
|
||||
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Roboto:300,400,500,700">
|
||||
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/icon?family=Material+Icons">
|
||||
<link rel="icon" type="image/png" href="favicon.png">
|
||||
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/solid.css" integrity="sha384-TbilV5Lbhlwdyc4RuIV/JhD8NR+BfMrvz4BL5QFa2we1hQu6wvREr3v6XSRfCTRp" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/fontawesome.css" integrity="sha384-ozJwkrqb90Oa3ZNb+yKFW2lToAWYdTiF1vt8JiH5ptTGHTGcN7qdoR1F95e0kYyG" crossorigin="anonymous">
|
||||
|
||||
<script defer src="main.dart.js"></script>
|
||||
</head>
|
||||
|
||||
|
|
233
web/styles.css
233
web/styles.css
|
@ -1,126 +1,117 @@
|
|||
@import url(https://fonts.googleapis.com/css?family=Roboto);
|
||||
@import url(https://fonts.googleapis.com/css?family=Material+Icons);
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
font-family: 'Roboto', sans-serif;
|
||||
|
||||
/* Master Styles */
|
||||
h1 {
|
||||
color: #369;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
font-size: 250%;
|
||||
}
|
||||
h2, h3 {
|
||||
color: #444;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
font-weight: lighter;
|
||||
}
|
||||
body {
|
||||
margin: 2em;
|
||||
}
|
||||
body, input[text], button {
|
||||
color: #888;
|
||||
font-family: Cambria, Georgia;
|
||||
}
|
||||
a {
|
||||
cursor: pointer;
|
||||
cursor: hand;
|
||||
}
|
||||
button {
|
||||
font-family: Arial;
|
||||
background-color: #eee;
|
||||
border: none;
|
||||
padding: 5px 10px;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
cursor: hand;
|
||||
}
|
||||
button:hover {
|
||||
background-color: #cfd8dc;
|
||||
}
|
||||
button:disabled {
|
||||
background-color: #eee;
|
||||
color: #aaa;
|
||||
cursor: auto;
|
||||
}
|
||||
label {
|
||||
padding-right: 0.5em;
|
||||
}
|
||||
/* Navigation link styles */
|
||||
nav a {
|
||||
padding: 5px 10px;
|
||||
text-decoration: none;
|
||||
margin-right: 10px;
|
||||
margin-top: 10px;
|
||||
display: inline-block;
|
||||
background-color: #eee;
|
||||
border-radius: 4px;
|
||||
}
|
||||
nav a:visited, a:link {
|
||||
color: #607D8B;
|
||||
}
|
||||
nav a:hover {
|
||||
color: #039be5;
|
||||
background-color: #CFD8DC;
|
||||
}
|
||||
nav a.active {
|
||||
color: #039be5;
|
||||
}
|
||||
|
||||
/*!* Master Styles *!*/
|
||||
/*h1 {*/
|
||||
/*color: #369;*/
|
||||
/*font-family: Arial, Helvetica, sans-serif;*/
|
||||
/*font-size: 250%;*/
|
||||
/*}*/
|
||||
/*h2, h3 {*/
|
||||
/*color: #444;*/
|
||||
/*font-family: Arial, Helvetica, sans-serif;*/
|
||||
/*font-weight: lighter;*/
|
||||
/*}*/
|
||||
/*body {*/
|
||||
/*margin: 2em;*/
|
||||
/*}*/
|
||||
/*body, input[text], button {*/
|
||||
/*color: #888;*/
|
||||
/*font-family: Cambria, Georgia;*/
|
||||
/*}*/
|
||||
/*a {*/
|
||||
/*cursor: pointer;*/
|
||||
/*cursor: hand;*/
|
||||
/*}*/
|
||||
/*button {*/
|
||||
/*font-family: Arial;*/
|
||||
/*background-color: #eee;*/
|
||||
/*border: none;*/
|
||||
/*padding: 5px 10px;*/
|
||||
/*border-radius: 4px;*/
|
||||
/*cursor: pointer;*/
|
||||
/*cursor: hand;*/
|
||||
/*}*/
|
||||
/*button:hover {*/
|
||||
/*background-color: #cfd8dc;*/
|
||||
/*}*/
|
||||
/*button:disabled {*/
|
||||
/*background-color: #eee;*/
|
||||
/*color: #aaa;*/
|
||||
/*cursor: auto;*/
|
||||
/*}*/
|
||||
/*label {*/
|
||||
/*padding-right: 0.5em;*/
|
||||
/*}*/
|
||||
/*!* Navigation link styles *!*/
|
||||
/*nav a {*/
|
||||
/*padding: 5px 10px;*/
|
||||
/*text-decoration: none;*/
|
||||
/*margin-right: 10px;*/
|
||||
/*margin-top: 10px;*/
|
||||
/*display: inline-block;*/
|
||||
/*background-color: #eee;*/
|
||||
/*border-radius: 4px;*/
|
||||
/*}*/
|
||||
/*nav a:visited, a:link {*/
|
||||
/*color: #607D8B;*/
|
||||
/*}*/
|
||||
/*nav a:hover {*/
|
||||
/*color: #039be5;*/
|
||||
/*background-color: #CFD8DC;*/
|
||||
/*}*/
|
||||
/*nav a.active {*/
|
||||
/*color: #039be5;*/
|
||||
/*}*/
|
||||
|
||||
/*!* items class *!*/
|
||||
/*.items {*/
|
||||
/*margin: 0 0 2em 0;*/
|
||||
/*list-style-type: none;*/
|
||||
/*padding: 0;*/
|
||||
/*width: 24em;*/
|
||||
/*}*/
|
||||
/*.items li {*/
|
||||
/*cursor: pointer;*/
|
||||
/*position: relative;*/
|
||||
/*left: 0;*/
|
||||
/*background-color: #EEE;*/
|
||||
/*margin: .5em;*/
|
||||
/*padding: .3em 0;*/
|
||||
/*height: 1.6em;*/
|
||||
/*border-radius: 4px;*/
|
||||
/*}*/
|
||||
/*.items li:hover {*/
|
||||
/*color: #607D8B;*/
|
||||
/*background-color: #DDD;*/
|
||||
/*left: .1em;*/
|
||||
/*}*/
|
||||
/*.items li.selected {*/
|
||||
/*background-color: #CFD8DC;*/
|
||||
/*color: white;*/
|
||||
/*}*/
|
||||
/*.items li.selected:hover {*/
|
||||
/*background-color: #BBD8DC;*/
|
||||
/*}*/
|
||||
/*.items .text {*/
|
||||
/*position: relative;*/
|
||||
/*top: -3px;*/
|
||||
/*}*/
|
||||
/*.items .badge {*/
|
||||
/*display: inline-block;*/
|
||||
/*font-size: small;*/
|
||||
/*color: white;*/
|
||||
/*padding: 0.8em 0.7em 0 0.7em;*/
|
||||
/*background-color: #607D8B;*/
|
||||
/*line-height: 1em;*/
|
||||
/*position: relative;*/
|
||||
/*left: -1px;*/
|
||||
/*top: -4px;*/
|
||||
/*height: 1.8em;*/
|
||||
/*margin-right: .8em;*/
|
||||
/*border-radius: 4px 0 0 4px;*/
|
||||
/*}*/
|
||||
/*!* everywhere else *!*/
|
||||
/** {*/
|
||||
/*font-family: Arial, Helvetica, sans-serif;*/
|
||||
/*}*/
|
||||
/* items class */
|
||||
.items {
|
||||
margin: 0 0 2em 0;
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
width: 24em;
|
||||
}
|
||||
.items li {
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
left: 0;
|
||||
background-color: #EEE;
|
||||
margin: .5em;
|
||||
padding: .3em 0;
|
||||
height: 1.6em;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.items li:hover {
|
||||
color: #607D8B;
|
||||
background-color: #DDD;
|
||||
left: .1em;
|
||||
}
|
||||
.items li.selected {
|
||||
background-color: #CFD8DC;
|
||||
color: white;
|
||||
}
|
||||
.items li.selected:hover {
|
||||
background-color: #BBD8DC;
|
||||
}
|
||||
.items .text {
|
||||
position: relative;
|
||||
top: -3px;
|
||||
}
|
||||
.items .badge {
|
||||
display: inline-block;
|
||||
font-size: small;
|
||||
color: white;
|
||||
padding: 0.8em 0.7em 0 0.7em;
|
||||
background-color: #607D8B;
|
||||
line-height: 1em;
|
||||
position: relative;
|
||||
left: -1px;
|
||||
top: -4px;
|
||||
height: 1.8em;
|
||||
margin-right: .8em;
|
||||
border-radius: 4px 0 0 4px;
|
||||
}
|
||||
/* everywhere else */
|
||||
* {
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue