Refactor Engine Methods
Extract method checking for update necessity.
This commit is contained in:
parent
2993b33d9e
commit
e8c1e6ed8b
2 changed files with 112 additions and 16 deletions
|
@ -1,5 +1,4 @@
|
||||||
import 'dart:html' as html;
|
import 'dart:html' as html;
|
||||||
import 'dart:math';
|
|
||||||
|
|
||||||
import 'package:rules_of_living/src/Simulation.dart';
|
import 'package:rules_of_living/src/Simulation.dart';
|
||||||
|
|
||||||
|
@ -47,31 +46,37 @@ class Engine {
|
||||||
}
|
}
|
||||||
|
|
||||||
void animFrame(num now) {
|
void animFrame(num now) {
|
||||||
process(now);
|
int elapsed = _elapsed.elapsedMilliseconds;
|
||||||
|
_elapsed.reset();
|
||||||
|
process(elapsed, SAFETY_TIMEOUT, update: this.update, render: this.render);
|
||||||
html.window.animationFrame.then(animFrame);
|
html.window.animationFrame.then(animFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
void process(num now) {
|
void process(int elapsed, int timeOut, {Function update, Function render}) {
|
||||||
_drawLag += _elapsed.elapsedMilliseconds;
|
_drawLag += elapsed;
|
||||||
_updateLag += _elapsed.elapsedMilliseconds;
|
_updateLag += elapsed;
|
||||||
_elapsed.reset();
|
|
||||||
|
|
||||||
while (_updateLag >= _MS_PER_STEP) {
|
while (running == true &&
|
||||||
if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
|
_shouldUpdate(_updateLag, elapsed, timeOut) == true) {
|
||||||
// TODO stub - give warning etc when this occurs
|
|
||||||
print("ERROR STUCK IN UPDATE LOOP");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (running == true) update();
|
|
||||||
_updateLag -= _MS_PER_STEP;
|
_updateLag -= _MS_PER_STEP;
|
||||||
|
if (update == null) break;
|
||||||
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_drawLag >= _MS_PER_FRAME) {
|
if (_drawLag >= _MS_PER_FRAME) {
|
||||||
render(_updateLag / _MS_PER_STEP);
|
|
||||||
_drawLag = 0;
|
_drawLag = 0;
|
||||||
|
if (render == null) return;
|
||||||
|
render(_updateLag / _MS_PER_STEP);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool _shouldUpdate(int updateLag, int elapsed, int timeOut) {
|
||||||
|
if (updateLag < _MS_PER_STEP) return false;
|
||||||
|
if (elapsed > timeOut) throw StackOverflowError;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// Update Engine Logic
|
/// Update Engine Logic
|
||||||
///
|
///
|
||||||
/// Updates the logic of the engine by one tick. Should usually not be called
|
/// Updates the logic of the engine by one tick. Should usually not be called
|
||||||
|
|
|
@ -1,15 +1,106 @@
|
||||||
import 'dart:html' as html;
|
import 'dart:html' as html;
|
||||||
import 'dart:math';
|
import 'package:rules_of_living/src/Simulation.dart';
|
||||||
|
import 'package:test/test.dart';
|
||||||
|
import 'package:mockito/mockito.dart';
|
||||||
|
|
||||||
@TestOn('browser')
|
@TestOn('browser')
|
||||||
import 'package:rules_of_living/src/Engine.dart';
|
import 'package:rules_of_living/src/Engine.dart';
|
||||||
import 'package:test/test.dart';
|
|
||||||
|
class MockSimulation extends Mock implements Simulation {
|
||||||
|
int updateNum = 0;
|
||||||
|
bool hasChanges = false;
|
||||||
|
|
||||||
|
@override
|
||||||
|
Map<int, bool> update() {
|
||||||
|
updateNum++;
|
||||||
|
return hasChanges ? {1: true, 2: false} : {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
Engine sut;
|
Engine sut;
|
||||||
setUp(() {
|
setUp(() {
|
||||||
sut = Engine();
|
sut = Engine();
|
||||||
});
|
});
|
||||||
|
group("process", () {
|
||||||
|
setUp(() => sut.running = true);
|
||||||
|
test("errors out if updating takes too long",
|
||||||
|
() => expect(() => sut.process(5000, 10), throwsA(StackOverflowError)));
|
||||||
|
test("does not update if not enough time elapsed to pass ms per step", () {
|
||||||
|
bool result = false;
|
||||||
|
sut.stepsPerSecond = 1000;
|
||||||
|
|
||||||
|
sut.process(999, 2000,
|
||||||
|
update: () => result = true, render: (double interp) => null);
|
||||||
|
|
||||||
|
expect(result, true);
|
||||||
|
});
|
||||||
|
test("updates only when the ms per step threshold is crossed", () {
|
||||||
|
int updateNum = 0;
|
||||||
|
sut.stepsPerSecond = 1;
|
||||||
|
|
||||||
|
sut.process(1001, 2000, update: () => updateNum++);
|
||||||
|
expect(updateNum, equals(1));
|
||||||
|
});
|
||||||
|
test("updates until updateLag has been resolved", () {
|
||||||
|
int updateNum = 0;
|
||||||
|
sut.stepsPerSecond = 1;
|
||||||
|
|
||||||
|
sut.process(2999, 5000, update: () => updateNum++);
|
||||||
|
expect(updateNum, equals(2));
|
||||||
|
});
|
||||||
|
test("works without passing in update or render function arguments", () {
|
||||||
|
sut.stepsPerSecond = 1000;
|
||||||
|
expect(() => sut.process(500, 5000), isNot(throwsA(anything)));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
group("update", () {
|
||||||
|
MockSimulation mockSim;
|
||||||
|
setUp(() {
|
||||||
|
mockSim = MockSimulation();
|
||||||
|
sut.simulation = mockSim;
|
||||||
|
});
|
||||||
|
test("does not error out if no simulation variable is set", () {
|
||||||
|
sut.simulation = null;
|
||||||
|
expect(() => sut.update(), isNot(throwsA(anything)));
|
||||||
|
});
|
||||||
|
test("updates simulation one tick for every time it is called", () {
|
||||||
|
sut.update();
|
||||||
|
sut.update();
|
||||||
|
sut.update();
|
||||||
|
expect(mockSim.updateNum, equals(3));
|
||||||
|
});
|
||||||
|
test("sets running to false when simulation returns no changes", () {
|
||||||
|
sut.running = true;
|
||||||
|
sut.update();
|
||||||
|
expect(sut.running, equals(false));
|
||||||
|
});
|
||||||
|
test("keeps running when simulation returns changes", () {
|
||||||
|
sut.running = true;
|
||||||
|
mockSim.hasChanges = true;
|
||||||
|
|
||||||
|
sut.update();
|
||||||
|
|
||||||
|
expect(sut.running, equals(true));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
group("step", () {
|
||||||
|
MockSimulation mockSim;
|
||||||
|
setUp(() {
|
||||||
|
mockSim = MockSimulation();
|
||||||
|
sut.simulation = mockSim;
|
||||||
|
});
|
||||||
|
test("advances the simulation by one update", () {
|
||||||
|
sut.step();
|
||||||
|
expect(mockSim.updateNum, equals(1));
|
||||||
|
});
|
||||||
|
test("turns off continuous engine updates", () {
|
||||||
|
sut.running = true;
|
||||||
|
sut.step();
|
||||||
|
|
||||||
|
expect(sut.running, equals(false));
|
||||||
|
});
|
||||||
|
});
|
||||||
group("canvas", () {
|
group("canvas", () {
|
||||||
test("Engine can be instantiated without canvas", () {
|
test("Engine can be instantiated without canvas", () {
|
||||||
expect(sut, isNot(throwsNoSuchMethodError));
|
expect(sut, isNot(throwsNoSuchMethodError));
|
||||||
|
|
Loading…
Reference in a new issue