Remove unused variable dispersal
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474adb740c
commit
e840a3e580
2 changed files with 4 additions and 10 deletions
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@ -14,7 +14,7 @@ class SimulationService {
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SimulationService(this._engine, [Simulation sim])
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SimulationService(this._engine, [Simulation sim])
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: this._sim = sim ?? Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE) {
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: this._sim = sim ?? Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE) {
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_engine.simulation = _sim;
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_engine.simulation = _sim;
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_sim.addRandomPattern(amount: 15, dispersal: 5);
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_sim.addRandomPattern(amount: 15);
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}
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}
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void reset() {
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void reset() {
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@ -10,7 +10,6 @@ class Simulation {
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Grid<bool> _snapshot;
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Grid<bool> _snapshot;
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final int _RANDOM_PATTERN_AMOUNT = 20;
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final int _RANDOM_PATTERN_AMOUNT = 20;
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final int _RANDOM_PATTERN_DISPERSAL = 10;
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final double _RANDOM_PATTERN_SPREAD_FROM_CENTER = 1 / 3;
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final double _RANDOM_PATTERN_SPREAD_FROM_CENTER = 1 / 3;
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RuleSet rules = GameOfLife();
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RuleSet rules = GameOfLife();
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@ -20,8 +19,6 @@ class Simulation {
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bool _renderEdges = true;
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bool _renderEdges = true;
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bool get renderEdges => _renderEdges;
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bool get renderEdges => _renderEdges;
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int _dispersal;
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math.Point get gridSize => math.Point<int>(map.width, map.height);
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math.Point get gridSize => math.Point<int>(map.width, map.height);
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void set gridSize(math.Point<int> value) {
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void set gridSize(math.Point<int> value) {
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if (value.x <= 0 || value.y <= 0)
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if (value.x <= 0 || value.y <= 0)
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@ -41,18 +38,16 @@ class Simulation {
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return map;
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return map;
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}
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}
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void addRandomPattern(
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void addRandomPattern({int seed, int amount, num spreadFromCenter}) {
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{int seed, int amount, int dispersal, num spreadFromCenter}) {
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math.Random rng = _getRNG(seed ?? DateTime.now().millisecondsSinceEpoch);
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math.Random rng = _getRNG(seed ?? DateTime.now().millisecondsSinceEpoch);
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amount ??= rng.nextInt(_RANDOM_PATTERN_AMOUNT);
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amount ??= rng.nextInt(_RANDOM_PATTERN_AMOUNT);
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dispersal ??= _RANDOM_PATTERN_DISPERSAL;
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spreadFromCenter ??= _RANDOM_PATTERN_SPREAD_FROM_CENTER;
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spreadFromCenter ??= _RANDOM_PATTERN_SPREAD_FROM_CENTER;
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int sanityCheck = 0;
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int sanityCheck = 0;
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Map<int, bool> changeSet = {};
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Map<int, bool> changeSet = {};
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for (var i = 0; i < (amount); i++) {
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for (var i = 0; i < (amount); i++) {
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sanityCheck++;
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sanityCheck++;
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math.Point cell = _getRandomPoint(rng, gridSize, spreadFromCenter);
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math.Point cell = _getRandomPoint(rng, spreadFromCenter);
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getCellState(cell.x, cell.y)
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getCellState(cell.x, cell.y)
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? i--
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? i--
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: changeSet[map.toIndex(cell.x, cell.y)] = true;
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: changeSet[map.toIndex(cell.x, cell.y)] = true;
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@ -66,8 +61,7 @@ class Simulation {
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return rng;
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return rng;
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}
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}
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math.Point<int> _getRandomPoint(
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math.Point<int> _getRandomPoint(math.Random rng, num spreadFromCenter) {
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math.Random rng, math.Point size, num spreadFromCenter) {
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math.Point absoluteSpread =
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math.Point absoluteSpread =
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math.Point(map.width * spreadFromCenter, map.height * spreadFromCenter);
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math.Point(map.width * spreadFromCenter, map.height * spreadFromCenter);
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math.Point center = math.Point(map.width / 2, map.height / 2);
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math.Point center = math.Point(map.width / 2, map.height / 2);
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