Rename App to Engine

This commit is contained in:
Marty Oehme 2018-07-09 15:16:28 +02:00
parent 1208583c7f
commit e18de1d84c
2 changed files with 5 additions and 5 deletions

View File

@ -1,7 +1,7 @@
import 'package:angular/angular.dart';
import 'dart:html' as html;
import 'package:rules_of_living/src/App.dart';
import 'package:rules_of_living/src/Engine.dart';
@Component(
selector: 'my-app',
@ -10,7 +10,7 @@ import 'package:rules_of_living/src/App.dart';
class AppComponent implements OnInit {
var name = "World";
App engine;
Engine engine;
@ViewChild("caCanvas")
html.CanvasElement canvas;
@ -24,7 +24,7 @@ class AppComponent implements OnInit {
If you see this
the app is broken :(
''', canvas.width/2, canvas.height/2);
engine = new App(canvas);
engine = new Engine(canvas);
html.window.animationFrame.then(animFrame);
}

View File

@ -2,7 +2,7 @@ import 'dart:html' as html;
import 'package:rules_of_living/src/Grid.dart';
class App {
class Engine {
// Elapsed Time Counter - useful for Safety Timeout
Stopwatch _elapsed = new Stopwatch();
@ -22,7 +22,7 @@ class App {
Grid grid = new Grid(100, 100);
bool running = false;
App(this.canvas) {
Engine(this.canvas) {
_elapsed.start();
grid.addPattern(amount: 15, dispersal: 5);
}