Split Simulation & Controls into Components

This commit is contained in:
Marty Oehme 2018-08-22 20:16:31 +02:00
parent 917d1c3fab
commit c86d8d8b59
8 changed files with 123 additions and 72 deletions

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@ -1,66 +1,17 @@
import 'package:angular/angular.dart'; import 'package:angular/angular.dart';
import 'package:angular_components/angular_components.dart'; import 'package:angular_components/angular_components.dart';
import 'package:rules_of_living/components/controls_component.dart';
import 'package:rules_of_living/components/header_component.dart'; import 'package:rules_of_living/components/header_component.dart';
import 'package:rules_of_living/components/simulation_component.dart';
import 'dart:html' as html; import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/src/Engine.dart';
@Component( @Component(
selector: 'my-app', selector: 'my-app',
templateUrl: "app_component.html", templateUrl: "app_component.html",
directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent, HeaderComponent], directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent, HeaderComponent, SimulationComponent, ControlsComponent],
providers: [materialProviders], providers: [materialProviders, ClassProvider(EngineService)],
styleUrls: const ['package:angular_components/app_layout/layout.scss.css'], styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
) )
class AppComponent implements OnInit { class AppComponent {
var name = "World"; var name = "World";
Engine engine;
@ViewChild("caCanvas")
html.CanvasElement canvas;
@override
void ngOnInit() {
canvas.context2D.setFillColorRgb(200, 0, 0);
canvas.context2D.fillRect(0, 0, canvas.width, canvas.height);
canvas.context2D.setFillColorRgb(0, 255, 0);
canvas.context2D.fillText('''
If you see this
the app is broken :(
''', canvas.width/2, canvas.height/2);
engine = new Engine(canvas);
html.window.animationFrame.then(animFrame);
}
void animFrame(num now) {
engine.process(now);
html.window.animationFrame.then(animFrame);
}
void onStartClicked() {
engine.running = !engine.running;
}
void onStepClicked() {
engine.step();
}
void onResetClicked() {
engine.reset();
}
void onRandomClicked() {
engine.running = false;
engine.addPattern();
}
void onEdgesClicked() {
engine.toggleEdgeRendering();
}
void onClearClicked() {
engine.clear();
}
} }

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@ -3,20 +3,7 @@
Ruleset: <input type="text" title="ruleset" content="S23/B3"> Ruleset: <input type="text" title="ruleset" content="S23/B3">
<i class="fas fa-paint-brush"></i> <i class="fas fa-paint-brush"></i>
</div> </div>
<div id="output"> <div id="viewport">
<canvas #caCanvas width="500" height="500"></canvas> <gol-simulation></gol-simulation>
</div> <sim-controls></sim-controls>
<div id="controls"> </div>
<button id="run" (click)="onStartClicked()">
<span [ngSwitch]="engine.running">
<i *ngSwitchCase="false" class="fas fa-play"></i>
<i *ngSwitchCase="true" class="fas fa-stop"></i>
</span>
</button>
<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
<button id="clear" (click)="onClearClicked()"><i class="fas fa-trash-alt"></i></button>
<i class="fas fa-clock"> Speed:</i><material-slider [max]="10" [min]="1" [value]="1"></material-slider>
<button id="edges" (click)="onEdgesClicked()"><i class="fas fa-chess-board"></i> </button>
</div>

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@ -0,0 +1,4 @@
material-slider {
display: inline-block;
width: 50px;
}

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@ -0,0 +1,42 @@
import 'package:angular/angular.dart';
import 'package:angular_components/angular_components.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/src/Engine.dart';
@Component(
selector: 'sim-controls',
templateUrl: "controls_component.html",
directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent],
providers: [],
styleUrls: const ["controls_component.css"],
)
class ControlsComponent {
final EngineService engineService;
Engine get engine => engineService.engine;
ControlsComponent(this.engineService);
void onStartClicked() {
engine.running = !engine.running;
}
void onStepClicked() {
engine.step();
}
void onResetClicked() {
engine.reset();
}
void onRandomClicked() {
engine.running = false;
engine.addPattern();
}
void onEdgesClicked() {
engine.toggleEdgeRendering();
}
void onClearClicked() {
engine.clear();
}
}

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@ -0,0 +1,14 @@
<div id="controls">
<material-button id="run" (click)="onStartClicked()">
<span [ngSwitch]="engine.running">
<i *ngSwitchCase="false" class="fas fa-play"></i>
<i *ngSwitchCase="true" class="fas fa-stop"></i>
</span>
</material-button>
<material-button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></material-button>
<material-button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></material-button>
<material-button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></material-button>
<material-button id="clear" (click)="onClearClicked()"><i class="fas fa-trash-alt"></i></material-button>
<i class="fas fa-clock"> Speed:</i><material-slider [max]="10" [min]="1" [value]="1" ></material-slider>
<material-button id="edges" (click)="onEdgesClicked()"><i class="fas fa-chess-board"></i> </material-button>
</div>

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@ -0,0 +1,41 @@
import 'dart:html' as html;
import 'package:angular/angular.dart';
import 'package:rules_of_living/service/engine_service.dart';
@Component(
selector: 'gol-simulation',
templateUrl: "simulation_component.html",
directives: [coreDirectives],
providers: [],
// styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
)
class SimulationComponent implements OnInit {
final EngineService engineService;
SimulationComponent(this.engineService);
@override
void ngOnInit() {
html.CanvasElement canvas = html.CanvasElement()..id = "simulation";
html.querySelector("#simulation")..append(canvas);
canvas.width = 500;
canvas.height= 500;
canvas.context2D.setFillColorRgb(200, 0, 0);
canvas.context2D.fillRect(0, 0, canvas.width, canvas.height);
canvas.context2D.setFillColorRgb(0, 255, 0);
canvas.context2D.fillText('''
If you see this\n
the app is broken :(
''', canvas.width/2-50, canvas.height/2);
engineService.create(canvas);
html.window.animationFrame.then(animFrame);
}
void animFrame(num now) {
engineService.engine.process(now);
html.window.animationFrame.then(animFrame);
}
}

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@ -0,0 +1 @@
<div id="simulation"></div>

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@ -0,0 +1,11 @@
import 'dart:html' as html;
import 'package:rules_of_living/src/Engine.dart';
class EngineService {
Engine _engine;
Engine get engine => _engine;
void create(html.CanvasElement canvas) => _engine = Engine(canvas);
}