Split Simulation & Controls into Components
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8 changed files with 123 additions and 72 deletions
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@ -1,66 +1,17 @@
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import 'package:angular/angular.dart';
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/components/controls_component.dart';
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import 'package:rules_of_living/components/header_component.dart';
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import 'package:rules_of_living/components/header_component.dart';
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import 'package:rules_of_living/components/simulation_component.dart';
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import 'dart:html' as html;
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/src/Engine.dart';
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@Component(
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@Component(
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selector: 'my-app',
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selector: 'my-app',
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templateUrl: "app_component.html",
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templateUrl: "app_component.html",
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directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent, HeaderComponent],
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directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent, HeaderComponent, SimulationComponent, ControlsComponent],
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providers: [materialProviders],
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providers: [materialProviders, ClassProvider(EngineService)],
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styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
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styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
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)
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)
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class AppComponent implements OnInit {
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class AppComponent {
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var name = "World";
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var name = "World";
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Engine engine;
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@ViewChild("caCanvas")
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html.CanvasElement canvas;
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@override
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void ngOnInit() {
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canvas.context2D.setFillColorRgb(200, 0, 0);
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canvas.context2D.fillRect(0, 0, canvas.width, canvas.height);
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canvas.context2D.setFillColorRgb(0, 255, 0);
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canvas.context2D.fillText('''
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If you see this
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the app is broken :(
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''', canvas.width/2, canvas.height/2);
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engine = new Engine(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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void onStartClicked() {
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engine.running = !engine.running;
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}
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void onStepClicked() {
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engine.step();
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}
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void onResetClicked() {
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engine.reset();
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}
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void onRandomClicked() {
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engine.running = false;
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engine.addPattern();
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}
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void onEdgesClicked() {
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engine.toggleEdgeRendering();
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}
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void onClearClicked() {
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engine.clear();
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}
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}
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}
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@ -3,20 +3,7 @@
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Ruleset: <input type="text" title="ruleset" content="S23/B3">
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Ruleset: <input type="text" title="ruleset" content="S23/B3">
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<i class="fas fa-paint-brush"></i>
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<i class="fas fa-paint-brush"></i>
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</div>
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</div>
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<div id="output">
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<div id="viewport">
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<canvas #caCanvas width="500" height="500"></canvas>
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<gol-simulation></gol-simulation>
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</div>
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<sim-controls></sim-controls>
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<div id="controls">
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<button id="run" (click)="onStartClicked()">
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<span [ngSwitch]="engine.running">
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<i *ngSwitchCase="false" class="fas fa-play"></i>
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<i *ngSwitchCase="true" class="fas fa-stop"></i>
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</span>
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</button>
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<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
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<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
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<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
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<button id="clear" (click)="onClearClicked()"><i class="fas fa-trash-alt"></i></button>
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<i class="fas fa-clock"> Speed:</i><material-slider [max]="10" [min]="1" [value]="1"></material-slider>
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<button id="edges" (click)="onEdgesClicked()"><i class="fas fa-chess-board"></i> </button>
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</div>
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</div>
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4
lib/components/controls_component.css
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4
lib/components/controls_component.css
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material-slider {
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display: inline-block;
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width: 50px;
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}
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42
lib/components/controls_component.dart
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42
lib/components/controls_component.dart
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/src/Engine.dart';
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@Component(
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selector: 'sim-controls',
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templateUrl: "controls_component.html",
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directives: [coreDirectives, MaterialButtonComponent, MaterialIconComponent, MaterialSliderComponent],
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providers: [],
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styleUrls: const ["controls_component.css"],
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)
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class ControlsComponent {
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final EngineService engineService;
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Engine get engine => engineService.engine;
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ControlsComponent(this.engineService);
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void onStartClicked() {
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engine.running = !engine.running;
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}
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void onStepClicked() {
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engine.step();
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}
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void onResetClicked() {
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engine.reset();
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}
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void onRandomClicked() {
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engine.running = false;
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engine.addPattern();
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}
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void onEdgesClicked() {
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engine.toggleEdgeRendering();
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}
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void onClearClicked() {
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engine.clear();
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}
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}
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14
lib/components/controls_component.html
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14
lib/components/controls_component.html
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<div id="controls">
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<material-button id="run" (click)="onStartClicked()">
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<span [ngSwitch]="engine.running">
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<i *ngSwitchCase="false" class="fas fa-play"></i>
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<i *ngSwitchCase="true" class="fas fa-stop"></i>
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</span>
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</material-button>
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<material-button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></material-button>
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<material-button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></material-button>
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<material-button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></material-button>
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<material-button id="clear" (click)="onClearClicked()"><i class="fas fa-trash-alt"></i></material-button>
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<i class="fas fa-clock"> Speed:</i><material-slider [max]="10" [min]="1" [value]="1" ></material-slider>
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<material-button id="edges" (click)="onEdgesClicked()"><i class="fas fa-chess-board"></i> </material-button>
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</div>
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41
lib/components/simulation_component.dart
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41
lib/components/simulation_component.dart
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import 'dart:html' as html;
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import 'package:angular/angular.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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@Component(
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selector: 'gol-simulation',
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templateUrl: "simulation_component.html",
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directives: [coreDirectives],
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providers: [],
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// styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
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)
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class SimulationComponent implements OnInit {
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final EngineService engineService;
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SimulationComponent(this.engineService);
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@override
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void ngOnInit() {
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html.CanvasElement canvas = html.CanvasElement()..id = "simulation";
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html.querySelector("#simulation")..append(canvas);
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canvas.width = 500;
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canvas.height= 500;
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canvas.context2D.setFillColorRgb(200, 0, 0);
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canvas.context2D.fillRect(0, 0, canvas.width, canvas.height);
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canvas.context2D.setFillColorRgb(0, 255, 0);
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canvas.context2D.fillText('''
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If you see this\n
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the app is broken :(
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''', canvas.width/2-50, canvas.height/2);
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engineService.create(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engineService.engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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}
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1
lib/components/simulation_component.html
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1
lib/components/simulation_component.html
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<div id="simulation"></div>
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11
lib/service/engine_service.dart
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lib/service/engine_service.dart
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import 'dart:html' as html;
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import 'package:rules_of_living/src/Engine.dart';
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class EngineService {
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Engine _engine;
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Engine get engine => _engine;
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void create(html.CanvasElement canvas) => _engine = Engine(canvas);
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}
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