Extract EngineService into separate service

This commit is contained in:
Marty Oehme 2018-08-27 20:50:12 +02:00
parent 04d61bfa02
commit a92b864dfa
8 changed files with 86 additions and 67 deletions

View file

@ -3,7 +3,7 @@ import 'dart:math';
import 'package:rules_of_living/service/engine_service.dart';
class ConfigurationService {
final EngineService engineService;
final EngineService _es;
bool showGrid;
@ -17,10 +17,10 @@ class ConfigurationService {
int get simSpeed => _simSpeed;
void set simSpeed(int val) {
_simSpeed = val;
engineService.engine.stepsPerSecond = simSpeed;
_es.engine.stepsPerSecond = simSpeed;
}
ConfigurationService(this.engineService) {
ConfigurationService(this._es) {
showGrid = false;
simSpeed = 5;
}
@ -30,8 +30,8 @@ class ConfigurationService {
}
void setGridSize({int x, int y}) {
x = x ?? engineService.engine.gridSize.x;
y = y ?? engineService.engine.gridSize.y;
engineService.engine.gridSize = Point(x, y);
x = x ?? _es.engine.gridSize.x;
y = y ?? _es.engine.gridSize.y;
_es.engine.gridSize = Point(x, y);
}
}

View file

@ -0,0 +1,43 @@
import 'dart:html' as html;
import 'package:rules_of_living/service/engine_service.dart';
class ControlService {
EngineService _es;
ControlService(this._es);
void set canvas(html.CanvasElement canvas) => _es.engine.canvas = canvas;
html.CanvasElement get canvas => _es.engine.canvas;
void run() {
_es.engine.running = true;
}
void stop() {
_es.engine.running = false;
}
void toggleRunning() {
_es.engine.running = !_es.engine.running;
}
void step() {
_es.engine.step();
}
void reset() {
_es.engine.reset();
}
void addRandomPattern() {
_es.engine.running = false;
_es.engine.addPattern();
}
void clear() {
_es.engine.clear();
}
bool get isRunning => _es.engine.running;
}

View file

@ -1,48 +1,15 @@
import 'dart:html' as html;
import 'package:rules_of_living/src/Engine.dart';
class EngineService {
Engine _engine;
Engine _uncachedEngineAccess;
Engine get engine => _engine ?? getEngine(Engine());
Engine getEngine(Engine engine) {
_engine = engine;
return _engine;
Engine get engine => _uncachedEngineAccess ?? _setCachedAndReturn(Engine());
void set engine(Engine newEngine) {
_uncachedEngineAccess = newEngine;
}
void set canvas(html.CanvasElement canvas) => engine.canvas = canvas;
html.CanvasElement get canvas => engine.canvas;
void run() {
engine.running = true;
Engine _setCachedAndReturn(Engine newEngine) {
engine = newEngine;
return newEngine;
}
void stop() {
engine.running = false;
}
void toggleRunning() {
engine.running = !engine.running;
}
void step() {
engine.step();
}
void reset() {
engine.reset();
}
void addRandomPattern() {
engine.running = false;
engine.addPattern();
}
void clear() {
engine.clear();
}
bool get isRunning => engine.running;
}