Separate Engine Service Functionality from Component
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842cbeca1f
commit
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4 changed files with 47 additions and 23 deletions
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@ -1,8 +1,6 @@
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import 'package:angular/angular.dart';
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import 'package:angular_components/angular_components.dart';
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import 'package:rules_of_living/service/configuration_service.dart';
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import 'package:rules_of_living/service/engine_service.dart';
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import 'package:rules_of_living/src/Engine.dart';
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@Component(
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selector: 'sim-controls',
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@ -17,13 +15,12 @@ import 'package:rules_of_living/src/Engine.dart';
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styleUrls: const ["controls_component.css"],
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)
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class ControlsComponent {
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final EngineService engineService;
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final EngineService engine;
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Engine get engine => engineService.engine;
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ControlsComponent(this.engineService);
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ControlsComponent(this.engine);
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void onStartClicked() {
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engine.running = !engine.running;
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engine.toggleRunning();
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}
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void onStepClicked() {
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@ -35,8 +32,7 @@ class ControlsComponent {
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}
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void onRandomClicked() {
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engine.running = false;
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engine.addPattern();
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engine.addRandomPattern();
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}
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void onClearClicked() {
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@ -8,7 +8,6 @@ import 'package:rules_of_living/service/engine_service.dart';
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templateUrl: "simulation_component.html",
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directives: [coreDirectives],
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providers: [],
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// styleUrls: const ['package:angular_components/app_layout/layout.scss.css'],
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)
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class SimulationComponent implements OnInit {
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final EngineService engineService;
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@ -29,13 +28,6 @@ class SimulationComponent implements OnInit {
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If you see this\n
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the app is broken :(
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''', canvas.width / 2 - 50, canvas.height / 2);
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engineService.create(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engineService.engine.process(now);
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html.window.animationFrame.then(animFrame);
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// engineService.create(canvas);
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}
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}
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@ -5,7 +5,40 @@ import 'package:rules_of_living/src/Engine.dart';
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class EngineService {
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Engine _engine;
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Engine get engine => _engine;
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Engine get engine => _engine ?? create(null);
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Engine create(html.CanvasElement canvas) {
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_engine = Engine(canvas);
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return _engine;
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}
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void run() {
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engine.running = true;
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}
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void stop() {
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engine.running = false;
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}
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void toggleRunning() {
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engine.running = !engine.running;
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}
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void step() {
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engine.step();
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}
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void reset() {
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engine.reset();
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}
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void addRandomPattern() {
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engine.running = false;
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engine.addPattern();
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}
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void clear() {
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engine.clear();
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}
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void create(html.CanvasElement canvas) => _engine = Engine(canvas);
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}
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@ -24,11 +24,17 @@ class Engine {
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final html.CanvasElement canvas;
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Grid _grid = new Grid(GRID_X, GRID_Y);
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bool _running = false;
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bool running = false;
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Engine([this.canvas]) {
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_elapsed.start();
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_grid.addPattern(amount: 15, dispersal: 5);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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process(now);
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html.window.animationFrame.then(animFrame);
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}
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void reset() {
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@ -95,7 +101,4 @@ class Engine {
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void toggleEdgeRendering() {
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_grid.renderEdges = !_grid.renderEdges;
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}
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void set running(bool on) => _running = on;
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bool get running => _running;
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}
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