Merge branch '55-decouple-engine-and-simulation' into 'master'

Resolve "Decouple Engine and Simulation"

Closes #55

See merge request marty.oehme/cellular-automata!15
This commit is contained in:
Marty 2018-10-18 13:23:58 +00:00
commit 7e51c2d70a
14 changed files with 125 additions and 196 deletions

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@ -1,6 +1,6 @@
analyzer:
exclude: [build/**]
strong-mode: true
errors:
uri_has_not_been_generated: ignore
plugins:

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@ -4,9 +4,8 @@ import 'package:rules_of_living/components/configuration_component.dart';
import 'package:rules_of_living/components/controls_component.dart';
import 'package:rules_of_living/components/header_component.dart';
import 'package:rules_of_living/components/simulation_component.dart';
import 'package:rules_of_living/service/configuration_service.dart';
import 'package:rules_of_living/service/control_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/service/simulation_service.dart';
@Component(
selector: 'my-app',
@ -24,8 +23,7 @@ import 'package:rules_of_living/service/engine_service.dart';
providers: [
materialProviders,
ClassProvider(EngineService),
ClassProvider(ConfigurationService),
ClassProvider(ControlService)
ClassProvider(SimulationService)
],
styleUrls: const [
'package:angular_components/app_layout/layout.scss.css',

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@ -1,3 +1,5 @@
import 'dart:math';
import 'package:angular/angular.dart';
import 'package:angular_components/material_button/material_button.dart';
import 'package:angular_components/material_icon/material_icon.dart';
@ -5,7 +7,8 @@ import 'package:angular_components/material_input/material_input.dart';
import 'package:angular_components/material_input/material_number_accessor.dart';
import 'package:angular_components/material_slider/material_slider.dart';
import 'package:angular_components/material_tooltip/material_tooltip.dart';
import 'package:rules_of_living/service/configuration_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/service/simulation_service.dart';
@Component(
selector: "configuration",
@ -23,28 +26,29 @@ import 'package:rules_of_living/service/configuration_service.dart';
NgModel
])
class ConfigurationComponent {
final ConfigurationService config;
final EngineService engine;
final SimulationService sim;
int get width => config.gridSize.x;
int get width => sim.gridSize.x;
void set width(num value) {
if (value == null || value <= 0) return;
config.setGridSize(x: value.toInt());
sim.gridSize = Point(value, sim.gridSize.y);
}
int get height => config.gridSize.y;
int get height => sim.gridSize.y;
void set height(num value) {
if (value == null || value <= 0) return;
config.setGridSize(y: value.toInt());
sim.gridSize = Point(sim.gridSize.x, value);
}
int get simSpeed => config.simSpeed;
void set simSpeed(int value) => config.simSpeed = value;
int get simSpeed => engine.simSpeed;
void set simSpeed(int value) => engine.simSpeed = value;
String get speedSliderTooltip => "Simulation Speed: $simSpeed";
ConfigurationComponent(this.config);
ConfigurationComponent(this.engine, this.sim);
void onEdgesClicked() {
config.toggleGrid();
sim.toggleGrid();
}
}

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@ -1,6 +1,7 @@
import 'package:angular/angular.dart';
import 'package:angular_components/angular_components.dart';
import 'package:rules_of_living/service/control_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/service/simulation_service.dart';
@Component(
selector: 'sim-controls',
@ -15,27 +16,29 @@ import 'package:rules_of_living/service/control_service.dart';
styleUrls: const ["controls_component.css"],
)
class ControlsComponent {
final ControlService ctrl;
final EngineService engine;
final SimulationService sim;
ControlsComponent(this.ctrl);
ControlsComponent(this.engine, this.sim);
void onStartClicked() {
ctrl.toggleRunning();
engine.toggleRunning();
}
void onStepClicked() {
ctrl.step();
engine.step();
}
void onResetClicked() {
ctrl.reset();
sim.reset();
}
void onRandomClicked() {
ctrl.addRandomPattern();
sim.addRandomPattern();
engine.stop();
}
void onClearClicked() {
ctrl.clear();
sim.clear();
}
}

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@ -1,7 +1,7 @@
<div id="controls">
<material-button id="reset" (click)="onResetClicked()"><material-icon icon="replay" baseline></material-icon></material-button>
<material-button id="run" (click)="onStartClicked()">
<span [ngSwitch]="ctrl.isRunning">
<span [ngSwitch]="engine.isRunning">
<material-icon *ngSwitchCase="false" icon="play_arrow" baseline></material-icon>
<material-icon *ngSwitchCase="true" icon="pause" baseline></material-icon>
</span>

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@ -1,7 +1,8 @@
import 'dart:html' as html;
import 'package:angular/angular.dart';
import 'package:rules_of_living/service/configuration_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/service/simulation_service.dart';
@Component(
selector: 'gol-simulation',
@ -10,9 +11,10 @@ import 'package:rules_of_living/service/configuration_service.dart';
providers: [],
)
class SimulationComponent implements OnInit {
final ConfigurationService config;
final EngineService engine;
final SimulationService sim;
SimulationComponent(this.config);
SimulationComponent(this.engine, this.sim);
@override
void ngOnInit() {
@ -29,6 +31,6 @@ class SimulationComponent implements OnInit {
the canvas did not load correctly :(
''', canvas.width / 2 - 50, canvas.height / 2);
config.canvas = canvas;
sim.canvas = canvas;
}
}

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@ -1,43 +0,0 @@
import 'dart:html' as html;
import 'dart:math';
import 'package:rules_of_living/service/engine_service.dart';
class ConfigurationService {
final EngineService _es;
bool showGrid;
int _simSpeed;
ConfigurationService(this._es) {
showGrid = false;
simSpeed = 5;
}
/// Simulation Speed
///
/// Sets the number of updates the simulation takes per second. Can range from
/// 1 to arbitrarily high numbers (though setting it too high can potentially
/// make the app brittle).
int get simSpeed => _simSpeed;
void set simSpeed(int val) {
_simSpeed = val;
_es.engine.stepsPerSecond = simSpeed;
}
void set canvas(html.CanvasElement canvas) => _es.engine.canvas = canvas;
html.CanvasElement get canvas => _es.engine.canvas;
void toggleGrid() {
showGrid = !showGrid;
}
void setGridSize({int x, int y}) {
x = x ?? _es.engine.gridSize.x;
y = y ?? _es.engine.gridSize.y;
_es.engine.gridSize = Point(x, y);
}
Point<int> get gridSize => _es.engine.gridSize;
}

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@ -1,38 +0,0 @@
import 'package:rules_of_living/service/engine_service.dart';
class ControlService {
EngineService _es;
ControlService(this._es);
void run() {
_es.engine.running = true;
}
void stop() {
_es.engine.running = false;
}
void toggleRunning() {
_es.engine.running = !_es.engine.running;
}
void step() {
_es.engine.step();
}
void reset() {
_es.engine.reset();
}
void addRandomPattern() {
_es.engine.running = false;
_es.engine.addPattern();
}
void clear() {
_es.engine.clear();
}
bool get isRunning => _es.engine.running;
}

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@ -1,8 +1,13 @@
import 'package:rules_of_living/src/Engine.dart';
import 'package:rules_of_living/src/Simulation.dart';
class EngineService {
Engine _uncachedEngineAccess;
EngineService() {
simSpeed = 5;
}
Engine get engine => _uncachedEngineAccess ?? _setCachedAndReturn(Engine());
void set engine(Engine newEngine) {
_uncachedEngineAccess = newEngine;
@ -12,4 +17,32 @@ class EngineService {
engine = newEngine;
return newEngine;
}
void run() {
engine.running = true;
}
void stop() {
engine.running = false;
}
void toggleRunning() {
engine.running = !engine.running;
}
void step() {
engine.step();
}
/// Simulation Speed
///
/// Sets the number of updates the simulation takes per second. Can range from
/// 1 to arbitrarily high numbers (though setting it too high can potentially
/// make the app brittle).
int get simSpeed => engine.stepsPerSecond;
void set simSpeed(int val) => engine.stepsPerSecond = val;
bool get isRunning => engine.running;
void set simulation(Simulation value) => engine.simulation = value;
}

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@ -0,0 +1,43 @@
import 'dart:html' as html;
import 'dart:math';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/src/Simulation.dart';
class SimulationService {
// DEFAULT VALUES
static final int DEFAULT_GRID_SIZE = 50;
final EngineService _engine;
final Simulation _sim = Simulation(DEFAULT_GRID_SIZE, DEFAULT_GRID_SIZE);
SimulationService(this._engine) {
_engine.simulation = _sim;
_sim.addRandomPattern(amount: 15, dispersal: 5);
}
void reset() {
_sim.reset();
}
void addRandomPattern() {
_sim.addRandomPattern();
}
void clear() {
_sim.reset();
}
Point<int> get gridSize => _sim.gridSize;
void set gridSize(Point<int> size) {
_sim.gridSize = size;
}
//TODO split into RenderService when rendering is decoupled from engine.
html.CanvasElement get canvas => _engine.engine.canvas;
void set canvas(html.CanvasElement canvas) => _engine.engine.canvas = canvas;
void toggleGrid() {
_sim.renderEdges = !_sim.renderEdges;
}
}

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@ -29,16 +29,6 @@ class Engine {
// ms stuck in updateloop after which game will declare itself unresponsive
final int SAFETY_TIMEOUT = 2000;
/// Grid Size
///
/// Number of cells on x coordinate and y coordinate. Can be set individually.
Point get gridSize => Point<int>(_simulation.w, _simulation.h);
void set gridSize(Point<int> value) {
if (value.x <= 0 || value.y <= 0)
throw ArgumentError("grid size must not be smaller than 1");
_simulation = Simulation(value.x, value.y);
}
num _updateLag = 0.0;
num _drawLag = 0.0;
@ -51,11 +41,8 @@ class Engine {
Simulation _simulation;
bool running = false;
Engine([x = 100, y = 100, this.canvas]) {
_simulation = Simulation(x, y);
Engine() {
_elapsed.start();
_simulation.addRandomPattern(amount: 15, dispersal: 5);
html.window.animationFrame.then(animFrame);
}
@ -64,16 +51,6 @@ class Engine {
html.window.animationFrame.then(animFrame);
}
void reset() {
_simulation.reset();
running = false;
}
void clear() {
_simulation = new Simulation(gridSize.x, gridSize.y);
running = false;
}
void process(num now) {
_drawLag += _elapsed.elapsedMilliseconds;
_updateLag += _elapsed.elapsedMilliseconds;
@ -101,6 +78,8 @@ class Engine {
/// directly, since it is automatically taken care of by the processing function.
/// If simulation should be advanced manually one time, prefer using step().
void update() {
if (_simulation == null) return;
Map<int, bool> simulationUpdate = _simulation.update();
_simulation.mergeStateChanges(simulationUpdate);
@ -123,16 +102,10 @@ class Engine {
/// the internal engine processing. Does not do anything if no canvas is
/// defined.
void render([num interp]) {
if (canvas == null) return;
if (canvas == null || _simulation == null) return;
_simulation.render(canvas, interp);
}
void addPattern({int amount, int dispersal}) {
_simulation.addRandomPattern(amount: amount, dispersal: dispersal);
}
void toggleEdgeRendering() {
_simulation.renderEdges = !_simulation.renderEdges;
}
void set simulation(Simulation value) => _simulation = value;
}

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@ -1,5 +1,6 @@
import 'dart:html' as html;
import 'dart:math' as math;
import 'dart:math';
import 'package:rules_of_living/src/Grid.dart';
import 'package:rules_of_living/src/rules/GameOfLife.dart';
@ -8,7 +9,7 @@ import 'package:rules_of_living/src/rules/RuleSet.dart';
enum CellPattern { SpaceShip, Blinker }
class Simulation {
final Grid<bool> map;
Grid<bool> map;
RuleSet rules = GameOfLife();
bool _dirty = true;
@ -20,6 +21,13 @@ class Simulation {
int get w => map.width;
int get h => map.height;
Point get gridSize => Point<int>(w, h);
void set gridSize(Point<int> value) {
if (value.x <= 0 || value.y <= 0)
throw ArgumentError("grid size must not be smaller than 1");
map = Grid(value.x, value.y);
}
Simulation(int w, int h) : this.map = new Grid(w, h) {
reset();
print("Grid Created");

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@ -1,46 +0,0 @@
import 'dart:math';
import 'package:mockito/mockito.dart';
import 'package:rules_of_living/service/configuration_service.dart';
import 'package:rules_of_living/service/engine_service.dart';
import 'package:rules_of_living/src/Engine.dart';
@TestOn('browser')
import 'package:test/test.dart';
class MockEngine extends Mock implements Engine {}
void main() {
ConfigurationService sut;
EngineService engineService;
MockEngine me;
setUp(() {
me = MockEngine();
engineService = EngineService();
engineService.engine = me;
sut = ConfigurationService(engineService);
});
group("simulation speed", () {
test("speed changes propagate to engine", () {
sut.simSpeed = 312;
verify(me.stepsPerSecond = 312);
});
});
group("grid size", () {
test("grid changes are sent to engine", () {
sut.setGridSize(x: 512, y: 388);
verify(me.gridSize = Point(512, 388));
});
test("grid can be changed solely on x axis", () {
when(me.gridSize).thenReturn(Point(100, 100));
sut.setGridSize(x: 555);
verify(me.gridSize = Point(555, 100));
});
test("grid can be changed solely on y axis", () {
when(me.gridSize).thenReturn(Point(100, 100));
sut.setGridSize(y: 556);
verify(me.gridSize = Point(100, 556));
});
});
}

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@ -31,12 +31,4 @@ void main() {
expect(sut.canvas, isNotNull);
});
});
group("gridSize", () {
test("zero gridSizes throw ArgumentErrors", () {
expect(() => sut.gridSize = Point(0, 5), throwsArgumentError);
});
test("negative gridSizes throw ArgumentErrors", () {
expect(() => sut.gridSize = Point(1, -5), throwsArgumentError);
});
});
}