Expose Getter and Setter for Engine Running Variable
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1 changed files with 4 additions and 1 deletions
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@ -20,7 +20,7 @@ class Engine {
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final html.CanvasElement canvas;
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final html.CanvasElement canvas;
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Grid grid = new Grid(100, 100);
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Grid grid = new Grid(100, 100);
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bool running = false;
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bool _running = false;
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Engine(this.canvas) {
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Engine(this.canvas) {
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_elapsed.start();
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_elapsed.start();
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@ -66,4 +66,7 @@ class Engine {
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// print("rendering");
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// print("rendering");
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grid.render(canvas, interp);
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grid.render(canvas, interp);
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}
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}
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void set running(bool on) => _running = on;
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bool get running => _running;
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}
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}
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