make canvas argument optional on instantiating engine
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8d7575eaf7
commit
6c9179b833
2 changed files with 19 additions and 4 deletions
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@ -6,7 +6,7 @@ class Engine {
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// Elapsed Time Counter - useful for Safety Timeout
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Stopwatch _elapsed = new Stopwatch();
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// Game Tick Rate - *does* impact game speed
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// Game Tick Rate - *does* impact game speed TODO add configurable option
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int _MS_PER_STEP = 1000 ~/ 3;
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// Max Frame (i.e. Rendering) rate - does *not* impact game speed
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@ -15,14 +15,18 @@ class Engine {
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// ms stuck in updateloop after which game will declare itself unresponsive
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final int SAFETY_TIMEOUT = 2000;
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// Grid Size TODO add as configurable option
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static final GRID_X = 100;
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static final GRID_Y = 100;
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num _updateLag = 0.0;
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num _drawLag = 0.0;
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final html.CanvasElement canvas;
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Grid _grid = new Grid(100, 100);
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Grid _grid = new Grid(GRID_X, GRID_Y);
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bool _running = false;
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Engine(this.canvas) {
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Engine([this.canvas]) {
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_elapsed.start();
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_grid.addPattern(amount: 15, dispersal: 5);
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}
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@ -59,7 +63,6 @@ class Engine {
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}
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void update() {
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// print("updating");
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if (!_grid.update()) running = false;
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}
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12
test/src/engine_test.dart
Normal file
12
test/src/engine_test.dart
Normal file
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@ -0,0 +1,12 @@
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@TestOn('browser')
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import 'dart:html';
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import 'package:rules_of_living/src/Engine.dart';
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import 'package:test/test.dart';
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void main() {
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test("Engine can be instantiated without canvas", () {
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expect(Engine(), isNot(throwsA(anything)));
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});
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}
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