Merge branch 'change-to-angular-dart'
This commit is contained in:
commit
59b67be3b0
12 changed files with 265 additions and 60 deletions
47
lib/app_component.dart
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47
lib/app_component.dart
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@ -0,0 +1,47 @@
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import 'package:angular/angular.dart';
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import 'dart:html' as html;
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import 'package:rules_of_living/src/App.dart';
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@Component(
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selector: 'my-app',
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templateUrl: "app_component.html",
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directives: [coreDirectives]
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)
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class AppComponent implements OnInit {
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var name = "World";
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App engine;
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@ViewChild("caCanvas")
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html.CanvasElement canvas;
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@override
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void ngOnInit() {
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canvas.context2D.setFillColorRgb(255, 0, 0);
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canvas.context2D.fillRect(0, 0, 200, 150);
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engine = new App(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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void onStartClicked() {
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engine.running = !engine.running;
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}
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void onStepClicked() {
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engine.running = false;
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engine.update();
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}
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void onResetClicked() {
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engine.reset();
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}
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void onRandomClicked() {}
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}
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20
lib/app_component.html
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20
lib/app_component.html
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@ -0,0 +1,20 @@
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<h1>Cellular Automata - The Rules of Life</h1>
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<div id="rules-input">
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Ruleset: <input type="text" title="ruleset" content="S23/B3">
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<i class="fas fa-paint-brush"></i>
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</div>
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<div id="output">
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<canvas #caCanvas width="500" height="500"></canvas>
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</div>
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<div id="controls">
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<button id="run" (click)="onStartClicked()">
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<span [ngSwitch]="engine.running">
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<i *ngSwitchCase="false" class="fas fa-play"></i>
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<i *ngSwitchCase="true" class="fas fa-stop"></i>
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</span>
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</button>
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<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
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<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
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<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
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<i class="fas fa-clock"> Speed:</i><input type="text" title="speed" value="1">
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</div>
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@ -1,7 +1,6 @@
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import 'dart:html' as html;
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import 'package:rules_of_living/Cell.dart';
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import 'package:rules_of_living/Grid.dart';
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import 'package:rules_of_living/src/Grid.dart';
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class App {
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// Elapsed Time Counter - useful for Safety Timeout
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@ -26,12 +25,11 @@ class App {
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App(this.canvas) {
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_elapsed.start();
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var runBtn = html.querySelector("#run");
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runBtn.onClick.forEach((html.MouseEvent mouse) {
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running = !running;
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if(running) runBtn.innerHtml = "Stop";
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if(!running) runBtn.innerHtml = "Start";
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});
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}
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void reset () {
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grid = new Grid(100, 100);
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running = false;
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}
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void process(num now) {
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@ -45,7 +43,7 @@ class App {
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print("ERROR STUCK IN UPDATE LOOP");
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break;
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}
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update();
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if (running == true) update();
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_updateLag -= _MS_PER_STEP;
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}
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@ -57,7 +55,7 @@ class App {
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void update() {
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// print("updating");
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if (running) grid.update();
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grid.update();
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}
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@ -1,4 +1,4 @@
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import 'package:rules_of_living/Rule.dart';
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import 'package:rules_of_living/src/Rule.dart';
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class Cell {
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bool state;
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@ -6,11 +6,16 @@ class Cell {
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List<Rule> surviveRules = new List<Rule>();
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List<Rule> birthRules = new List<Rule>();
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/// For determining if render updates are necessary in [Grid].render() function
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bool dirty = false;
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Cell([bool state = false]) : this.state = state;
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void advanceState() {
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this.state = this.nextState;
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this.nextState = false;
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this.dirty = true;
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}
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void update(int neighbors) {
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@ -1,13 +1,15 @@
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import 'dart:html' as html;
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import 'Cell.dart';
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import 'Rule.dart';
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import 'package:rules_of_living/src/Cell.dart';
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import 'package:rules_of_living/src/Rule.dart';
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class Grid {
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final int w;
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final int h;
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final List<List<Cell>> map;
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bool _dirty = true;
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Grid(int w, int h)
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: this.w = w,
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this.h = h,
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@ -82,6 +84,7 @@ class Grid {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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map[y][x].update(getSurroundingNeighbors(x, y, 1));
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if (!_dirty && map[y][x].dirty) _dirty = true;
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}
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}
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for (int y = 0; y < h; y++) {
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@ -110,6 +113,9 @@ class Grid {
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}
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void render(html.CanvasElement canvas, [num interp]) {
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// only renders if any cells changed between renders
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if (!_dirty) return;
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map[0].length);
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int brickH = (canvas.height ~/ map.length);
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@ -124,5 +130,7 @@ class Grid {
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ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
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}
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}
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_dirty = false;
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}
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}
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@ -7,10 +7,12 @@ homepage: https://www.martyoehme.org/
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environment:
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sdk: '>=2.0.0-dev.66.0 <2.0.0'
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#dependencies:
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# path: ^1.4.1
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dependencies:
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angular: ^5.0.0-beta
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dev_dependencies:
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angular_test: ^2.0.0-beta
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build_runner: ^0.9.0
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build_test: ^0.10.2
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build_web_compilers: ^0.4.0
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test: ^1.2.0
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test: ^1.0.0
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32
test/app_test.dart
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32
test/app_test.dart
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@TestOn('browser')
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import 'package:rules_of_living/app_component.dart';
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import 'package:rules_of_living/app_component.template.dart' as ng;
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import 'package:angular_test/angular_test.dart';
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import 'package:test/test.dart';
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void main() {
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final testBed =
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NgTestBed.forComponent<AppComponent>(ng.AppComponentNgFactory);
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NgTestFixture<AppComponent> fixture;
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setUp(() async {
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fixture = await testBed.create();
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});
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tearDown(disposeAnyRunningTest);
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test('Default greeting', () {
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expect(fixture.text, 'Hello Angular');
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});
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test('Greet world', () async {
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await fixture.update((c) => c.name = 'World');
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expect(fixture.text, 'Hello World');
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});
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test('Greet world HTML', () {
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final html = fixture.rootElement.innerHtml;
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expect(html, '<h1>Hello Angular</h1>');
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});
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}
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BIN
web/favicon.png
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BIN
web/favicon.png
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Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
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@ -1,29 +1,31 @@
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<!DOCTYPE html>
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<html>
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<head>
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<script>
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// WARNING: DO NOT set the <base href> like this in production!
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// Details: https://webdev.dartlang.org/angular/guide/router
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(function () {
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var m = document.location.pathname.match(/^(\/[-\w]+)+\/web($|\/)/);
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document.write('<base href="' + (m ? m[0] : '/') + '" />');
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}());
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</script>
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<title>Hello Angular</title>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="scaffolded-by" content="https://github.com/google/stagehand">
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<title>rules_of_living</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="styles.css">
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<link rel="icon" href="favicon.ico">
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<link rel="icon" type="image/png" href="favicon.png">
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<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/solid.css" integrity="sha384-TbilV5Lbhlwdyc4RuIV/JhD8NR+BfMrvz4BL5QFa2we1hQu6wvREr3v6XSRfCTRp" crossorigin="anonymous">
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<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/fontawesome.css" integrity="sha384-ozJwkrqb90Oa3ZNb+yKFW2lToAWYdTiF1vt8JiH5ptTGHTGcN7qdoR1F95e0kYyG" crossorigin="anonymous">
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<script defer src="main.dart.js"></script>
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</head>
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<body>
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<div id="output">
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<canvas id="canvas"></canvas>
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</div>
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<div id="controls">
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<button id="run">Run</button>
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<button id="step">Step</button>
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<button id="reset">Reset</button>
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<button id="random">Random</button>
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<input id="speed" title="Speed" value="1">
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</div>
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<my-app>Loading...</my-app>
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</body>
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</html>
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@ -1,19 +1,7 @@
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import 'dart:html' as html;
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import 'package:angular/angular.dart';
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import 'package:rules_of_living/app_component.template.dart' as ng;
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import 'package:rules_of_living/App.dart';
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html.CanvasElement el;
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App engine;
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void main() {
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el = new html.CanvasElement(width: 500, height: 500);
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html.querySelector('#output').append(el);
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engine = new App(el);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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runApp(ng.AppComponentNgFactory);
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}
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121
web/styles.css
121
web/styles.css
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@import url(https://fonts.googleapis.com/css?family=Roboto);
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@import url(https://fonts.googleapis.com/css?family=Material+Icons);
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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/* Master Styles */
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h1 {
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color: #369;
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font-family: Arial, Helvetica, sans-serif;
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font-size: 250%;
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}
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h2, h3 {
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color: #444;
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font-family: Arial, Helvetica, sans-serif;
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font-weight: lighter;
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}
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body {
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margin: 2em;
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}
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body, input[text], button {
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color: #888;
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font-family: Cambria, Georgia;
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}
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a {
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cursor: pointer;
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cursor: hand;
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}
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button {
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font-family: Arial;
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background-color: #eee;
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border: none;
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padding: 5px 10px;
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border-radius: 4px;
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cursor: pointer;
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cursor: hand;
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}
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button:hover {
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background-color: #cfd8dc;
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}
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button:disabled {
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background-color: #eee;
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color: #aaa;
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cursor: auto;
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}
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label {
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padding-right: 0.5em;
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}
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/* Navigation link styles */
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nav a {
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padding: 5px 10px;
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text-decoration: none;
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margin-right: 10px;
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margin-top: 10px;
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display: inline-block;
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background-color: #eee;
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border-radius: 4px;
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}
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nav a:visited, a:link {
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color: #607D8B;
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}
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nav a:hover {
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color: #039be5;
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background-color: #CFD8DC;
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}
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nav a.active {
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color: #039be5;
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}
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/* items class */
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.items {
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margin: 0 0 2em 0;
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list-style-type: none;
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padding: 0;
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font-family: 'Roboto', sans-serif;
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width: 24em;
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}
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#output {
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padding: 20px;
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text-align: center;
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.items li {
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cursor: pointer;
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position: relative;
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left: 0;
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background-color: #EEE;
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margin: .5em;
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padding: .3em 0;
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height: 1.6em;
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border-radius: 4px;
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}
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.items li:hover {
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color: #607D8B;
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background-color: #DDD;
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left: .1em;
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}
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.items li.selected {
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background-color: #CFD8DC;
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color: white;
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}
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.items li.selected:hover {
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background-color: #BBD8DC;
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}
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.items .text {
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position: relative;
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top: -3px;
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}
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.items .badge {
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display: inline-block;
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font-size: small;
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color: white;
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padding: 0.8em 0.7em 0 0.7em;
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background-color: #607D8B;
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line-height: 1em;
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position: relative;
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left: -1px;
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top: -4px;
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height: 1.8em;
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margin-right: .8em;
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border-radius: 4px 0 0 4px;
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}
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/* everywhere else */
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* {
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font-family: Arial, Helvetica, sans-serif;
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}
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||||
|
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