Merge branch 'change-to-angular-dart'

This commit is contained in:
Marty Oehme 2018-07-07 19:08:59 +02:00
commit 59b67be3b0
12 changed files with 265 additions and 60 deletions

47
lib/app_component.dart Normal file
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@ -0,0 +1,47 @@
import 'package:angular/angular.dart';
import 'dart:html' as html;
import 'package:rules_of_living/src/App.dart';
@Component(
selector: 'my-app',
templateUrl: "app_component.html",
directives: [coreDirectives]
)
class AppComponent implements OnInit {
var name = "World";
App engine;
@ViewChild("caCanvas")
html.CanvasElement canvas;
@override
void ngOnInit() {
canvas.context2D.setFillColorRgb(255, 0, 0);
canvas.context2D.fillRect(0, 0, 200, 150);
engine = new App(canvas);
html.window.animationFrame.then(animFrame);
}
void animFrame(num now) {
engine.process(now);
html.window.animationFrame.then(animFrame);
}
void onStartClicked() {
engine.running = !engine.running;
}
void onStepClicked() {
engine.running = false;
engine.update();
}
void onResetClicked() {
engine.reset();
}
void onRandomClicked() {}
}

20
lib/app_component.html Normal file
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@ -0,0 +1,20 @@
<h1>Cellular Automata - The Rules of Life</h1>
<div id="rules-input">
Ruleset: <input type="text" title="ruleset" content="S23/B3">
<i class="fas fa-paint-brush"></i>
</div>
<div id="output">
<canvas #caCanvas width="500" height="500"></canvas>
</div>
<div id="controls">
<button id="run" (click)="onStartClicked()">
<span [ngSwitch]="engine.running">
<i *ngSwitchCase="false" class="fas fa-play"></i>
<i *ngSwitchCase="true" class="fas fa-stop"></i>
</span>
</button>
<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
<i class="fas fa-clock"> Speed:</i><input type="text" title="speed" value="1">
</div>

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@ -1,7 +1,6 @@
import 'dart:html' as html;
import 'package:rules_of_living/Cell.dart';
import 'package:rules_of_living/Grid.dart';
import 'package:rules_of_living/src/Grid.dart';
class App {
// Elapsed Time Counter - useful for Safety Timeout
@ -26,12 +25,11 @@ class App {
App(this.canvas) {
_elapsed.start();
var runBtn = html.querySelector("#run");
runBtn.onClick.forEach((html.MouseEvent mouse) {
running = !running;
if(running) runBtn.innerHtml = "Stop";
if(!running) runBtn.innerHtml = "Start";
});
}
void reset () {
grid = new Grid(100, 100);
running = false;
}
void process(num now) {
@ -45,7 +43,7 @@ class App {
print("ERROR STUCK IN UPDATE LOOP");
break;
}
update();
if (running == true) update();
_updateLag -= _MS_PER_STEP;
}
@ -57,7 +55,7 @@ class App {
void update() {
// print("updating");
if (running) grid.update();
grid.update();
}

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@ -1,4 +1,4 @@
import 'package:rules_of_living/Rule.dart';
import 'package:rules_of_living/src/Rule.dart';
class Cell {
bool state;
@ -6,11 +6,16 @@ class Cell {
List<Rule> surviveRules = new List<Rule>();
List<Rule> birthRules = new List<Rule>();
/// For determining if render updates are necessary in [Grid].render() function
bool dirty = false;
Cell([bool state = false]) : this.state = state;
void advanceState() {
this.state = this.nextState;
this.nextState = false;
this.dirty = true;
}
void update(int neighbors) {

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@ -1,13 +1,15 @@
import 'dart:html' as html;
import 'Cell.dart';
import 'Rule.dart';
import 'package:rules_of_living/src/Cell.dart';
import 'package:rules_of_living/src/Rule.dart';
class Grid {
final int w;
final int h;
final List<List<Cell>> map;
bool _dirty = true;
Grid(int w, int h)
: this.w = w,
this.h = h,
@ -82,6 +84,7 @@ class Grid {
for (int x = 0; x < w; x++) {
// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
map[y][x].update(getSurroundingNeighbors(x, y, 1));
if (!_dirty && map[y][x].dirty) _dirty = true;
}
}
for (int y = 0; y < h; y++) {
@ -110,6 +113,9 @@ class Grid {
}
void render(html.CanvasElement canvas, [num interp]) {
// only renders if any cells changed between renders
if (!_dirty) return;
html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
int brickW = (canvas.width ~/ map[0].length);
int brickH = (canvas.height ~/ map.length);
@ -124,5 +130,7 @@ class Grid {
ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
}
}
_dirty = false;
}
}

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@ -7,10 +7,12 @@ homepage: https://www.martyoehme.org/
environment:
sdk: '>=2.0.0-dev.66.0 <2.0.0'
#dependencies:
# path: ^1.4.1
dependencies:
angular: ^5.0.0-beta
dev_dependencies:
angular_test: ^2.0.0-beta
build_runner: ^0.9.0
build_test: ^0.10.2
build_web_compilers: ^0.4.0
test: ^1.2.0
test: ^1.0.0

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test/app_test.dart Normal file
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@ -0,0 +1,32 @@
@TestOn('browser')
import 'package:rules_of_living/app_component.dart';
import 'package:rules_of_living/app_component.template.dart' as ng;
import 'package:angular_test/angular_test.dart';
import 'package:test/test.dart';
void main() {
final testBed =
NgTestBed.forComponent<AppComponent>(ng.AppComponentNgFactory);
NgTestFixture<AppComponent> fixture;
setUp(() async {
fixture = await testBed.create();
});
tearDown(disposeAnyRunningTest);
test('Default greeting', () {
expect(fixture.text, 'Hello Angular');
});
test('Greet world', () async {
await fixture.update((c) => c.name = 'World');
expect(fixture.text, 'Hello World');
});
test('Greet world HTML', () {
final html = fixture.rootElement.innerHtml;
expect(html, '<h1>Hello Angular</h1>');
});
}

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@ -1,29 +1,31 @@
<!DOCTYPE html>
<html>
<head>
<script>
// WARNING: DO NOT set the <base href> like this in production!
// Details: https://webdev.dartlang.org/angular/guide/router
(function () {
var m = document.location.pathname.match(/^(\/[-\w]+)+\/web($|\/)/);
document.write('<base href="' + (m ? m[0] : '/') + '" />');
}());
</script>
<title>Hello Angular</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="scaffolded-by" content="https://github.com/google/stagehand">
<title>rules_of_living</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="styles.css">
<link rel="icon" href="favicon.ico">
<link rel="icon" type="image/png" href="favicon.png">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/solid.css" integrity="sha384-TbilV5Lbhlwdyc4RuIV/JhD8NR+BfMrvz4BL5QFa2we1hQu6wvREr3v6XSRfCTRp" crossorigin="anonymous">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/fontawesome.css" integrity="sha384-ozJwkrqb90Oa3ZNb+yKFW2lToAWYdTiF1vt8JiH5ptTGHTGcN7qdoR1F95e0kYyG" crossorigin="anonymous">
<script defer src="main.dart.js"></script>
</head>
<body>
<div id="output">
<canvas id="canvas"></canvas>
</div>
<div id="controls">
<button id="run">Run</button>
<button id="step">Step</button>
<button id="reset">Reset</button>
<button id="random">Random</button>
<input id="speed" title="Speed" value="1">
</div>
<my-app>Loading...</my-app>
</body>
</html>

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@ -1,19 +1,7 @@
import 'dart:html' as html;
import 'package:angular/angular.dart';
import 'package:rules_of_living/app_component.template.dart' as ng;
import 'package:rules_of_living/App.dart';
html.CanvasElement el;
App engine;
void main() {
el = new html.CanvasElement(width: 500, height: 500);
html.querySelector('#output').append(el);
engine = new App(el);
html.window.animationFrame.then(animFrame);
}
void animFrame(num now) {
engine.process(now);
html.window.animationFrame.then(animFrame);
runApp(ng.AppComponentNgFactory);
}

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@ -1,14 +1,117 @@
@import url(https://fonts.googleapis.com/css?family=Roboto);
@import url(https://fonts.googleapis.com/css?family=Material+Icons);
html, body {
width: 100%;
height: 100%;
margin: 0;
/* Master Styles */
h1 {
color: #369;
font-family: Arial, Helvetica, sans-serif;
font-size: 250%;
}
h2, h3 {
color: #444;
font-family: Arial, Helvetica, sans-serif;
font-weight: lighter;
}
body {
margin: 2em;
}
body, input[text], button {
color: #888;
font-family: Cambria, Georgia;
}
a {
cursor: pointer;
cursor: hand;
}
button {
font-family: Arial;
background-color: #eee;
border: none;
padding: 5px 10px;
border-radius: 4px;
cursor: pointer;
cursor: hand;
}
button:hover {
background-color: #cfd8dc;
}
button:disabled {
background-color: #eee;
color: #aaa;
cursor: auto;
}
label {
padding-right: 0.5em;
}
/* Navigation link styles */
nav a {
padding: 5px 10px;
text-decoration: none;
margin-right: 10px;
margin-top: 10px;
display: inline-block;
background-color: #eee;
border-radius: 4px;
}
nav a:visited, a:link {
color: #607D8B;
}
nav a:hover {
color: #039be5;
background-color: #CFD8DC;
}
nav a.active {
color: #039be5;
}
/* items class */
.items {
margin: 0 0 2em 0;
list-style-type: none;
padding: 0;
font-family: 'Roboto', sans-serif;
width: 24em;
}
#output {
padding: 20px;
text-align: center;
.items li {
cursor: pointer;
position: relative;
left: 0;
background-color: #EEE;
margin: .5em;
padding: .3em 0;
height: 1.6em;
border-radius: 4px;
}
.items li:hover {
color: #607D8B;
background-color: #DDD;
left: .1em;
}
.items li.selected {
background-color: #CFD8DC;
color: white;
}
.items li.selected:hover {
background-color: #BBD8DC;
}
.items .text {
position: relative;
top: -3px;
}
.items .badge {
display: inline-block;
font-size: small;
color: white;
padding: 0.8em 0.7em 0 0.7em;
background-color: #607D8B;
line-height: 1em;
position: relative;
left: -1px;
top: -4px;
height: 1.8em;
margin-right: .8em;
border-radius: 4px 0 0 4px;
}
/* everywhere else */
* {
font-family: Arial, Helvetica, sans-serif;
}