Rename Simulation function adding random patterns
Rename from addPattern to addRandomPattern to more clearly signify its purpose.
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2 changed files with 3 additions and 3 deletions
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@ -55,7 +55,7 @@ class Engine {
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_simulation = Simulation(x, y);
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_simulation = Simulation(x, y);
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_elapsed.start();
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_elapsed.start();
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_simulation.addPattern(amount: 15, dispersal: 5);
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_simulation.addRandomPattern(amount: 15, dispersal: 5);
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html.window.animationFrame.then(animFrame);
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html.window.animationFrame.then(animFrame);
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}
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}
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@ -129,7 +129,7 @@ class Engine {
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}
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}
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void addPattern({int amount, int dispersal}) {
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void addPattern({int amount, int dispersal}) {
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_simulation.addPattern(amount: amount, dispersal: dispersal);
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_simulation.addRandomPattern(amount: amount, dispersal: dispersal);
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}
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}
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void toggleEdgeRendering() {
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void toggleEdgeRendering() {
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@ -30,7 +30,7 @@ class Simulation {
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_dirty = true;
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_dirty = true;
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}
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}
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void addPattern({int amount, int dispersal}) {
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void addRandomPattern({int amount, int dispersal}) {
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int _startingSeed = DateTime.now().millisecondsSinceEpoch;
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int _startingSeed = DateTime.now().millisecondsSinceEpoch;
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math.Random rng = new math.Random(_startingSeed);
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math.Random rng = new math.Random(_startingSeed);
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_amount = amount ?? rng.nextInt(20);
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_amount = amount ?? rng.nextInt(20);
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