Fix Timestep observing
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9aff30452e
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4c40dd2baa
1 changed files with 14 additions and 6 deletions
20
lib/App.dart
20
lib/App.dart
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@ -6,15 +6,16 @@ import 'package:rules_of_living/Grid.dart';
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class App {
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class App {
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// Elapsed Time Counter - useful for Safety Timeout
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// Elapsed Time Counter - useful for Safety Timeout
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Stopwatch _elapsed = new Stopwatch();
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Stopwatch _elapsed = new Stopwatch();
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num lastNow = 0;
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// Game Tick Rate - *does* impact game speed
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// Game Tick Rate - *does* impact game speed
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final int _MS_PER_STEP = 1000 ~/ 1;
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final int _MS_PER_STEP = 1000;
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// Max Frame (i.e. Rendering) rate - does *not* impact game speed
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// Max Frame (i.e. Rendering) rate - does *not* impact game speed
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final int _MS_PER_FRAME = 1000 ~/ 1;
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final int _MS_PER_FRAME = 1000;
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// ms stuck in updateloop after which game will declare itself unresponsive
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// ms stuck in updateloop after which game will declare itself unresponsive
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final int SAFETY_TIMEOUT = 1000;
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final int SAFETY_TIMEOUT = 2000;
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num _updateLag = 0.0;
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num _updateLag = 0.0;
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num _drawLag = 0.0;
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num _drawLag = 0.0;
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@ -22,18 +23,24 @@ class App {
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final html.CanvasElement canvas;
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final html.CanvasElement canvas;
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final Grid grid = new Grid(20,20);
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final Grid grid = new Grid(20,20);
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final List<List<Cell>> map = new Grid(20, 20).map;
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List<List<Cell>> map;
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App(this.canvas);
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App(this.canvas) {
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this.map = this.grid.map;
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}
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void process(num now) {
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void process(num now) {
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_drawLag = now;
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_drawLag = now - lastNow;
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print(_drawLag);
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lastNow = now;
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_updateLag += _drawLag;
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_updateLag += _drawLag;
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_elapsed.reset();
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_elapsed.reset();
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while (_updateLag >= _MS_PER_STEP) {
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while (_updateLag >= _MS_PER_STEP) {
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if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
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if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
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// TODO stub - give warning etc when this occurs
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// TODO stub - give warning etc when this occurs
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print("ERROR STUCK IN UPDATE LOOP");
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break;
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break;
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}
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}
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update();
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update();
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@ -47,6 +54,7 @@ class App {
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}
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}
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void update() {
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void update() {
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print("updating");
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grid.update();
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grid.update();
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}
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}
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