Merge branch '14-refactor-reliance-on-inner-variables' into 'master'
Resolve "Refactor reliance on inner variables" Closes #14 See merge request marty.oehme/cellular-automata!4
This commit is contained in:
commit
436061a629
3 changed files with 37 additions and 14 deletions
|
@ -39,22 +39,20 @@ class AppComponent implements OnInit {
|
|||
}
|
||||
|
||||
void onStepClicked() {
|
||||
engine.running = false;
|
||||
engine.update();
|
||||
engine.step();
|
||||
}
|
||||
|
||||
void onResetClicked() {
|
||||
engine.running = false;
|
||||
engine.reset();
|
||||
}
|
||||
|
||||
void onRandomClicked() {
|
||||
engine.running = false;
|
||||
engine.grid.addPattern();
|
||||
engine.addPattern();
|
||||
}
|
||||
|
||||
void onEdgesClicked() {
|
||||
engine.grid.switchEdgeRendering();
|
||||
engine.toggleEdgeRendering();
|
||||
}
|
||||
|
||||
void onClearClicked() {
|
||||
|
|
|
@ -19,20 +19,21 @@ class Engine {
|
|||
num _drawLag = 0.0;
|
||||
|
||||
final html.CanvasElement canvas;
|
||||
Grid grid = new Grid(100, 100);
|
||||
bool running = false;
|
||||
Grid _grid = new Grid(100, 100);
|
||||
bool _running = false;
|
||||
|
||||
Engine(this.canvas) {
|
||||
_elapsed.start();
|
||||
grid.addPattern(amount: 15, dispersal: 5);
|
||||
_grid.addPattern(amount: 15, dispersal: 5);
|
||||
}
|
||||
|
||||
void reset() {
|
||||
grid.reset();
|
||||
_grid.reset();
|
||||
running = false;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
grid = new Grid(100, 100);
|
||||
_grid = new Grid(100, 100);
|
||||
running = false;
|
||||
}
|
||||
|
||||
|
@ -59,11 +60,34 @@ class Engine {
|
|||
|
||||
void update() {
|
||||
// print("updating");
|
||||
if(!grid.update()) running = false;
|
||||
if (!_grid.update()) running = false;
|
||||
}
|
||||
|
||||
void step() {
|
||||
running = false;
|
||||
_grid.update();
|
||||
}
|
||||
|
||||
void render([num interp]) {
|
||||
// print("rendering");
|
||||
grid.render(canvas, interp);
|
||||
_grid.render(canvas, interp);
|
||||
}
|
||||
|
||||
void addPattern(
|
||||
{CellPattern pattern, int x, int y, int amount, int dispersal, int seed}) {
|
||||
_grid.addPattern(
|
||||
pattern: pattern,
|
||||
x: x,
|
||||
y: y,
|
||||
amount: amount,
|
||||
dispersal: dispersal,
|
||||
seed: seed);
|
||||
}
|
||||
|
||||
void toggleEdgeRendering() {
|
||||
_grid.renderEdges = !_grid.renderEdges;
|
||||
}
|
||||
|
||||
void set running(bool on) => _running = on;
|
||||
bool get running => _running;
|
||||
}
|
||||
|
|
|
@ -208,8 +208,9 @@ class Grid {
|
|||
_dirty = false;
|
||||
}
|
||||
|
||||
void switchEdgeRendering([bool on]) {
|
||||
_renderEdges = on ?? !_renderEdges;
|
||||
void set renderEdges(bool on) {
|
||||
_renderEdges = on;
|
||||
_dirty = true;
|
||||
}
|
||||
bool get renderEdges => _renderEdges;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue