Implement Canvas as Angular Component
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2 changed files with 25 additions and 20 deletions
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@ -1,11 +1,14 @@
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import 'package:angular/angular.dart';
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import 'dart:html' as html;
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import 'package:rules_of_living/src/App.dart';
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@Component(
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selector: 'my-app',
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template: '''
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<h1>Hello {{name}}</h1>
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<h1>Cellular Automata - The Rules of Life</h1>
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<div id="output">
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<canvas id="canvas"></canvas>
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<canvas #caCanvas width="500" height="500"></canvas>
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</div>
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<div id="controls">
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<button id="run">Run</button>
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@ -16,6 +19,24 @@ import 'package:angular/angular.dart';
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</div>
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''',
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)
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class AppComponent {
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var name = 'Darth Marty';
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class AppComponent implements OnInit {
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var name = "World";
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App engine;
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@ViewChild("caCanvas")
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html.CanvasElement canvas;
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@override
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void ngOnInit() {
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canvas.context2D.setFillColorRgb(255, 0, 0);
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canvas.context2D.fillRect(0, 0, 200, 150);
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engine = new App(canvas);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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}
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@ -1,23 +1,7 @@
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import 'dart:html' as html;
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import 'package:rules_of_living/App.dart';
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import 'package:angular/angular.dart';
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import 'package:rules_of_living/app_component.template.dart' as ng;
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html.CanvasElement el;
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App engine;
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void main() {
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runApp(ng.AppComponentNgFactory);
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el = new html.CanvasElement(width: 500, height: 500);
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html.querySelector('#output').append(el);
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engine = new App(el);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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