Apply dartfmt

This commit is contained in:
Marty Oehme 2018-07-07 20:49:02 +02:00
parent 2f96712b60
commit 34bdd1ae81
5 changed files with 27 additions and 31 deletions

View file

@ -6,8 +6,7 @@ import 'package:rules_of_living/src/App.dart';
@Component( @Component(
selector: 'my-app', selector: 'my-app',
templateUrl: "app_component.html", templateUrl: "app_component.html",
directives: [coreDirectives] directives: [coreDirectives])
)
class AppComponent implements OnInit { class AppComponent implements OnInit {
var name = "World"; var name = "World";

View file

@ -18,7 +18,6 @@ class App {
num _updateLag = 0.0; num _updateLag = 0.0;
num _drawLag = 0.0; num _drawLag = 0.0;
final html.CanvasElement canvas; final html.CanvasElement canvas;
Grid grid = new Grid(100, 100); Grid grid = new Grid(100, 100);
bool running = false; bool running = false;
@ -59,7 +58,6 @@ class App {
grid.update(); grid.update();
} }
void render([num interp]) { void render([num interp]) {
// print("rendering"); // print("rendering");
grid.render(canvas, interp); grid.render(canvas, interp);

View file

@ -4,10 +4,7 @@ import 'dart:math' as math;
import 'package:rules_of_living/src/Cell.dart'; import 'package:rules_of_living/src/Cell.dart';
import 'package:rules_of_living/src/Rule.dart'; import 'package:rules_of_living/src/Rule.dart';
enum Pattern { enum Pattern { SpaceShip, Blinker }
SpaceShip,
Blinker
}
class Grid { class Grid {
final int w; final int w;
@ -25,7 +22,8 @@ class Grid {
print("Grid creation finished"); print("Grid creation finished");
} }
void startingPattern({Pattern pattern, int x, int y, int amount, int dispersal}) { void startingPattern(
{Pattern pattern, int x, int y, int amount, int dispersal}) {
math.Random rng = new math.Random(); math.Random rng = new math.Random();
int cx = x ?? rng.nextInt(w ~/ 3) + (w ~/ 3); int cx = x ?? rng.nextInt(w ~/ 3) + (w ~/ 3);
int cy = y ?? rng.nextInt(h ~/ 3) + (h ~/ 3); int cy = y ?? rng.nextInt(h ~/ 3) + (h ~/ 3);
@ -57,7 +55,8 @@ class Grid {
break; break;
default: default:
for (var i = 0; i < amount ?? rng.nextInt(20); i++) { for (var i = 0; i < amount ?? rng.nextInt(20); i++) {
setCellState(cx + dispersal ?? rng.nextInt(10), cy + dispersal ?? rng.nextInt(10), true); setCellState(cx + dispersal ?? rng.nextInt(10),
cy + dispersal ?? rng.nextInt(10), true);
} }
break; break;
} }