Merge branch 'random-starting-pattern'
This commit is contained in:
commit
2f96712b60
2 changed files with 49 additions and 21 deletions
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@ -25,6 +25,7 @@ class App {
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App(this.canvas) {
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_elapsed.start();
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grid.startingPattern();
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}
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void reset () {
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@ -1,8 +1,14 @@
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import 'dart:html' as html;
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import 'dart:math' as math;
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import 'package:rules_of_living/src/Cell.dart';
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import 'package:rules_of_living/src/Rule.dart';
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enum Pattern {
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SpaceShip,
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Blinker
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}
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class Grid {
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final int w;
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final int h;
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@ -16,28 +22,48 @@ class Grid {
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this.map = new List() {
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map.addAll(_buildGrid(w, h));
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// BLINKER
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// map[5][5].state = true;
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// map[5][6].state = true;
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// map[6][5].state = true;
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// map[6][6].state = true;
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//
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// map[7][7].state = true;
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// map[7][8].state = true;
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// map[8][7].state = true;
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// map[8][8].state = true;
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// SPACESHIP
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setState(1 + 5, 0 + 5, true);
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setState(2 + 5, 1 + 5, true);
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setState(2 + 5, 2 + 5, true);
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setState(1 + 5, 2 + 5, true);
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setState(0 + 5, 2 + 5, true);
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print("Grid creation finished");
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}
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void setState(int x, int y, bool state) {
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void startingPattern({Pattern pattern, int x, int y, int amount, int dispersal}) {
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math.Random rng = new math.Random();
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int cx = x ?? rng.nextInt(w~/3) + (w~/3);
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int cy = y ?? rng.nextInt(h~/3) + (h~/3);
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switch (pattern) {
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// Two blocks, offset
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// ##
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// ##
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case Pattern.Blinker:
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setCellState(cx, cy, true);
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setCellState(cx+1, cy, true);
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setCellState(cx, cy+1, true);
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setCellState(cx+1, cy+1, true);
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setCellState(cx+2, cy+2, true);
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setCellState(cx+3, cy+2, true);
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setCellState(cx+2, cy+3, true);
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setCellState(cx+3, cy+3, true);
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break;
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// A 'gliding' Spaceship
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// #
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// #
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// ###
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case Pattern.SpaceShip:
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setCellState(1 + cx, 0 + cy, true);
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setCellState(2 + cx, 1 + cy, true);
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setCellState(2 + cx, 2 + cy, true);
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setCellState(1 + cx, 2 + cy, true);
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setCellState(0 + cx, 2 + cy, true);
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break;
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default:
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for (var i = 0; i < amount ?? rng.nextInt(20); i++) {
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setCellState(cx + dispersal ?? rng.nextInt(10), cy + dispersal ?? rng.nextInt(10), true);
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}
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break;
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}
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}
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void setCellState(int x, int y, bool state) {
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if (y < map.length && x < map[y].length) map[y][x].state = state;
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}
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@ -70,8 +96,9 @@ class Grid {
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// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
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Cell cell = new Cell();
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// cell.surviveRules.add(twoTrue);
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cell.surviveRules.add(coagSurvive);
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cell.birthRules.add(coagBirth);
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cell.surviveRules.add(threeTrue);
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cell.surviveRules.add(twoTrue);
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cell.birthRules.add(threeTrue);
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grid[y][x] = cell;
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}
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