Add Check for State Changes During Grid Update

This commit is contained in:
Marty Oehme 2018-07-08 19:32:43 +02:00
parent 9fb67d0194
commit 1146c7d265
2 changed files with 8 additions and 4 deletions

View file

@ -56,7 +56,7 @@ class App {
void update() {
// print("updating");
grid.update();
if(!grid.update()) running = false;
}
void render([num interp]) {

View file

@ -143,7 +143,8 @@ class Grid {
return grid;
}
void update() {
bool update() {
bool stateChanges = false;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
@ -152,11 +153,14 @@ class Grid {
}
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
map[y][x].advanceState();
Cell c = map[y][x];
if(c.state != c.nextState) stateChanges = true;
c.advanceState();
if (!_dirty && map[y][x].dirty) _dirty = true;
}
}
return stateChanges;
}
int getSurroundingNeighbors(int x, int y, int range) {