Add Check for State Changes During Grid Update
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9fb67d0194
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2 changed files with 8 additions and 4 deletions
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@ -56,7 +56,7 @@ class App {
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void update() {
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void update() {
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// print("updating");
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// print("updating");
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grid.update();
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if(!grid.update()) running = false;
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}
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}
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void render([num interp]) {
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void render([num interp]) {
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@ -143,7 +143,8 @@ class Grid {
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return grid;
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return grid;
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}
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}
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void update() {
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bool update() {
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bool stateChanges = false;
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for (int y = 0; y < h; y++) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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@ -152,11 +153,14 @@ class Grid {
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}
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}
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for (int y = 0; y < h; y++) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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Cell c = map[y][x];
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map[y][x].advanceState();
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if(c.state != c.nextState) stateChanges = true;
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c.advanceState();
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if (!_dirty && map[y][x].dirty) _dirty = true;
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if (!_dirty && map[y][x].dirty) _dirty = true;
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}
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}
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}
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}
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return stateChanges;
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}
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}
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int getSurroundingNeighbors(int x, int y, int range) {
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int getSurroundingNeighbors(int x, int y, int range) {
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