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3
CHANGELOG.md
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3
CHANGELOG.md
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## 1.0.0
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- Initial version, created by Stagehand
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rules-of-living
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# rules_of_living
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An absolute bare-bones web app.
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Created from templates made available by Stagehand under a BSD-style
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[license](https://github.com/dart-lang/stagehand/blob/master/LICENSE).
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15
analysis_options.yaml
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15
analysis_options.yaml
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analyzer:
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strong-mode: true
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# exclude:
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# - path/to/excluded/files/**
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# Lint rules and documentation, see http://dart-lang.github.io/linter/lints
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linter:
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rules:
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- cancel_subscriptions
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- hash_and_equals
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- iterable_contains_unrelated_type
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- list_remove_unrelated_type
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- test_types_in_equals
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- unrelated_type_equality_checks
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- valid_regexps
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70
lib/App.dart
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70
lib/App.dart
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import 'dart:html' as html;
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import 'package:rules_of_living/Cell.dart';
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import 'package:rules_of_living/Grid.dart';
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class App {
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// Elapsed Time Counter - useful for Safety Timeout
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Stopwatch _elapsed = new Stopwatch();
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// Game Tick Rate - *does* impact game speed
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final int _MS_PER_STEP = 1000 ~/ 1;
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// Max Frame (i.e. Rendering) rate - does *not* impact game speed
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final int _MS_PER_FRAME = 1000 ~/ 1;
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// ms stuck in updateloop after which game will declare itself unresponsive
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final int SAFETY_TIMEOUT = 1000;
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num _updateLag = 0.0;
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num _drawLag = 0.0;
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final html.CanvasElement canvas;
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final Grid grid = new Grid(20,20);
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final List<List<Cell>> map = new Grid(20, 20).map;
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App(this.canvas);
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void process(num now) {
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_drawLag = now;
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_updateLag += _drawLag;
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_elapsed.reset();
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while (_updateLag >= _MS_PER_STEP) {
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if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
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// TODO stub - give warning etc when this occurs
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break;
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}
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update();
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_updateLag -= _MS_PER_STEP;
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}
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if (_drawLag >= _MS_PER_FRAME) {
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render(_updateLag / _MS_PER_STEP);
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_drawLag = 0;
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}
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}
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void update() {
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grid.update();
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}
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void render([num interp]) {
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map[0].length);
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int brickH = (canvas.height ~/ map.length);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int y = 0; y < map.length; y++) {
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for (int x = 0; x < map[y].length; x++) {
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Cell c = map[y][x];
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if (c.state == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
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}
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}
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}
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}
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lib/Cell.dart
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lib/Cell.dart
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import 'package:rules_of_living/Rule.dart';
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class Cell {
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bool state;
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List<Rule> surviveRules = new List<Rule>();
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List<Rule> birthRules = new List<Rule>();
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Cell([bool state = false]) : this.state = state;
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void update(int neighbors) {
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bool newState = false;
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if (state == true) {
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surviveRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) newState = true;
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});
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} else {
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birthRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) newState = true;
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});
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}
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state = newState;
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}
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}
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63
lib/Grid.dart
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63
lib/Grid.dart
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import 'package:rules_of_living/Cell.dart';
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import 'package:rules_of_living/Rule.dart';
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class Grid {
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final int w;
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final int h;
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final List<List<Cell>> map;
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Grid(int w, int h)
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: this.w = w,
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this.h = h,
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this.map = new List() {
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map.addAll(_buildGrid(w, h));
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map[5][5].state = true;
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}
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List<List<Cell>> _buildGrid(int w, int h) {
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List<List<Cell>> grid = new List(h);
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Rule threeTrue = new Rule((int n) {
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if(n==3) return true;
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else return false;
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});
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Rule twoTrue = new Rule((int n) {
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if(n==2) return true;
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else return false;
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});
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for (int y = 0; y < h; y++) {
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grid[y] = new List(w);
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for (int x = 0; x < w; x++) {
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// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
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Cell cell = new Cell();
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cell.surviveRules.add(twoTrue);
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cell.surviveRules.add(threeTrue);
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cell.birthRules.add(twoTrue);
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grid[y][x] = new Cell();
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}
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}
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return grid;
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}
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void update() {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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map[y][x].update( getNeighbors(x, y, 1) );
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}
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}
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}
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int getNeighbors(int x, int y, int range) {
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int count = 0;
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for (int iy = y - range ~/ 2; iy < iy + range / 2; iy++) {
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for (int ix = x - range ~/ 2; ix < ix + range / 2; ix++) {
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if (iy > 0 && iy < map.length && ix > 0 && ix < map[iy].length &&
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map[iy][ix].state == true) count++;
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}
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}
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return count;
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}
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}
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lib/Rule.dart
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5
lib/Rule.dart
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class Rule {
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final Function evaluate;
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Rule(this.evaluate);
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}
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16
pubspec.yaml
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16
pubspec.yaml
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name: rules_of_living
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description: An absolute bare-bones web app.
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# version: 1.0.0
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#homepage: https://www.example.com
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#author: marty <email@example.com>
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environment:
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sdk: '>=2.0.0-dev.66.0 <2.0.0'
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#dependencies:
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# path: ^1.4.1
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dev_dependencies:
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build_runner: ^0.9.0
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build_web_compilers: ^0.4.0
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test: ^1.2.0
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test/dart_test.dart
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test/dart_test.dart
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import 'package:test/test.dart';
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import 'dart:html' as html;
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void main() {
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test("dart_test works", () {
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expect(4+4, equals(8));
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});
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test("dart_test works with the browser", () {
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expect(html.Document, equals(isNotNull));
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});
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}
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BIN
web/favicon.ico
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BIN
web/favicon.ico
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After Width: | Height: | Size: 3.5 KiB |
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web/index.html
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web/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="scaffolded-by" content="https://github.com/google/stagehand">
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<title>rules_of_living</title>
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<link rel="stylesheet" href="styles.css">
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<link rel="icon" href="favicon.ico">
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<script defer src="main.dart.js"></script>
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</head>
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<body>
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<div id="output">
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<canvas id="canvas"></canvas>
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</div>
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</body>
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</html>
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web/main.dart
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web/main.dart
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import 'dart:html' as html;
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import 'package:rules_of_living/App.dart';
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html.CanvasElement el;
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App engine;
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void main() {
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el = new html.CanvasElement(width: 500, height: 500);
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html.querySelector('#output').append(el);
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engine = new App(el);
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html.window.animationFrame.then(animFrame);
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}
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void animFrame(num now) {
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engine.process(now);
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html.window.animationFrame.then(animFrame);
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}
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web/styles.css
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web/styles.css
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@import url(https://fonts.googleapis.com/css?family=Roboto);
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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padding: 0;
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font-family: 'Roboto', sans-serif;
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}
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#output {
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padding: 20px;
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text-align: center;
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}
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