Initial Commit
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13 changed files with 268 additions and 1 deletions
70
lib/App.dart
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70
lib/App.dart
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import 'dart:html' as html;
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import 'package:rules_of_living/Cell.dart';
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import 'package:rules_of_living/Grid.dart';
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class App {
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// Elapsed Time Counter - useful for Safety Timeout
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Stopwatch _elapsed = new Stopwatch();
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// Game Tick Rate - *does* impact game speed
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final int _MS_PER_STEP = 1000 ~/ 1;
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// Max Frame (i.e. Rendering) rate - does *not* impact game speed
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final int _MS_PER_FRAME = 1000 ~/ 1;
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// ms stuck in updateloop after which game will declare itself unresponsive
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final int SAFETY_TIMEOUT = 1000;
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num _updateLag = 0.0;
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num _drawLag = 0.0;
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final html.CanvasElement canvas;
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final Grid grid = new Grid(20,20);
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final List<List<Cell>> map = new Grid(20, 20).map;
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App(this.canvas);
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void process(num now) {
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_drawLag = now;
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_updateLag += _drawLag;
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_elapsed.reset();
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while (_updateLag >= _MS_PER_STEP) {
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if (_elapsed.elapsedMilliseconds > SAFETY_TIMEOUT) {
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// TODO stub - give warning etc when this occurs
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break;
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}
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update();
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_updateLag -= _MS_PER_STEP;
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}
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if (_drawLag >= _MS_PER_FRAME) {
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render(_updateLag / _MS_PER_STEP);
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_drawLag = 0;
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}
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}
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void update() {
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grid.update();
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}
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void render([num interp]) {
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map[0].length);
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int brickH = (canvas.height ~/ map.length);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int y = 0; y < map.length; y++) {
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for (int x = 0; x < map[y].length; x++) {
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Cell c = map[y][x];
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if (c.state == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
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}
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}
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}
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}
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23
lib/Cell.dart
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23
lib/Cell.dart
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import 'package:rules_of_living/Rule.dart';
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class Cell {
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bool state;
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List<Rule> surviveRules = new List<Rule>();
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List<Rule> birthRules = new List<Rule>();
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Cell([bool state = false]) : this.state = state;
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void update(int neighbors) {
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bool newState = false;
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if (state == true) {
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surviveRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) newState = true;
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});
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} else {
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birthRules.forEach((Rule rule) {
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if (rule.evaluate(neighbors) == true) newState = true;
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});
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}
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state = newState;
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}
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}
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63
lib/Grid.dart
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63
lib/Grid.dart
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import 'package:rules_of_living/Cell.dart';
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import 'package:rules_of_living/Rule.dart';
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class Grid {
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final int w;
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final int h;
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final List<List<Cell>> map;
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Grid(int w, int h)
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: this.w = w,
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this.h = h,
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this.map = new List() {
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map.addAll(_buildGrid(w, h));
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map[5][5].state = true;
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}
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List<List<Cell>> _buildGrid(int w, int h) {
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List<List<Cell>> grid = new List(h);
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Rule threeTrue = new Rule((int n) {
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if(n==3) return true;
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else return false;
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});
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Rule twoTrue = new Rule((int n) {
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if(n==2) return true;
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else return false;
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});
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for (int y = 0; y < h; y++) {
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grid[y] = new List(w);
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for (int x = 0; x < w; x++) {
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// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
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Cell cell = new Cell();
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cell.surviveRules.add(twoTrue);
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cell.surviveRules.add(threeTrue);
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cell.birthRules.add(twoTrue);
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grid[y][x] = new Cell();
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}
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}
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return grid;
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}
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void update() {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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map[y][x].update( getNeighbors(x, y, 1) );
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}
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}
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}
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int getNeighbors(int x, int y, int range) {
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int count = 0;
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for (int iy = y - range ~/ 2; iy < iy + range / 2; iy++) {
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for (int ix = x - range ~/ 2; ix < ix + range / 2; ix++) {
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if (iy > 0 && iy < map.length && ix > 0 && ix < map[iy].length &&
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map[iy][ix].state == true) count++;
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}
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}
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return count;
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}
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}
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5
lib/Rule.dart
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5
lib/Rule.dart
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class Rule {
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final Function evaluate;
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Rule(this.evaluate);
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}
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