cellular-automata/lib/app_component.html

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<header class="material-header">
<div class="material-header-row">
<material-button icon class="material-drawer-button">
<material-icon icon="menu"></material-icon>
</material-button>
<span class="material-header-title">Cellular Automata</span>
<div class="material-spacer"></div>
<nav class="material-navigation">
<a>Link 1</a>
</nav>
</div>
</header>
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<div id="rules-input">
Ruleset: <input type="text" title="ruleset" content="S23/B3">
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<i class="fas fa-paint-brush"></i>
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</div>
<div id="output">
<canvas #caCanvas width="500" height="500"></canvas>
</div>
<div id="controls">
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<button id="run" (click)="onStartClicked()">
<span [ngSwitch]="engine.running">
<i *ngSwitchCase="false" class="fas fa-play"></i>
<i *ngSwitchCase="true" class="fas fa-stop"></i>
</span>
</button>
<button id="step" (click)="onStepClicked()"><i class="fas fa-step-forward"></i></button>
<button id="random" (click)="onRandomClicked()"><i class="fas fa-random"></i></button>
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<button id="reset" (click)="onResetClicked()"><i class="fas fa-undo"></i></button>
<button id="clear" (click)="onClearClicked()"><i class="fas fa-trash-alt"></i></button>
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<i class="fas fa-clock"> Speed:</i><input type="text" title="speed" value="1">
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<button id="edges" (click)="onEdgesClicked()"><i class="fas fa-chess-board"></i> </button>
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</div>