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< div id = "controls" >
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< material-button id = "reset" ( click ) = " onResetClicked ( ) " > < material-icon icon = "replay" baseline > < / material-icon > < / material-button >
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< material-button id = "run" ( click ) = " onStartClicked ( ) " >
< span [ ngSwitch ] = " engine . running " >
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< material-icon * ngSwitchCase = "false" icon = "play_arrow" baseline > < / material-icon >
< material-icon * ngSwitchCase = "true" icon = "pause" baseline > < / material-icon >
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< / span >
< / material-button >
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< material-button id = "step" ( click ) = " onStepClicked ( ) " materialTooltip = "Step Forward" > < material-icon icon = "skip_next" baseline > < / material-icon > < / material-button >
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< material-button id = "random" ( click ) = " onRandomClicked ( ) " materialTooltip = "Add Random Pattern" > < material-icon icon = "add" baseline > < / material-icon > < / material-button >
< material-button id = "clear" ( click ) = " onClearClicked ( ) " materialTooltip = "Clear" > < material-icon icon = "clear" baseline > < / material-icon > < / material-button >
< span [ materialTooltip ] = " simSpeed . toString ( ) " > < material-icon icon = "alarm" baseline > < / material-icon > < material-slider [ max ] = " 10 " [ min ] = " 1 " [ ( value ) ] = " simSpeed " > < / material-slider > < / span >
< material-button id = "edges" ( click ) = " onEdgesClicked ( ) " > < material-icon icon = "border_all" baseline > < / material-icon > < / material-button >
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< / div >