2018-07-06 14:47:20 +00:00
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import 'dart:html' as html;
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2018-07-07 18:02:13 +00:00
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import 'dart:math' as math;
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2018-07-06 14:47:20 +00:00
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2018-07-07 14:42:30 +00:00
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import 'package:rules_of_living/src/Cell.dart';
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import 'package:rules_of_living/src/Rule.dart';
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2018-07-05 15:59:11 +00:00
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2018-07-07 18:02:13 +00:00
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enum Pattern {
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SpaceShip,
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Blinker
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}
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2018-07-05 15:59:11 +00:00
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class Grid {
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final int w;
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final int h;
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final List<List<Cell>> map;
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2018-07-07 17:08:26 +00:00
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bool _dirty = true;
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2018-07-05 15:59:11 +00:00
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Grid(int w, int h)
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: this.w = w,
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this.h = h,
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this.map = new List() {
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map.addAll(_buildGrid(w, h));
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2018-07-06 14:47:20 +00:00
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// BLINKER
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// map[5][5].state = true;
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// map[5][6].state = true;
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// map[6][5].state = true;
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// map[6][6].state = true;
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//
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// map[7][7].state = true;
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// map[7][8].state = true;
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// map[8][7].state = true;
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// map[8][8].state = true;
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// SPACESHIP
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2018-07-07 18:02:13 +00:00
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// setCellState(1 + 5, 0 + 5, true);
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// setCellState(2 + 5, 1 + 5, true);
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// setCellState(2 + 5, 2 + 5, true);
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// setCellState(1 + 5, 2 + 5, true);
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// setCellState(0 + 5, 2 + 5, true);
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startingPattern();
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2018-07-06 14:47:20 +00:00
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2018-07-06 12:27:25 +00:00
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print("Grid creation finished");
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2018-07-05 15:59:11 +00:00
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}
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2018-07-07 18:02:13 +00:00
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void startingPattern([Pattern pattern]) {
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math.Random rng = new math.Random();
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var x = rng.nextInt(w~/3) + (w~/3);
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var y = rng.nextInt(h~/3) + (h~/3);
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switch (pattern) {
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// Two blocks, offset
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// ##
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// ##
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case Pattern.Blinker:
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setCellState(x, y, true);
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setCellState(x+1, y, true);
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setCellState(x, y+1, true);
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setCellState(x+1, y+1, true);
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setCellState(x+2, y+2, true);
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setCellState(x+3, y+2, true);
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setCellState(x+2, y+3, true);
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setCellState(x+3, y+3, true);
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break;
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// A 'gliding' Spaceship
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// #
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// #
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// ###
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case Pattern.SpaceShip:
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setCellState(1 + x, 0 + y, true);
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setCellState(2 + x, 1 + y, true);
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setCellState(2 + x, 2 + y, true);
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setCellState(1 + x, 2 + y, true);
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setCellState(0 + x, 2 + y, true);
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break;
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default:
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for (var i = 0; i < rng.nextInt(20); i++) {
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setCellState(x + rng.nextInt(10), y + rng.nextInt(10), true);
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}
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break;
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}
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}
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void setCellState(int x, int y, bool state) {
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2018-07-06 14:47:20 +00:00
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if (y < map.length && x < map[y].length) map[y][x].state = state;
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}
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2018-07-05 15:59:11 +00:00
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List<List<Cell>> _buildGrid(int w, int h) {
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2018-07-06 12:27:25 +00:00
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print("grid being created");
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2018-07-05 15:59:11 +00:00
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List<List<Cell>> grid = new List(h);
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2018-07-06 14:47:20 +00:00
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// GENERAL RULE LAYOUT
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2018-07-05 15:59:11 +00:00
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Rule threeTrue = new Rule((int n) {
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2018-07-06 14:47:20 +00:00
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if (n == 3) return true;
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2018-07-06 13:00:45 +00:00
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return false;
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2018-07-05 15:59:11 +00:00
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});
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Rule twoTrue = new Rule((int n) {
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2018-07-06 14:47:20 +00:00
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if (n == 2) return true;
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return false;
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});
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// DEBUG RULE TESTING FOR PATTERNS
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Rule coagSurvive = new Rule((int n) {
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if (n==1) return true;
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return false;
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});
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Rule coagBirth = new Rule((int n) {
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if (n==1) return true;
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2018-07-06 13:00:45 +00:00
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return false;
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2018-07-05 15:59:11 +00:00
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});
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for (int y = 0; y < h; y++) {
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grid[y] = new List(w);
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for (int x = 0; x < w; x++) {
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// GIVES RULES FOR CONWAY GAME OF LIFE BY DEFAULT S23/B3
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Cell cell = new Cell();
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2018-07-06 14:47:20 +00:00
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// cell.surviveRules.add(twoTrue);
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2018-07-07 18:02:13 +00:00
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cell.surviveRules.add(threeTrue);
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cell.surviveRules.add(twoTrue);
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cell.birthRules.add(threeTrue);
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2018-07-05 15:59:11 +00:00
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2018-07-06 13:00:45 +00:00
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grid[y][x] = cell;
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2018-07-05 15:59:11 +00:00
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}
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}
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return grid;
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}
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void update() {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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2018-07-06 14:47:20 +00:00
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map[y][x].update(getSurroundingNeighbors(x, y, 1));
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2018-07-07 17:08:26 +00:00
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if (!_dirty && map[y][x].dirty) _dirty = true;
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2018-07-06 14:47:20 +00:00
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}
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}
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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// DEFAULTS TO CONWAY GAME OF LIFE RANGE OF ONE
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map[y][x].advanceState();
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2018-07-05 15:59:11 +00:00
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}
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}
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}
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2018-07-06 12:27:25 +00:00
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int getSurroundingNeighbors(int x, int y, int range) {
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2018-07-05 15:59:11 +00:00
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int count = 0;
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2018-07-06 12:27:25 +00:00
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for (int iy = y - range; iy <= y + range; iy++) {
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for (int ix = x - range; ix <= x + range; ix++) {
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2018-07-06 14:47:20 +00:00
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if (ix > 0 &&
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iy > 0 &&
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iy < map.length &&
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ix < map[iy].length &&
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map[iy][ix].state == true &&
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!(x == ix && y == iy)) {
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count++;
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}
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2018-07-05 15:59:11 +00:00
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}
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}
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return count;
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}
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2018-07-06 14:47:20 +00:00
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void render(html.CanvasElement canvas, [num interp]) {
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2018-07-07 17:08:26 +00:00
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// only renders if any cells changed between renders
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if (!_dirty) return;
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2018-07-06 14:47:20 +00:00
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html.CanvasRenderingContext2D ctx = canvas.getContext('2d');
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int brickW = (canvas.width ~/ map[0].length);
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int brickH = (canvas.height ~/ map.length);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (int y = 0; y < map.length; y++) {
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for (int x = 0; x < map[y].length; x++) {
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Cell c = map[y][x];
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if (c.state == true)
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ctx.setFillColorRgb(155, 155, 255);
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else
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ctx.setFillColorRgb(0, 0, 0);
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ctx.fillRect(x * brickW, y * brickH, brickW, brickH);
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}
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}
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2018-07-07 17:08:26 +00:00
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_dirty = false;
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2018-07-06 14:47:20 +00:00
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}
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2018-07-05 15:59:11 +00:00
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}
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