browserloops-examples/lib/src/05_DirtyFlagRendering.dart

57 lines
1.4 KiB
Dart

import 'dart:html';
import 'package:browserloop/game/Game.dart';
import 'package:browserloop/game/LoopExample.dart';
class DirtyFlagRender implements LoopExample {
static final double MS_PER_UPDATE = 1000.0;
static final double SAFE_GUARD = 500.0;
Stopwatch elapsed = new Stopwatch();
double lag = 0.0;
Game game;
num id;
bool dirty = true;
DirtyFlagRender(this.game) {
elapsed.start();
window.requestAnimationFrame(eventloop);
}
void eventloop(num time) {
lag += elapsed.elapsedMilliseconds;
elapsed.reset();
while (lag >= MS_PER_UPDATE && elapsed.elapsedMilliseconds < SAFE_GUARD) {
update();
lag -= MS_PER_UPDATE;
}
if(dirty) render(lag / MS_PER_UPDATE);
id = window.requestAnimationFrame(eventloop);
}
void update() {
game.update();
// This is for demonstration purposes. It will set the dirty flag once every
// update. Usually should be set this deeper in the individual logic units
// where a change happens and moved through the program from there.
dirty = true;
}
void render(double interp) {
game.draw(interp);
dirty = false;
}
// Starting and stopping the loop for the example page
void stop() {
elapsed.stop();
window.cancelAnimationFrame(id);
}
void start() {
elapsed.start();
elapsed.reset();
window.requestAnimationFrame(eventloop);
}
}