Enable Sequential Coloring
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parent
0384518b02
commit
d6c6abf3f6
1 changed files with 25 additions and 5 deletions
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@ -1,5 +1,4 @@
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import 'dart:html';
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import 'dart:math';
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typedef void gridIterator(int x, int y);
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@ -24,16 +23,18 @@ class Game {
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// In-World Logic Updates
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void update([num dt]) {
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Point next = isRandom ? nextPosRandom() : nextPosOrdered(_curPos);
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grid[next.y][next.x] =
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new Color(rng.nextInt(255), rng.nextInt(255), rng.nextInt(255));
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if (_curPos.x < 0) _curPos = Point(0, _curPos.y);
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Color newColor = isRandom ? randomColor() : nextColor(
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grid[_curPos.y][_curPos.x]);
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grid[next.y][next.x] = newColor;
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_curPos = next;
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}
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Point nextPosOrdered(Point curPos) {
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Point pos = Point(curPos.x, curPos.y);
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if (pos.x >= grid[pos.y].length - 1) pos = Point(-1, pos.y + 1);
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if (pos.y >= grid.length) pos = Point(-1, 0);
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pos = Point(pos.x + 1, pos.y);
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if (pos.x >= grid[pos.y].length) pos = Point(0, pos.y + 1);
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if (pos.y >= grid.length) pos = Point(0, 0);
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return pos;
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}
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@ -42,6 +43,20 @@ class Game {
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return Point(rng.nextInt(grid[ry].length), ry);
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}
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Color randomColor([int max = 255]) {
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return new Color(rng.nextInt(max), rng.nextInt(max), rng.nextInt(max));
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}
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Color nextColor(Color col) {
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if (col.r > 254 || col.g > 254 || col.b > 254) return randomColor(100);
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if (col.r > col.g && col.r > col.b)
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return Color(col.r + 1, col.g, col.b);
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else if (col.b > col.r && col.b > col.g)
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return Color(col.r, col.g, col.b + 1);
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else
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return Color(col.r, col.g + 1, col.b);
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}
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// Render Pipeline
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void draw([num interp]) {
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CanvasRenderingContext2D ctx = this.canvas.context2D;
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@ -119,4 +134,9 @@ class Color {
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final int b;
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const Color(this.r, this.g, this.b);
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@override
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String toString() {
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return "Color: (r:$r, g:$g, b:$b)";
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}
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}
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