Wire up Button for Random Order
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1 changed files with 6 additions and 3 deletions
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@ -101,6 +101,7 @@ void activate(MouseEvent e) {
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void addControls(Example ex) {
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DivElement group = new DivElement();
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ButtonElement randomButton = new ButtonElement()..text = "Random/Ordered";
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querySelector(ex.query).append(group
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..append(new ButtonElement()
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..text = "Start"
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@ -123,8 +124,10 @@ void addControls(Example ex) {
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..onClick.listen((e) {
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ex.loop.game.changeGridSize(false);
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}))
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);
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..append(randomButton
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..onClick.listen((e) {
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ex.loop.game.toggleRandomOrder();
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})));
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// Don't add controls which don't work anyways (for simple examples)
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if (examples.indexOf(ex) <= 1) return;
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